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Triple Monitor with Softh


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cool .. glad it worked

 

can you please post your configs in here ?

 

I'd like to see those luas as I'm still having issues with border sizes .

 

thanks

[sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC]

Savage 77th , http://s77th.com

|Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|

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Here are my configuration files:

 

SoftTH.cfg

;
; SoftTH 1.09 configuration file
; by Kegetys, http://www.kegetys.net
;

[config]
deviceIDLeft=2
deviceIDright=1
secondaryWidth=1680
secondaryHeight=1050
secondaryRefresh=auto
secondaryFormat=RGB16D
uploadMethod=D3D
forceAffinity=0
borderSize=140
sideExtraWidth=0
noHotkeys=0
noOSD=0

[Direct3D]
lensCorrection=0
lensCorrectionEdge=0
hideNondefaultDevices=0
forceHorizontalFOV=0
forceResolutionWidth=0
forceResolutionHeight=0
force16bitDepth=0
sleepBeforeRead=2
useMultihead=1
delayedPresent=0
autoSquash=0
altResetBehaviour=0
d3d8dll=auto

[hooks]
doHooking=1
doScaleMouseCoordinates=0
doScaleFromLeftScreen=0
doScaleWindowRects=0
doScaleClientRects=1
mouseXoffset=auto

[modes]
1680x1050x60
auto

 

View.lua

...
CameraViewAngleLimits[PlaneIndex.iKA_50] = {20.0, 220.0}
...

 

SnapViews.lua

...
Snap[9][13]["viewAngle"] = 219.777544238285
...

 

options.lua

...
   ["graphics"] = 
   {
       ["multiMonitorSetup"] = "fred3",
       ["color"] = "32",
       ["heatBlr"] = 0,
       ["scenes"] = "high",
       ["water"] = 1,
       ["fullScreen"] = true,
       ["visibRange"] = "Medium",
       ["aspect"] = 5.0666,
       ["textures"] = 2,
       ["shadows"] = 1,
       ["display_mode"] = 
       {
           ["avi"] = 
           {
               ["bpp"] = 32,
               ["resolution"] = "640x480",
               ["full_screen"] = false,
               ["aspect"] = 1.333333333,
               ["height"] = 480,
               ["width"] = 640,
           }, -- end of ["avi"]
       }, -- end of ["display_mode"]
       ["effects"] = 2,
       ["lights"] = 2,
       ["haze"] = 1,
       ["terrPrld"] = "20",
       ["height"] = 1050,
       ["resolution"] = "5320x1050",
       ["civTraffic"] = 0,
       ["width"] = 5320,
   }, -- end of ["graphics"]
...

 

fred3.lua

Description = 'Configuration for 1 monitor (softth)'
Viewports = 
{
    Center = 
    {
         x = 0;
         y = 0;
         width = 5320;
         height = 1050;
         viewDx = 0;
         viewDy = 0;
         aspect = 5.0666;
    }
}

 

I hope this helps.

 

Fred

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thanks for sharing ,

 

5320 total res minus 3360 minus 280 border sizes , that would mean you are running a 1680x1050 center screen

 

so all 3 screens are 1680x1050.

 

when I set border sizes on mine I get a crash ..

 

I never modified the snapview ... how did you come up with that number ?

 

Snap[9][13]["viewAngle"] = 219.777544238285

 

thanks

[sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC]

Savage 77th , http://s77th.com

|Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|

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thanks for sharing ,

 

5320 total res minus 3360 minus 280 border sizes , that would mean you are running a 1680x1050 center screen

 

so all 3 screens are 1680x1050.

 

when I set border sizes on mine I get a crash ..

 

I never modified the snapview ... how did you come up with that number ?

 

Snap[9][13]["viewAngle"] = 219.777544238285

 

thanks

 

Yes, all 3 monitors are running at 1680x1050.

 

I was also getting a crash when setting bordersize at first, the error I was making was that I was setting 5040x1050 in options.lua, you need to set 5040 + bordersize*2 x 1050, so 5320x1050 in options.lua and fred3.lua (monitor config). You also need to calculate the aspect of 5320x1050, not the aspect of 5040x1050. So aspect in fred3.lua and options.lua is 5.0666.

 

I don't remember what was the default value for snap[9][13][viewAngle] but adjusting this value zoomed out the default cockpit view, so I have just played with it on trial and error.

