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Engine induced force kicks shaking


Bucic

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Whenever I'm revving up for takeoff the A/C shakes violently at certain moments. While testing for the infamous afterburner bug I noticed camera kicks. At that time I thought it's just a camera glitch, but it seems there's more to it after all.

If not for the in-flight occurrences I'd suspect a glitch in tire contact modeling but the spotlight is on the engines right now.

 

DCS version - ALL OB versions since december 2022

not map-specific

 

I'm going to post a track sometime later.

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Here's the video and associated track file. MTOW 80%

https://youtu.be/j0v57kIAGmc

 

bug engine force kick 2023-09-18.7z

 

Same instance but external view. It seems that it's the G camera setting is overreacting. No such movements occur on the airframe.

 

One last video and track - G effects on camera disabled (head bobbing disabled). Note that even with the setting disabled there are instances the pilot is "shaken in the cockpit."

https://youtu.be/tlWLv4vNgg0

bug engine force kick 2023-09-18 headbob disabled.trk

 

EDIT FINAL:

Yeah, the case seems to be clear - here's what happens at engine RPM variations:

1. The in-game airframe actually jitters in a way impossible in real life.

2. Due to the huge accelerations the camera algorithm goes haywire.

Here's a magnified view:

YAW magnified
https://youtu.be/6GdVNsg31oY

ROLL magnified https://youtu.be/H9ojQmatHRw

 


Edited by Bucic
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  • 2 months later...

Thanks for taking the time to look into it.n!

The actual airframe move is almost negligible in magnitude (although it is in fact an infinite acceleration glitch). The actual issue is how it affects the FPV camera. The result is a glitch appearance you'd only expect in a multiplayer session.

Not to waste your time I'll get back to you with exact time stamps of FPV glitches instead of the underlying smaller airframe glitches that are harder to spot.

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Here are the timestamps in the

https://www.youtube.com/watch?v=j0v57kIAGmc

2:04 to 2:10 two kicks, not resulting from any pitch, roll, yaw or camera input. This can be replicated even with bare keyboard configuration.

 

Same moments in the bug engine force kick 2023-09-18.7z track file:

T130.xxx to T134.xxx same two kicks


Edited by Bucic
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4 hours ago, Bucic said:

Here are the timestamps in the

https://www.youtube.com/watch?v=j0v57kIAGmc

2:04 to 2:10 two kicks, not resulting from any pitch, roll, yaw or camera input. This can be replicated even with bare keyboard configuration.

 

Same moments in the bug engine force kick 2023-09-18.7z track file:

T130.xxx to T134.xxx same two kicks

 

That video looks more like a tire losing grip momentarily while trying to hold back all that force, imo, which then gets translated into a slightly exaggerated camera shake. It appears the nose continues pointing the same direction. If you look at the pipper, it's still pointing at the same tree the whole time.

I wonder if this is similar to the zero or near-zero speed friction issue a lot of racing games deal with. In those, you can sometimes see a car on a hill with the wheels/brakes locked up, but the car veeeery slowly slides down the hill.

I feel watching the runway texture movement seems to indicate this is happening, but also the game seems to rubber band you back to where you were when you throttle down.

In the video, watch the runway texture here at the bottom left of the canopy:

image.png


Edited by Sarowa
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I'll see if I can reproduce the same issue with other aircraft types, first.

EDIT: It seems they all have this strange back and forth move when accelerating with brakes on.

EDIT2: I now clearly see this camera tilt move when accelerating with the F-5 with brakes on. It often happens at 72%-76% engine RPM. It's not that easy to reproduce.


Edited by Flappie

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1 hour ago, Flappie said:

I'll see if I can reproduce the same issue with other aircraft types, first.

EDIT: It seems they all have this strange back and forth move when accelerating with brakes on.

EDIT2: I now clearly see this camera tilt move when accelerating with the F-5 with brakes on. It often happens at 72%-76% engine RPM. It's not that easy to reproduce.

 

Back and forth smooth or a glitchy back and forth? If it's smooth it may be just to compensate for the lack of airframe-gear assembly deflection in DCS (lack of the visualisation).

RL Swiss F-5E

https://youtu.be/ohGpGzCIS08?t=192

 


Edited by Bucic
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9 hours ago, Flappie said:

Rather smooth. I believe it is intended so the player can feel the tires elasticity, indeed.

So where we're at? Tires are out of the picture now? From my observations the initiation come from the engines. You may try a 100% MTOW with emphasis on YZ plane mass momentum (the biggest toys on pylons, then top up to 10%% MTOW with fuel). If the kick eases with that setup, then the kick has a physical source, e.g. the engines. Another case is throttle split RPM increase.

Sorry for writing "do this" instructions like that but my rig is kind of out of order for now. I'm going to try to get my setup ready today.

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  • 4 months later...

I think it is an attempt to model tire flex against the thrust. You are, after all, pulling the aircraft against the brakes.

I used to see glitches in RPM, but not so much recently (I think it was fixed some time ago). When you saw the glitch in your video, I did notice #2 RPM changed very slightly and fell behind #1.

Motorola 68000 | 1 Mb | Debug port

"When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover.

The JF-17 is not better than the F-16; it's different. It's how you fly that counts.

"An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."

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On 4/4/2024 at 11:14 PM, Bucic said:

@Tiger-IIThTiger-IIThis topic is about the impact glitch specifically, not the tire flex. The tire flex effect I understand and appreciate it was put in place even without the associated visualisation.

Does your sim glitch/stutter at all? Accelerations can be screwed up if the sim is running slowly or stutters.

Motorola 68000 | 1 Mb | Debug port

"When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover.

The JF-17 is not better than the F-16; it's different. It's how you fly that counts.

"An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."

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7 hours ago, Tiger-II said:

Does your sim glitch/stutter at all? Accelerations can be screwed up if the sim is running slowly or stutters.

No, that's the only thing glitching and my setup is 100+ FPS capable.

Apart from AI WW2 wingmen which is, again, a separate issue.

Not to mention the behaviour can be triggered on demand consistently by commanding specific engine RPM.

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