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CTD when pressing F/A-18C A/G mode after changing aircraft


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Posted

any advice

getting Game crashes, fly apache for an hour or 2 jump in Hornet hit A/G and then get crash.

fly Hornet first then apache it crashes shortly after.

reinstalled completely and get the same

  • Like 1
Posted (edited)

Thanks. It's the first time ever I see this kind of crash:

2024-03-01 18:56:18.060 WARNING BACKENDCOMMON (1788): Need to reprocess [DDS] image '/textures/Deck_Normal.dds'
2024-03-01 18:56:18.255 ERROR_ONCE DX11BACKEND (9800): texture 'wet_map_map' not found. Asked from ''
2024-03-01 18:56:19.344 INFO    ASYNCNET (Main): Current ping: 1.4ms
2024-03-01 18:56:20.491 ERROR_ONCE DX11BACKEND (1788): texture 'nimitz_details_72_dm_map' not found. Asked from ''
2024-03-01 18:56:21.971 WARNING BACKENDCOMMON (1788): Need to reprocess [DDS] image '/textures/F18C_1_DIFF_STAY_nm.dds'
2024-03-01 18:56:22.377 WARNING BACKENDCOMMON (9800): Need to reprocess [DDS] image '/textures/Deck_Normal.dds'
2024-03-01 18:56:49.348 INFO    ASYNCNET (Main): Current ping: 1.6ms
2024-03-01 18:56:49.942 ERROR   GRAPHICSCORE (2080): Failed assert `depthBuffer.getDims() == dims && depthBuffer.getMSAA() == msaa` at D:\Projects\Buildworker\nevada_testing\build\Projects\render\renderer\Include\rwrappers\inl/FrameBuffer.inl:339
2024-03-01 18:56:49.942 ERROR   DX11BACKEND (2080): depth buffer mfdDepthBuffer (1280x1280) must be the same size as color targets (1024x1024)
2024-03-01 18:56:49.942 ERROR   DX11BACKEND (2080): Failed assert `false && "depth buffer must be the same size as color targets"` at Projects\render\dx11backend_win8\Source\DX11FrameBufferManager.cpp:101
2024-03-01 18:56:49.944 INFO    EDCORE (2080): try to write dump information
2024-03-01 18:56:49.947 INFO    EDCORE (2080): # -------------- 20240301-185650 --------------
2024-03-01 18:56:49.947 INFO    EDCORE (2080): DCS/2.9.3.51704 (x86_64; MT; Windows NT 10.0.19045)
2024-03-01 18:56:49.948 INFO    EDCORE (2080): E:\DCS World\bin-mt\dx11backend.dll
2024-03-01 18:56:49.948 INFO    EDCORE (2080): # C0000005 ACCESS_VIOLATION at 00007ffc68628c77 00:00000000
2024-03-01 18:56:49.949 INFO    EDCORE (2080): SymInit: Symbol-SearchPath: 'E:\DCS World\bin-mt;', symOptions: 532, UserName: 'davef'
2024-03-01 18:56:49.950 INFO    EDCORE (2080): OS-Version: 10.0.19045 () 0x300-0x1
2024-03-01 18:56:49.950 INFO    EDCORE (2080): 0x0000000000018c77 (dx11backend): RenderAPI::DX11Renderer::setNewFrameBuffer + 0x37
2024-03-01 18:56:49.955 INFO    EDCORE (2080): 0x0000000000017788 (dx11backend): RenderAPI::DX11Renderer::pushFrameBuffer + 0x68
2024-03-01 18:56:49.956 INFO    EDCORE (2080): 0x000000000000be2e (GraphicsCore): enlight::AtmosphereWrapper::precompute + 0x40E
2024-03-01 18:56:49.956 INFO    EDCORE (2080): 0x00000000000a3a41 (GraphicsCore): render::ShadowMapModule::queryCasters + 0x921
2024-03-01 18:56:49.956 INFO    EDCORE (2080): 0x00000000000542af (GraphicsCore): render::BaseRenderingPass::execute + 0x1F
2024-03-01 18:56:49.956 INFO    EDCORE (2080): 0x0000000000054974 (GraphicsCore): render::BaseRenderingPass::execute + 0x6E4
2024-03-01 18:56:49.956 INFO    EDCORE (2080): 0x0000000000058f7d (GraphicsCore): render::RenderGraph::render + 0xED
2024-03-01 18:56:49.957 INFO    EDCORE (2080): 0x000000000001bb92 (SceneRenderer): DCSSceneRenderer::renderBakedRenderGraph + 0x42
2024-03-01 18:56:49.957 INFO    EDCORE (2080): 0x000000000016299a (Visualizer): smSceneManager::regLua + 0x129A
2024-03-01 18:56:49.957 INFO    EDCORE (2080): 0x000000000014deb4 (Visualizer): smCamera_Implement::getClipRegion + 0x19594
2024-03-01 18:56:49.957 INFO    EDCORE (2080): 0x0000000000139cdc (Visualizer): smCamera_Implement::getClipRegion + 0x53BC
2024-03-01 18:56:49.957 INFO    EDCORE (2080): 0x0000000000151192 (Visualizer): smSceneManager::DestroySceneManager + 0x1222
2024-03-01 18:56:49.957 INFO    EDCORE (2080): 0x00000000000339c1 (edCore): ed::thread::_get_current_thread_id + 0x71
2024-03-01 18:56:49.958 INFO    EDCORE (2080): 0x0000000000021bb2 (ucrtbase): _configthreadlocale + 0x92
2024-03-01 18:56:49.958 INFO    EDCORE (2080): 0x0000000000017344 (KERNEL32): BaseThreadInitThunk + 0x14
2024-03-01 18:56:52.232 INFO    EDCORE (2080): Minidump created.

