Tank50us Posted February 28, 2024 Posted February 28, 2024 One thing that would be kinda interesting, at least to me, is when the Airfields are reworked and the ground crew added, if we could see the pilot doing a walk-around of the aircraft while we're selecting the weapons or in the 'briefing' screen. An interesting thing to add to that is that once we're "ready to fly", we get an animation of our pilot climbing into the pit, the ground crew pulling the ladder, and the crew chief giving you a thumbs-up to indicate the crew is clear and you're ok to start the plane (maybe even giving you the gesture to start the engine(s)?), and then moving away. What do you guys think? Personally, I think the latter half would be good for immersion, especially those in VR (if they can 'strap in'), and externally, players can toggle it on or off if they can't handle the extra animations going on around them. 1 1
cfrag Posted February 28, 2024 Posted February 28, 2024 6 hours ago, Tank50us said: if we could see the pilot doing a walk-around of the aircraft while we're selecting the weapons or in the 'briefing' screen. While I agree that this would be a nice touch, I also think that would be one of the candy-cotton additions that we enjoy once, and ignore in all subsequent instances; it doesn't bring anything to the table except a graphical novelty. 6 hours ago, Tank50us said: An interesting thing to add to that is that once we're "ready to fly", we get an animation of our pilot climbing into the pit, the ground crew pulling the ladder, and the crew chief giving you a thumbs-up to indicate the crew is clear and you're ok to start the plane (maybe even giving you the gesture to start the engine(s)?), and then moving away. And I would starting pulling out my (already thinning) hair if thanks to some animations, I'd have to wait for it to finish before I could proceed to the cockpit. I'd want to skip this probably even for the first iteration, as it does nothing for me except getting in my way. 6 hours ago, Tank50us said: I think the latter half would be good for immersion, especially those in VR HELL NO if that in any way involves moving the HMD by itself, which can be vomit-inducing to many players. Remember the into to the "Rising Squall" campaign where the camera (position and angle) is driven by a script? Yeah, bad times. I really don't want this in VR. If I have to walk around my aircraft, I want to do it on my time, my way (one of the things I like when I fly DCS is that I can skip that boring inspection part and jump right into my seat). Other than that - yeah, we really, really need more and better animated ground crew, and desperately need some civilian 'units' as well. 3
Tank50us Posted February 28, 2024 Author Posted February 28, 2024 5 minutes ago, cfrag said: And I would starting pulling out my (already thinning) hair if thanks to some animations, I'd have to wait for it to finish before I could proceed to the cockpit. I'd want to skip this probably even for the first iteration, as it does nothing for me except getting in my way. It takes what? Maybe a minute from the moment the pilot is in the pit until the Crew Chief is clear of the aircraft? It'll probably take that long for everything to properly load around you anyway. But, as you know from other posts for eye candy, I am always in favor of it being optional. 10 minutes ago, cfrag said: Other than that - yeah, we really, really need more and better animated ground crew, and desperately need some civilian 'units' as well. Very much this. And in the animation you may not necessarily see them attaching the weapons to the aircraft (that is a process that takes about 10-20min IRL), but you'll see the weapons on their karts or ejector racks when attached to the aircraft. This wouldn't go full immersion, but it would give the player something more visual when selecting their weapons load. If done right, the player could even interact with some of the weapons, namely setting fuses, laser codes (especially since that last bit is done on the ground anyway), and GPS coordinates (maybe with a clickable map to represent the programming even?)
fagulha Posted February 28, 2024 Posted February 28, 2024 I do always my walkaround in VR (and even go by car/bus to the ramp), so, i don´t want/need any animation that would take my walkaround from me. And usually animations like that don´t work well for VR due to the fact it induces nausea. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Tank50us Posted February 28, 2024 Author Posted February 28, 2024 2 minutes ago, fagulha said: I do always my walkaround in VR (and even go by car/bus to the ramp), so, i don´t want/need any animation that would take my walkaround from me. And usually animations like that don´t work well for VR due to the fact it induces nausea. The walk-around would be an external view of the aircraft, similar to the view VR users have of the Su33. The pilot/GIB would be just walking among the ground crew.