 

Hope this helps,

 

-fred

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thanks , I'll test later this afternoon but so far I think my mistake has been not making a "1 monitor" lua like your fred3.lua

 

I'll try to get it to work and will update my 1 st post with new info to make it easy for more people to enjoy 3 monitors for free !!

 

go Softh !!

 

so... how are you enjoying 5 feet wide of BS ? haha

 

so far I played BS , Bioshock , Call of Duties (4-5-6), Nascar2003 , fallout 3 , Crysis .

 

I'm waiting for FC2 to mess with lockon . Can't wait .

[sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC]

Savage 77th , http://s77th.com

|Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|

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hehe I really enjoy BS using this resolution and 3 monitors, trackir is a must also! I get decent FPS (capped at 40).

 

Since this is a new system, I haven't been able to test a lot of games with SoftTH, I am now trying to make it work with LO:MAC:FC-1.12b. It works fine, but I don't get good bandwidth on the left (slave card) monitor, it has like a few MS lag, still working on it. Zoom and FOV are correctly configured though.

 

Something I need to fix is CUDA support for SoftTH, this CUDA language looks promising and I would like to make it work on my Win7-64 system, which is currently complaining about missing cudart.dll file.

 

I will check environment variables tonight to make sure cuda's directory is in there.

 

-fred

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hehe I really enjoy BS using this resolution and 3 monitors, trackir is a must also! I get decent FPS (capped at 40).

 

Since this is a new system, I haven't been able to test a lot of games with SoftTH, I am now trying to make it work with LO:MAC:FC-1.12b. It works fine, but I don't get good bandwidth on the left (slave card) monitor, it has like a few MS lag, still working on it. Zoom and FOV are correctly configured though.

 

Something I need to fix is CUDA support for SoftTH, this CUDA language looks promising and I would like to make it work on my Win7-64 system, which is currently complaining about missing cudart.dll file.

 

I will check environment variables tonight to make sure cuda's directory is in there.

 

-fred

 

yeah CUDA enabled is supposed to greatly enhance performance , but I couldn't get it to work with softh (same missing cudart.dll file) and neither could a lot of people according to the softh forums... maybe they have come up with a new version I don't know..

 

my experience so far with LO-FC has been very low fps and a long long time before I could even look around at game load .

 

that's one of the reason's why I'm really looking forward to FC2 , as I'm getting really good fps in BS .

 

when you have a chance can you send me your LO-FC config in my pm ?

 

I'd rather not post it in here as it may mess up people thinking it's a BS config .

 

thanks


Edited by S77th-RYKE

[sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC]

Savage 77th , http://s77th.com

|Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|

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yeah CUDA enabled is supposed to greatly enhance performance , but I couldn't get it to work with softh (same missing cudart.dll file) and neither could a lot of people according to the softh forums... maybe they have come up with a new version I don't know..

 

I have read that the PATH env variable must contains CUDA's installation directory, also it looks like someone had it working using the 32-bit dll. Still need to tweak and test a few things to officially declared it non-working on my comp.

 

my experience so far with LO-FC has been very low fps and a long long time before I could even look around at game load .

 

Same problem for me, at first I thought it was my graphics.cfg settings but after unloading TrackIR-5 software, it started to get better. There is a bug where you need to manually delete, I think, 3 TrackIR files inside LO:MAC directory to fix it, that must be done each time you start the game.

 

that's one of the reason's why I'm really looking forward to FC2 , as I'm getting really good fps in BS .

 

Can't wait for 2.0 also, helos are cool but I like jets more :joystick:

 

when you have a chance can you send me your LO-FC config in my pm ?

 

No problem,

 

-fred

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I tried the damn borders again .

 

failed

 

I can get into the game and the borders look different but I lose the ability to click in the pit .. also my FOV looks wrong , squashed a bit , electric poles are too short .

 

I changed ;

 

1-my softh.cfg to include borders

2-options.lua to my new aspect ratio and res 3840x1024 + borders 250x2 =

4340x1024 , aspect is now 4.2382

3-made a Softh_1_camera.lua and pointed options.lua at it

Description = 'One monitor configuration'

Viewports =

{

Center =

{

x = 0;

y = 0;

width = 4340;

height = 1024;

viewDx = 0;

viewDy = 0;

aspect = 4.2382;

}

}

 

4-added the snapview setting (I'm now "zoomed out" on start)

 

I wonder what I forgot ..

[sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC]

Savage 77th , http://s77th.com

|Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|

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Can I see your softth.cfg file?

 

of course...

 

;

; SoftTH 1.09 configuration file

; by Kegetys, http://www.kegetys.net

;

[config]

; deviceIDLeft/right: Direct3D device ID's of left and right monitor, or 'auto' for automatic

; secondaryWidth/Height: Left&right monitor resolution, or 'auto' to use same as middle screen resolution

; secondaryRefresh: Refresh rate of left & right monitors, or 'auto' for automatic

; secondaryFormat: Secondary device image format: 'RGB32', 'RGB16', 'RGB16D' or 'RGB32CUDA'.

; uploadMethod: Method used to upload image to secondary card(s): 'blit', 'D3D' or 'D3DCUDA'

; forceAffinity: Set to 1 to force process affinity to all processors/cores.

; borderSize: Size in pixels of frame border between monitors that is discarded

; sideExtraWidth: Width difference between middle and side monitors, or 'auto' to autodetect from desktop resolution

; noHotkeys: Set to 1 to disable all hotkeys

; noOSD: Set to 1 to disable on-screen display when changing settings

deviceIDLeft=2

deviceIDright=1

secondaryWidth=auto

secondaryHeight=auto

secondaryRefresh=auto

secondaryFormat=RGB32

uploadMethod=D3D

forceAffinity=0

borderSize=250

sideExtraWidth=auto

noHotkeys=0

noOSD=0

[Direct3D]

; ** Advanced setting for Direct3D games **

; lensCorrection: Lens correction, set to 1 to enable support. >1 to enable by default

; lensCorrectionEdge: Lens correction edge offset

; hideNondefaultDevices: Hides all but the default adapter from the game

; forceHorizontalFOV: Forces horizontal FOV to be three times as wide

; forceResolutionWidth/Height: Forces device to be created with this resolution

; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use

; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card

; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use

; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head

; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir)

; altResetBehaviour: Do not reset lost main device after secondary device initialization (WDDM crash workaround)

lensCorrection=0

lensCorrectionEdge=0

hideNondefaultDevices=0

forceHorizontalFOV=0

forceResolutionWidth=0

forceResolutionHeight=0

force16bitDepth=0

sleepBeforeRead=2

useMultihead=1

delayedPresent=0

autoSquash=0

altResetBehaviour=0

d3d8dll=auto

[hooks]

; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes

; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled

; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly

; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to full width

; doScaleWindowRects: Scale focus window WindowRect

; doScaleClientRects: Scale focus window ClientRect

; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates. auto = use X resolution

doHooking=1

doScaleMouseCoordinates=0

doScaleFromLeftScreen=0

doScaleWindowRects=0

doScaleClientRects=1

mouseXoffset=auto

; Triplehead screenmodes to add to resolutions list (width multiplied by three and border added)

; width x height x refresh rate in Hz

; 'auto' adds current primary monitor desktop resolution

; Must be last in this file

[modes]

800x600x60

800x600x75

800x600x85

1024x768x60

1280x1024x75

1680x1050x60

auto

[sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC]

Savage 77th , http://s77th.com

|Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|

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I would try this:

 

[modes]

1280x1024x60

auto

 

they all running fine at 75 mhz , but thanks

 

I'm thinking I'll try it without pointing to a "monitor.lua" file

 

weird...

[sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC]

Savage 77th , http://s77th.com

|Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|

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You could try setting:

 

borderSize=0

sideExtraWidth=0

 

Change all the game configs to 3840x1024 aspect 3.75 and load the game once and see how it goes, if it works, try resetting:

 

borderSize=250

sideExtraWidth=0

 

Change all the game configs back to 4340x1024 aspect 4.2382.

 

I had a weird bug on lo:mac:fc where the size of the border i had set in softth.cfg wasn't working properly, I was seeing 280px of my windows desktop in lomac menu, to fix it i had to do the above.

 

Hope this helps

 

-fred

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You could try setting:

 

borderSize=0

sideExtraWidth=0

 

Change all the game configs to 3840x1024 aspect 3.75 and load the game once and see how it goes, if it works, try resetting:

 

borderSize=250

sideExtraWidth=0

 

Change all the game configs back to 4340x1024 aspect 4.2382.