It seems to deal with MSAA and wet carrier deck texture.

Try this:

  1. Rename options.lua to options.lua.bak (in Saved Games/DCS.../Config).
  2. Purge your "fxo" and "metashaders2" folders (in Saved Games/DCS...).
  3. Purge this folder: "C:\Users\your-login\AppData\LocalLow\NVIDIA\PerDriverVersion".
Edited by Flappie

---

Posted

Apache to Hornet seems to be the issue. 

# -------------- 20240301-194052 --------------
DCS/2.9.3.51704 (x86_64; MT; Windows NT 10.0.22631)
C:\Program Files\Eagle Dynamics\DCS World\bin-mt\dx11backend.dll
# C0000005 ACCESS_VIOLATION at 00007ffbbea18c77 00:00000000
SymInit: Symbol-SearchPath: 'C:\Program Files\Eagle Dynamics\DCS World\bin-mt;', symOptions: 532, UserName: 'adamc'
OS-Version: 10.0.22631 () 0x100-0x1
0x0000000000018c77 (dx11backend): RenderAPI::DX11Renderer::setNewFrameBuffer + 0x37
0x0000000000017788 (dx11backend): RenderAPI::DX11Renderer::pushFrameBuffer + 0x68
0x000000000000be2e (GraphicsCore): enlight::AtmosphereWrapper::precompute + 0x40E
0x00000000000a3a41 (GraphicsCore): render::ShadowMapModule::queryCasters + 0x921
0x00000000000542af (GraphicsCore): render::BaseRenderingPass::execute + 0x1F
0x0000000000054974 (GraphicsCore): render::BaseRenderingPass::execute + 0x6E4
0x0000000000058f7d (GraphicsCore): render::RenderGraph::render + 0xED
0x000000000001bb92 (SceneRenderer): DCSSceneRenderer::renderBakedRenderGraph + 0x42
0x000000000016299a (Visualizer): smSceneManager::regLua + 0x129A
0x000000000014deb4 (Visualizer): smCamera_Implement::getClipRegion + 0x19594
0x0000000000139cdc (Visualizer): smCamera_Implement::getClipRegion + 0x53BC
0x0000000000151192 (Visualizer): smSceneManager::DestroySceneManager + 0x1222
0x00000000000339c1 (edCore): ed::thread::_get_current_thread_id + 0x71
0x0000000000029363 (ucrtbase): _recalloc + 0xA3
0x000000000001257d (KERNEL32): BaseThreadInitThunk + 0x1D

Posted

Flappie done as briefed still the same dry weather runway all crashes but not giving a log, ED said reinstall Nvidia drivers.