draconus Posted February 28, 2024 Posted February 28, 2024 (edited) Watching it? No! Doing it? Yes! Ground crew - the more detailed, interactive and animated the better. 2 hours ago, Tank50us said: similar to the view VR users have of the Su33 Can you explain? Edited February 28, 2024 by draconus 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
cfrag Posted February 28, 2024 Posted February 28, 2024 (edited) 1 hour ago, draconus said: 3 hours ago, Tank50us said: similar to the view VR users have of the Su33 Can you explain? I *believe* @Tank50us is talking about the VR 'hangar' that we see when in VR while looking at a DCS window. It by default shows an Su-27 inside a hangar, in full 3D splendor, and can be configured (undocumented, of course) to show others. It's static, we can't really move inside the scene, though. It's one of the most sadly underused cool features that is tantalizing every VR user each time we get into DCS Edited February 28, 2024 by cfrag 1
draconus Posted February 28, 2024 Posted February 28, 2024 OK, I thought I missed some cool feature of the Su-33 module. 3 hours ago, Tank50us said: The walk-around would be an external view of the aircraft I'd call it first person view of the pilot (pov) doing the walkaround. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
cfrag Posted February 28, 2024 Posted February 28, 2024 4 hours ago, Tank50us said: It takes what? Maybe a minute from the moment the pilot is in the pit until the Crew Chief is clear of the aircraft? A frigging minute???? I'm not the average DCS user - I spend a lot of time designing missions. If you force me to watch a one-minute animation each time that I want to test some mission aspect, you'll soon find me up a tower, brandishing a large-caliber rifle, giggling hysterically... If it's optional, fine with me. 3
Tank50us Posted February 28, 2024 Author Posted February 28, 2024 8 hours ago, cfrag said: A frigging minute???? I'm not the average DCS user - I spend a lot of time designing missions. If you force me to watch a one-minute animation each time that I want to test some mission aspect, you'll soon find me up a tower, brandishing a large-caliber rifle, giggling hysterically... If it's optional, fine with me. I mean, in a scramble situation, it's even less. I don't know about other countries, but the USAF that dude is off the ladder, and has yeeted it in ten seconds. Meanwhile the pilot is clipping the straps in place. A minute would be them being casual about it, so the real time it takes is probably less than 30sec. Heck, it could just be the few seconds of the pilot getting in and putting the straps on (which itself is like... a few seconds?), and while you're doing your BIT test in the Viper the ladder is moved away followed by the CC going "You're clear for startup". The straps bit could also be hidden from view if the pilots body is hidden, but you'd still see the ground crew pull the ladder, and probably the pins/covers before clearing the aircraft.
cfrag Posted February 29, 2024 Posted February 29, 2024 7 hours ago, Tank50us said: it's even less. I believe I understand the general direction of your suggestion. If this animation can be skipped and is entirely optional, sure - it could show off some mad animation skilz present at ED. But if there is in any way some mandatory, presentational stuff that I have to sit through, that does not hand me control at the earliest possible time, I will hate it. Because it wastes my time, with (for me) no added value. When I develop missions, I already waste inordinate amounts of time because ME and the mission can't run concurrently - I have to wait between ME and the mission, with DCS's typically abysmal loading times. If I now have to look at some animation over and over again, that would drive me up the walls. On an average day that I develop a mission, I start that mission (for debugging purposes) 6 to 10 times an hour. What I don't need is to watch an animation each and every time that mission starts up. Worse when I switch planes (all the missions I develop have multiple planes). Optionally? Heck yeah - maybe I'd even look the second time it plays.
WinterH Posted February 29, 2024 Posted February 29, 2024 I'd rather see no effort put into this, and said effort used in, for example, improving AI infantry and their animations, which would add incomparably more to DCS experience in my opinion. I can imagine a whole host of things I'd rather see before this. And if this is ever added, I'd only not hate it if it's completely optional. So I can maybe enjoy it once or twice, and happily turn it off for rest of the time. Wishlist: F-4E Block 53 +, MiG-27K, Su-17M3 or M4, AH-1F or W circa 80s or early 90s, J35 Draken, Kfir C7, Mirage III/V DCS-Dismounts Script
draconus Posted February 29, 2024 Posted February 29, 2024 4 minutes ago, WinterH said: I'd rather see no effort put into this, and said effort used in, for example, improving AI infantry and their animations Oh, and I'd rather have all people on board to make FF F-15C, stop wasting time for DCS development and bugs fixing or other modules. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Tank50us Posted February 29, 2024 Author Posted February 29, 2024 28 minutes ago, WinterH said: I'd rather see no effort put into this, and said effort used in, for example, improving AI infantry and their animations, which would add incomparably more to DCS experience in my opinion. I can imagine a whole host of things I'd rather see before this. And if this is ever added, I'd only not hate it if it's completely optional. So I can maybe enjoy it once or twice, and happily turn it off for rest of the time. I mean, most of the animations could be ported to infantry units just fine, especially the climbing-ladders animation and salutes. If ED adopts a "common rig" for all human animations, then it would make it possible for such animations to be used by armored troops like those at a FARP reloading helicopters.
