FPS_Sage Posted February 14, 2024 Posted February 14, 2024 First of all let me say I love the concept behind this campaign. Very cool idea to let the player have some control on the mission setup - hopefully ED is watching and will more formally integrate some of these mission planning and persistent features into the game. However, I can't get my wingman (Devil 1-2) to do anything. He doesn't respond to any of my orders. Engage bandits, engage ground targets, go to tanker, RTB - nothing. I don't even get the standard DCS response of "roger engaging bandits" or whatever - there is simply no response at all. I've tried giving him various loadouts of different weapon types in the mission planner and he still doesn't do a damn thing, and just flies around until he runs out of fuel. As a workaround to at least prevent that, I've started just giving him 3x fuel tanks and some aamrams just in case he wakes up, then pretty much ignoring him. The other flights seem to be at least doing more or less what I assigned them do. They do have what seems like high propensity for getting shot down (I feel like by usually sticking around the AO for too long and trying to suicide strafe things when out of other weapons) but at least they attempt their missions. Are there any tricks to getting Devil 1-2 to do actually do something?
Sandman Simulations Posted February 15, 2024 Posted February 15, 2024 (edited) 9 hours ago, FPS_Sage said: First of all let me say I love the concept behind this campaign. Very cool idea to let the player have some control on the mission setup - hopefully ED is watching and will more formally integrate some of these mission planning and persistent features into the game. However, I can't get my wingman (Devil 1-2) to do anything. He doesn't respond to any of my orders. Engage bandits, engage ground targets, go to tanker, RTB - nothing. I don't even get the standard DCS response of "roger engaging bandits" or whatever - there is simply no response at all. I've tried giving him various loadouts of different weapon types in the mission planner and he still doesn't do a damn thing, and just flies around until he runs out of fuel. As a workaround to at least prevent that, I've started just giving him 3x fuel tanks and some aamrams just in case he wakes up, then pretty much ignoring him. The other flights seem to be at least doing more or less what I assigned them do. They do have what seems like high propensity for getting shot down (I feel like by usually sticking around the AO for too long and trying to suicide strafe things when out of other weapons) but at least they attempt their missions. Are there any tricks to getting Devil 1-2 to do actually do something? Hi, Thank you for your report. I can't make any tests for few days but you should be able to command your wingman to attack enemy aircraft (attack my target command or engage bandits command), air defense and ground targets. At least wingman should give you "negative" answer if he's not going to do it. Are you giving orders on right frequency 305.0? Edited February 15, 2024 by Sandman Simulations
Solution Sandman Simulations Posted February 17, 2024 Solution Posted February 17, 2024 On 2/15/2024 at 1:08 AM, FPS_Sage said: First of all let me say I love the concept behind this campaign. Very cool idea to let the player have some control on the mission setup - hopefully ED is watching and will more formally integrate some of these mission planning and persistent features into the game. However, I can't get my wingman (Devil 1-2) to do anything. He doesn't respond to any of my orders. Engage bandits, engage ground targets, go to tanker, RTB - nothing. I don't even get the standard DCS response of "roger engaging bandits" or whatever - there is simply no response at all. I've tried giving him various loadouts of different weapon types in the mission planner and he still doesn't do a damn thing, and just flies around until he runs out of fuel. As a workaround to at least prevent that, I've started just giving him 3x fuel tanks and some aamrams just in case he wakes up, then pretty much ignoring him. The other flights seem to be at least doing more or less what I assigned them do. They do have what seems like high propensity for getting shot down (I feel like by usually sticking around the AO for too long and trying to suicide strafe things when out of other weapons) but at least they attempt their missions. Are there any tricks to getting Devil 1-2 to do actually do something? Tested it now and it seems to me working like it should. I can given commands to AI wingman and he's completing given tasks. Right frequency of course needs to be used.
FPS_Sage Posted February 17, 2024 Author Posted February 17, 2024 Thanks Sandman, this may have been user error... I just played the next mission today and my wingman was responding to commands. I think what may have happened was that I was issuing all the "mission setup" orders to the other flights using Aux radio and just got in the habit of hitting the Aux button since we don't really need to switch comms from Pri/Ch1 and Aux/Ch2 in these missions (except to land). I guess all the F10 "setup" commands can be issued on either radio, whereas Devil 1-2 is only up on Ch1, which I had tuned on Pri.
Sandman Simulations Posted February 18, 2024 Posted February 18, 2024 11 hours ago, FPS_Sage said: Thanks Sandman, this may have been user error... I just played the next mission today and my wingman was responding to commands. I think what may have happened was that I was issuing all the "mission setup" orders to the other flights using Aux radio and just got in the habit of hitting the Aux button since we don't really need to switch comms from Pri/Ch1 and Aux/Ch2 in these missions (except to land). I guess all the F10 "setup" commands can be issued on either radio, whereas Devil 1-2 is only up on Ch1, which I had tuned on Pri. I have done that same mistake so many times
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