 

I had a weird bug on lo:mac:fc where the size of the border i had set in softth.cfg wasn't working properly, I was seeing 280px of my windows desktop in lomac menu, to fix it i had to do the above.

 

Hope this helps

 

-fred

 

thanks , I will try "cleaning up" those luas .. , working fine at my original "borderless" settings...

 

I adjust my monitors' displays accordingly... but yeah , would be better if it did work with the borders ..

 

I'll test some more

[sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC]

Savage 77th , http://s77th.com

|Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|

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  • 2 weeks later...

I have a question on displays, im running 3x 17" using softth which is ideal, I dont like the line down the middle of the cockpit when using dual screen.

 

When playing BS I prefer to run it on one screen with the SHKVL on the other.

 

I have 2 video cards with 4 outputs so one is currently free and I want my simpit to have 3 displays and then a 4th for the MFD.

 

So what are my choices, replace 2 monitors with a 32" widescreen (makes my simpit expensive and against my plans) but then I could have monitor

2 as the MFD and monitor 3 as the engine instruments.

 

Can I run 4 monitors and have 1,2 and 3 as the cockpit view and then 4 as a MFD? This is not triplehead more like quadhead, is that possible?

 

Thanks

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I have a question on displays, im running 3x 17" using softth which is ideal, I dont like the line down the middle of the cockpit when using dual screen.

 

When playing BS I prefer to run it on one screen with the SHKVL on the other.

 

I have 2 video cards with 4 outputs so one is currently free and I want my simpit to have 3 displays and then a 4th for the MFD.

 

So what are my choices, replace 2 monitors with a 32" widescreen (makes my simpit expensive and against my plans) but then I could have monitor

2 as the MFD and monitor 3 as the engine instruments.

 

Can I run 4 monitors and have 1,2 and 3 as the cockpit view and then 4 as a MFD? This is not triplehead more like quadhead, is that possible?

 

Thanks

 

yes it's possible , although I never tried .

 

there may be an update to this somewhere , I know someone did it with th2go here;

http://forums.eagle.ru/showthread.php?t=46472

 

there MUST be a better way .. lol

 

for instruments here is a link to Black Shark Virtual Panel v.1.1

http://forums.eagle.ru/showthread.php?t=46579

 

if you find a better way please come back in here and share .

 

thanks

[sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC]

Savage 77th , http://s77th.com

|Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|

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  • 2 months later...

for FC2 softh set up look at my new guide here ;

http://forums.eagle.ru/showthread.php?t=51648

 

hope this helps

[sIGPIC]http://img.photobucket.com/albums/v108/madmaxx69/LOMAC/Rykesig1.jpg[/sIGPIC]

Savage 77th , http://s77th.com

|Core i7 920|Asus P6T Deluxe V2|GTX 285|9600GT-OC|6G DDR3|Softh on 3x22"CRTs|Tir2|yeahIsaidTir2|X-45|Haf 932|Vista Ultimate 64|

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  • 5 months later...

Runtime Error??

 

Hi, I am getting a runtime Error. here is a screenshot of the error:

 

 

bsruntimeerror.jpg

By the_nephilim at 2010-09-07

 

 

Runtime Error

 

ProgramFiles\ED\Ka-50\bin\x86\stable\simulator.exe

 

This application has requested the Runtime to terminate it in an unusual way.Please contact the applications support Team for more info.??

 

I am at a loss?? I do have a working config in other games like FC2 and rFactor and such.. here is my Config:

 

 

;

; SoftTH 1.09 configuration file

; by Kegetys, http://www.kegetys.net

;

[config]

; deviceIDLeft/right: Direct3D device ID's of left and right monitor, or 'auto' for automatic

; secondaryWidth/Height: Left&right monitor resolution, or 'auto' to use same as middle screen resolution

; secondaryRefresh: Refresh rate of left & right monitors, or 'auto' for automatic

; secondaryFormat: Secondary device image format: 'RGB32', 'RGB16', 'RGB16D' or 'RGB32CUDA'.

; uploadMethod: Method used to upload image to secondary card(s): 'blit', 'D3D' or 'D3DCUDA'

; forceAffinity: Set to 1 to force process affinity to all processors/cores.

