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Posted

Good morning, now onto something completely different. James J Jackson has put together a first set of US ships that do not exactly fit the Vietnam timeline. We will push them out in the "Cold War Vessels" mod, hopefully in a weeks time. Here is a first teaser video: The Frigate Jesse L Brown, a Knox class escort ship named after a Korean War aviator. His impressive story is told in Devotion, a 2022 movie:

 

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Posted

Added some static objects to the mod over the weekend. Not sure what affect they will have on performance, we'll need some feedback on these first:

commit 9848b45c61250cc03c6e558011f8c62535287808 (HEAD -> main, origin/main, origin/HEAD)
Author: TeTeT Nimitz <tetet.nimitz@gmail.com>
Date:   Mon Oct 27 03:46:47 2025 +0100

    Add items to vwv buildings
    
        - Add US boom gate
        - Add US barbed wire
        - Add US connex container

commit 329fc63c95d33689c62da484d757f8c2b97995fc
Author: TeTeT Nimitz <tetet.nimitz@gmail.com>
Date:   Sun Oct 26 10:40:18 2025 +0100

    Add barrels and watch tower to buildings

 

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Posted
7 hours ago, TeTeT said:

Added some static objects to the mod over the weekend. Not sure what affect they will have on performance, we'll need some feedback on these first:

Gents, downloaded the updated mod today but for some reason, had a hell of time finding the new additions.  Where are they located in the ME? I checked under statics. 

Posted

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Some screens from the dev build. @Devil 505 the development is still ongoing for Vietnam War Vessels 2.2.0. For example all of the static objects seem to face the wrong direction currently. The log above is from our github development repository: https://github.com/tspindler-cms/tetet-vwv

I would not base a mission on the development repository, but for curiousity of what's next, feel free to peek.

Cheers,
TeTeT

  • Like 9
Posted

Cold War Vessels by James

This is the initial release of the Cold War Vessels mod for DCS. It contains a number of ships that belongs to the Cold War period.

Here comes the initial list:

  • BB62 New Jersey, 1984 version
  • DD537 The Sullivans
  • DD731 Maddox
  • FF1055 Hepburn
  • FF1089 Jesse L Brown

Please note that Maddox and The Sullivans were previously found in Vietnam War Vessels. They will be deprecated from there.

KNOWN ISSUES
The Tomahawk missiles start sideways or backwards from the battleship (ED problem)

Download available from https://github.com/tspindler-cms/james-cwv/releases/tag/CWV_0.0.1

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Posted (edited)

Il faudrait créer un sujet séparé pour le cold war. Ce serait bien de pouvoir chercher, trouver et suivre les deux mods séparément.

Edited by Eole
  • Like 1
Posted

We have no plans to start a new DCS thread for the Cold War Vessels mod.

Meantime some bugs were fixed and a first Release Candidate for Vietnam War Vessels 2.2.0 has been handed over to our testers. New assets are the EC-121 Warning Star and CH-46D Sea Knight, as well as a few static structures, shown in the screens above. Depending on feedback and the detection of critical errors, the development will continue for a few more weeks most likely. I hope we can push 2.2.0 out before US Thanksgiving.

Cheers,
TeTeT

  • Like 6
Posted
On 10/30/2024 at 11:36 AM, PeeJott17 said:

I think we are working on something for you:

A-3B_Pic_One.jpgA-3B_Pic_Two.jpg

Once we find the time, it will get an EFM and will be carrier capable. We would like to make the K-3 Tanker as well, but our tankers...well...they do not deliver any fuel. If you found the solution to that problem, we could finally make our KC-10 work as well, which would be great 🙂

Any chance this bad girl is still being worked on?  Been several years now. 

  • Like 3
Posted

We have not figured out how to automatically lower the ramp of the CH-46D via mechanimations, anyone with insight into this please let us know!

But we've added some custom configuration options to the liveries to make up for this:

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  • Like 9
Posted
2 hours ago, TeTeT said:

We have not figured out how to automatically lower the ramp of the CH-46D via mechanimations, anyone with insight into this please let us know!

 

I'm not sure helicopters' animation is same to fixed wing airplanes ---

Yak-40 uses args 91 for ventral stair, An-26B and IL-76md use args 86 for tail cargo doors.
They are animated in DCS ; in their start-up and shut-down times.

Mi-26 uses args 38 for side stairs in its .edm , but not animated in DCS. 😔

Mi-8T's tail clamshell doors are assigned to args 86 , too. Flyable units' animations might be written in binary DLL even for AI. We cannot use it for pure AI unit , maybe.

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Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D, F4U-1D
Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0      Assets etc.: CA, Sc, WW2AP
Mods and Skins in User Files: files/filter/user-is-western0221/ 

 Screen_221018_005618c.jpg

Posted
8 hours ago, Devil 505 said:

Any chance this bad girl is still being worked on?  Been several years now. 

Yes, it will get some love. I hope to squeeze it in after the F-104C update...Fingers crossed.

  • Like 3
Posted
4 hours ago, western_JPN said:

Mi-8T's tail clamshell doors are assigned to args 86 , too. Flyable units' animations might be written in binary DLL even for AI.

Yeah, we assigned 86 to lower ramp and 38 to upper ramp (like on the CH-47F) and no change. It's quite possible that some DLL magic kicks in here, we don't know 😞

  • Like 1
Posted
17 hours ago, TeTeT said:

We have not figured out how to automatically lower the ramp of the CH-46D via mechanimations, anyone with insight into this please let us know!

But we've added some custom configuration options to the liveries to make up for this:

This will be in ITJ 100%%%

  • Like 2
Posted

Working on the US Airbase for fixed wing now on the ITJ map.  Cannot thank the VWV crew enough for all the hard work they do.  More demos to come.  This is just a ground cruise of the base at its early stages.  Getting the VWV AI assets added though for sure!!!

 

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Posted

Some progress to report: The Admiral recommended to us to try arg 36 for the ramp. And indeed, upon engine spool up the ramp is closed! I do not know how to get it to open when to embark troops, but at least it's flying now with ramp closed.

On the Guard Tower in the buildings back, with help from NodUnit I created a destroyed Guard Tower building, see the following sequence of screens where the Sumner attacks 4 Guard Towers - mission accomplished :

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