Tank50us Posted December 4, 2023 Posted December 4, 2023 I was wondering if it's possible to script the AI to target a player, but not actually shoot at them. Something similar to Red Flag irl, where the radars will target the trainees, but they're in no real danger (Just, "Oh you didn't evade? go home and take the night to think about why you died"). The reason I'm asking is because I want to include such a thing in a training mission, and I'm not sure how to do it.
razo+r Posted December 4, 2023 Posted December 4, 2023 Don't think that ones is possible. But you could use the FOX script as an alternative. It basically destroys missiles if they get too close, so you can train to evade missiles without dying. Or actually, just had an idea. There is the posibility to limit the engagement range of a unit. Not sure if 0% is possible, but maybe that could serve your purpose?
Tank50us Posted December 4, 2023 Author Posted December 4, 2023 3 hours ago, razo+r said: Don't think that ones is possible. But you could use the FOX script as an alternative. It basically destroys missiles if they get too close, so you can train to evade missiles without dying. Or actually, just had an idea. There is the posibility to limit the engagement range of a unit. Not sure if 0% is possible, but maybe that could serve your purpose? I know that it's possible for ships and SAM sites, I do it all the time to simulate them being 'jammed', but they won't do anything in that scenario anyway. I do like the idea of missiles being fired and exploding before they hit though.
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