; borderSize: Size in pixels of frame border between monitors that is discarded

; sideExtraWidth: Width difference between middle and side monitors, or 'auto' to autodetect from desktop resolution

; noHotkeys: Set to 1 to disable all hotkeys

; noOSD: Set to 1 to disable on-screen display when changing settings

deviceIDLeft=auto

deviceIDright=auto

secondaryWidth=auto

secondaryHeight=auto

secondaryRefresh=auto

secondaryFormat=RGB32

uploadMethod=D3D

forceAffinity=0

borderSize=0

sideExtraWidth=auto

noHotkeys=0

noOSD=0

[Direct3D]

; ** Advanced setting for Direct3D games **

; lensCorrection: Lens correction, set to 1 to enable support. >1 to enable by default

; lensCorrectionEdge: Lens correction edge offset

; hideNondefaultDevices: Hides all but the default adapter from the game

; forceHorizontalFOV: Forces horizontal FOV to be three times as wide

; forceResolutionWidth/Height: Forces device to be created with this resolution

; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use

; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card

; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use

; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head

; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir)

; altResetBehaviour: Do not reset lost main device after secondary device initialization (WDDM crash workaround)

lensCorrection=0

lensCorrectionEdge=0

hideNondefaultDevices=0

forceHorizontalFOV=0

forceResolutionWidth=0

forceResolutionHeight=0

force16bitDepth=0

sleepBeforeRead=2

useMultihead=1

delayedPresent=0

autoSquash=0

altResetBehaviour=0

d3d8dll=auto

[hooks]

; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes

; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled

; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly

; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to full width

; doScaleWindowRects: Scale focus window WindowRect

; doScaleClientRects: Scale focus window ClientRect

; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates. auto = use X resolution

doHooking=1

doScaleMouseCoordinates=0

doScaleFromLeftScreen=0

doScaleWindowRects=0

doScaleClientRects=1

mouseXoffset=auto

; Triplehead screenmodes to add to resolutions list (width multiplied by three and border added)

; width x height x refresh rate in Hz

; 'auto' adds current primary monitor desktop resolution

; Must be last in this file

[modes]

800x600x60

800x600x75

800x600x85

1024x768x60

1024x768x75

1024x768x85

1280x960x60

1280x960x75

1280x960x85

1280x1024x60

1280x1024x75

1280x1024x85

1600x1200x60

1600x1200x75

1600x1200x85

3072x768x75

auto

 

LOG File:

 

 

 

0.000 SoftTH: SoftTH v1.09 by Kegetys (D3D9)

0.000 SoftTH: Module: C:\Program Files\Eagle Dynamics\Ka-50\bin\x86\stable\d3d9.dll ("C:\Program Files\Eagle Dynamics\Ka-50\bin\x86\stable\simulator.exe" --noreplay --trackfile BlackShark/./../Temp/LastMissionTrack.trk "BlackShark/./../Temp/tempMission.miz")