AegisFX Posted March 3, 2024 Posted March 3, 2024 Nah. This teeters too much on the edge of tedium vs "immersion". I could give depth to my view but ultimately most of us would immediately skip it. A lot of workload for devs and for us for so little reward that it would genuinely be easier to just hang out at your local airport FBO and ask the mil pilots that come thru for selfies 2 Owned: Ryzen 3900x, MSI AMD 470x mobo, 32gb 3200MHz ram, Gtx 1660 Ti, 970 Evo Plus 500GB, MsFFB2, TIR5, TMWH+18c Stick, MFG Crosswinds, Buttkicker/SSA, WinWing F-18C . Next is VR for simpit Art Of The Kill:
draconus Posted March 3, 2024 Posted March 3, 2024 5 hours ago, AegisFX said: I could give depth to my view but ultimately most of us would immediately skip it. A lot of workload for devs and for us for so little reward... You could say the same about cold start, waiting for INS, taxi a mile to runway yet many do that - it's part of a pilot job. But I repeat I'm against just watching the animation. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
cfrag Posted March 4, 2024 Posted March 4, 2024 11 hours ago, draconus said: You could say the same about cold start, waiting for INS, taxi a mile to runway yet many do that Some like to do that, even I. The big point here is that it can be skipped. And yes, I regard a cold-start as tedious busy-work 90% of the time (especially the Apache, yet I'm kind of fond of the C-Hog's start-up proc). 11 hours ago, draconus said: it's part of a pilot job And it's the job of good game designers to take away the tedium and refine the fun aspects. For example, your walk around the aircraft (pointless unless there is a chance that we find something amiss, and shelving your flight 25%-50% of the time because your bird isn't fit is not what people would enjoy much), as well as pre/post briefings, METAR study and W&B are all thankfully skipped, even if they can (from a timer perspective) make up to 50% of the entire flight. Yet even if all that was in DCS, they are all active parts, things we engage in. Watching the chief and some people scurry around your plane for a minute is dead time, and will - subjectively - feel much, much longer. One method to strip the tedium is to allow people to skip the those parts (and DCS delivers in spades here). Truth be told. I'd enjoy taxiing much more if ED invested more into Tarmac/Ground AI, and I'm looking forward to if/when it arrives together with the improved Tower/Approach AI. 1
Slippa Posted March 4, 2024 Posted March 4, 2024 I almost always cold start and would like some groundcrew animated. The idea of doing a walk around I’m not so sure about for the same reasons people have already pointed out. We’d likely skip it. I agree with Cfrag, it’s not something we’d enjoy, finding something amiss and jumping in another slot. Unless a ground crew rolled a tug out to swap you another plane and even that could get tired, we have random failures already. I’d go for ground crew and add some life to the airfields. Definitely ATC improvements too. 1
twistking Posted March 7, 2024 Posted March 7, 2024 (edited) I would really enjoy the option to spawn as a pilot and then walk to and climb in my aircraft. I think it would be a great immersive element. Those aircraft just hit differently when looking at them as a fragile, little human. Wasn't that - at least at some point - part of the pitch of the supercarrier module? Spawning in briefing room and then making your way to the flight deck? Maybe it was just me wanting to read it that way... Edited March 7, 2024 by twistking 3 My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
diego999 Posted March 8, 2024 Posted March 8, 2024 (edited) I'd really enjoy the ability to climb down the aircraft. When I land after a successful mission, do all the shutdown procedure and I remain in the dark cockpit with the engines off; I'd love to be able to get down and stand beside my plane. It's a stupid detail really, but I'd really like the idea. Edited March 8, 2024 by diego999 4
average_pilot Posted March 13, 2024 Posted March 13, 2024 On 3/8/2024 at 4:01 AM, diego999 said: I'd really enjoy the ability to climb down the aircraft. When I land after a successful mission, do all the shutdown procedure and I remain in the dark cockpit with the engines off; I'd love to be able to get down and stand beside my plane. It's a stupid detail really, but I'd really like the idea. I feel exactly the same. I usually stay in the cockpit for a while trying to compensate for that "incompleteness" feeling, wishing so much to be able to step out of the cockpit and behold the magnificent machine in which I have just lived such a nice little adventure. I mean, I can use the external cameras, which I do, profusely, after that staying in the cockpit ritual, but somehow it's not the same if it's not part of the game mechanics. 4
Exorcet Posted March 13, 2024 Posted March 13, 2024 I'm not so interested in a preset animation, but being able to walk around the plane before start up would be useful, especially if external views are disabled in a server (check if F-5 airbrakes are fully stowed, etc). 3 Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
cfrag Posted March 13, 2024 Posted March 13, 2024 On 3/8/2024 at 4:01 AM, diego999 said: I'd really enjoy the ability to climb down the aircraft. TBH, if this was entirely optional and supported in VR, I'd love this as well. On 3/8/2024 at 4:01 AM, diego999 said: When I land after a successful mission, do all the shutdown procedure and I remain in the dark cockpit with the engines off; I'd love to be able to get down and stand beside my plane. I feel the same, even though I don't need a shutdown of the plane at all. Simply being able to exit the plane (or chopper!) in its current state, even if we could only stand in one spot - silly as that may seem, but that would scratch an itch I have. 3
Silver_Dragon Posted April 19, 2024 Posted April 19, 2024 CH-47F preorder video, show new infantry animations... For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
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