0.000 SoftTH: Loading configuration C:\Documents and Settings\Gerald.JLAF5150\SoftTH.cfg

0.000 SoftTH: Loading configuration C:\Program Files\Eagle Dynamics\Ka-50\bin\x86\stable\SoftTH.cfg

0.000 SoftTH: Left monitor ID autodetected as 1

0.000 SoftTH: Right monitor ID autodetected as 2

0.016 SoftTH: Secondary resolution autodetected as 1024x768

0.016 SoftTH: sideExtraWidth autodetected as 0 (1024x768 / 1024x768)

0.016 SoftTH: Added auto resolution 1024x768 75Hz

0.016 SoftTH: Activating Win32 hooks...

0.000 STHook: Hooks: Attached

5.281 SoftTH: Direct3DCreate9 (ver 32)

5.281 SoftTH: Adapter 0: nv4_disp.dll, NVIDIA GeForce 7950 GT with SoftTH v1.09 by Kegetys (D3D9)

5.281 SoftTH: Adapter 1: nv4_disp.dll, NVIDIA GeForce 7950 GT

5.281 SoftTH: Adapter 2: nv4_disp.dll, NVIDIA GeForce 7950 GT

5.297 SoftTH: Added mode 2400x600 f16

5.297 SoftTH: Added mode 3072x768 f16

5.297 SoftTH: Added mode 3840x960 f16

5.297 SoftTH: Added mode 4800x1200 f16

5.297 SoftTH: Added mode 9216x768 f16

5.297 SoftTH:

5.297 SoftTH: CreateDevice 3072x768 0Hz 22bf 75df 0/0ms

5.297 SoftTH: Focus window: 'DCS: Black Shark'

5.297 SoftTH: Triplehead mode requested (3072x768 0Hz), enabling TH

5.297 SoftTH: Validating settings

5.297 SoftTH: Added mode 2400x600 f16

5.297 SoftTH: Added mode 3072x768 f16

5.297 SoftTH: Added mode 3840x960 f16

5.297 SoftTH: Added mode 4800x1200 f16

5.297 SoftTH: Added mode 9216x768 f16

5.297 SoftTH: Multihead detected on right device

5.297 SoftTH: Using D3DCREATE_FPU_PRESERVE

5.297 SoftTH: 1 backbuffer(s): 1024x768

5.297 SoftTH: SwapEffect 1, PP Flags 00000000, Behaviour Flags 00000046

5.297 SoftTH: Using multihead on right device

5.297 SoftTH: Creating window (pos 1024x0, size 1024x768)

5.828 SoftTH: Empty device reference count: 1

5.844 SoftTH: Creating additional device windows

5.844 SoftTH: Monitor left: -1024x0

5.844 SoftTH: Monitor right: 1024x0

5.844 SoftTH: Focus window: 2819032 'DCS: Black Shark'

5.844 SoftTH: Creating window (pos -1024x0, size 1024x768)

5.953 SoftTH: Creating device left..

6.406 SoftTH: Main device lost during left device initialization

6.406 SoftTH: initStuff, Reset main device

6.406 SoftTH:

6.406 SoftTH: Reset main device (1024x768) FOO

6.406 SoftTH: Releasing additional surfaces

6.406 SoftTH: copySurf: Releasing shaders & buffers...

6.422 SoftTH: Creating window (pos 1024x0, size 1024x768)

7.156 SoftTH: Reset OK

7.156 SoftTH: Reset return main device (1024x768) FOO

7.156 SoftTH: initStuff, Reset main device done (A)

7.172 SoftTH: GetBackBuffer..

7.172 SoftTH: Creating additional surfaces

7.172 SoftTH: Create new backbuffer... (3072x768, f22, ms0-0)

7.172 SoftTH: Creating depth buffer.. (3072x768, f75 ms0-0)

7.172 SoftTH: Creating tmpTex (2048x768, f22)...

7.172 SoftTH: Creating tmpSurfSH (1024x768, f22)...

7.172 SoftTH: Creating tmpTexB (1024x768, f22)...

7.172 SoftTH: Triplehead: cr: 1024x768, sr: 1024x768

7.172 SoftTH: Video memory used: 58.89MB

7.172 SoftTH: InitStuff done

7.172 SoftTH: copySurf: Initializing

7.172 SoftTH: numRefsFreeDevice: 7

7.172 SoftTH: CreateDevice return (3072x768)

7.469 STHook: AUTO_MOUSE_OFFSET: 1024

9.469 SoftTH: createQuad: Creating new buffer 0x0 - 2048x768 (0/8)

9.469 SoftTH: numRefsFreeDevice increased by 1

11.140 STHook: AUTO_MOUSE_OFFSET: 1024

14.172 STHook: AUTO_MOUSE_OFFSET: 1024

15.125 STHook: Hooks: Detached

 

 

I am running at 3072x768x75 or trying too.. I have setup the other LUA files as requested?? I am not sure why I get a runtime Error tho??

 

AnyHelp?? Also can someone put the FULL Path for these LUA files it is a PITA looking for them??


Edited by The_Nephilim

ASRock Z590 Phantom Gaming 4/AC / Intel i7 10700K @ 5.1Ghz / Noctua DHS-14 Heatsinkw/Fan /  Samsung 970plus m.2 1TB  /  eVGA FTW3 2080Ti /  RipJaws - 64GB RAM @3200  /  SoundBlaster Z  / Reverb G2 VR /  ThrustMaster HOTAS Cougar & MFD's / Buttkicker Gamer 2

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Hello

 

I never used SoftTh on BS, but perhaps you should check

6.406 SoftTH: Main device lost during left device initialization

 

I think you have to activate devices from left to right, then activate BS, to it work properly....

but I'm absolutely not sure about what I just said, and I even don't know how to.

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