 

mate its not just me with this issue

  • Like 1
Posted (edited)

@Flappiedcs.log and @farebro i can confirm i crashed viewing the posted track immediately after spawning into Hornet from Apache.

Edited by silverdevil
  • Like 1
  • Thanks 2

AKA_SilverDevil Join AKA Wardogs Email Address My YouTube

“The MIGS came up, the MIGS were aggressive, we tangled, they lost.”

- Robin Olds - An American fighter pilot. He was a triple ace.

The only man to ever record a confirmed kill while in glide mode.

Posted (edited)
2 hours ago, Flappie said:

Thanks @silverdevil, I'll check tomorrow.

you are welcome. more info i gathered after crash in case it helps

Quote

corresponding windows event in application log

Log Name:      Application
Source:        Application Error
Date:          3/2/2024 12:37:31 PM
Event ID:      1000
Task Category: (100)
Level:         Error
Keywords:      Classic
User:          N/A
Computer:      DESKTOP-FG6S6BJ
Description:
Faulting application name: DCS.exe, version: 2.9.3.51704, time stamp: 0x65d64608
Faulting module name: dx11backend.dll, version: 2.9.3.51704, time stamp: 0x65d3ca7d
Exception code: 0xc0000005
Fault offset: 0x0000000000018c77
Faulting process id: 0x5fe8
Faulting application start time: 0x01da6cc7ab982397
Faulting application path: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt\DCS.exe
Faulting module path: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt\dx11backend.dll
Report Id: 9c51eaf4-cb6e-4f9f-a25f-545ba84d604d
Faulting package full name: 
Faulting package-relative application ID: 

noticed that screen saver after the crash did not engage; needed to restart windows

when restarting windows a .NET 4.0.0 hidden notification window prevented windows from restarting; windows after a slight delay did restart.

i searched and found some precedence, albeit old.

Edited by silverdevil

AKA_SilverDevil Join AKA Wardogs Email Address My YouTube

“The MIGS came up, the MIGS were aggressive, we tangled, they lost.”

- Robin Olds - An American fighter pilot. He was a triple ace.

The only man to ever record a confirmed kill while in glide mode.

Posted
On 3/1/2024 at 7:13 AM, farebro said:

any advice

getting Game crashes, fly apache for an hour or 2 jump in Hornet hit A/G and then get crash.

fly Hornet first then apache it crashes shortly after.

reinstalled completely and get the same

Re DCS crashing to desktop when you hit the A/G mode in your Hornet. Did that happen for you only after flying the Apache, or have you had that issue when only flying the one airframe? 

I've had the A/G mode crash on me twice too. I don't recall if I was flying the Apache prior, but am trying to figure out a workaround or what I can do as a precaution before the patch is released, as we've got a big DCS event coming up this coming weekend and any info on what to avoid crashing out on with A/G mode in the Hornet would be very much appreciated.

Posted

Morning Dangerzone

 

happens to most pilots and as far as i can see its the Apache and Hornet that are having issue.

we tried going back to to spectators before swapping but still same issue and on other maps.

ED did come back to me almost straight away and suggested Nvidia may be the cause (standard response) but i have sent so many bug reports hope they can sort it out 

  • Thanks 1
Posted
6 minutes ago, farebro said:

ED did come back to me almost straight away and suggested Nvidia may be the cause (standard response) but i have sent so many bug reports hope they can sort it out 

The issue is now reported internally, whether it is NVIDIA-related or not.

  • Thanks 1

---

  • Flappie changed the title to CTD when pressing F/A-18C A/G mode after changing aircraft
Posted
On 3/4/2024 at 6:22 PM, farebro said:

Morning Dangerzone

 

happens to most pilots and as far as i can see its the Apache and Hornet that are having issue.

we tried going back to to spectators before swapping but still same issue and on other maps.

ED did come back to me almost straight away and suggested Nvidia may be the cause (standard response) but i have sent so many bug reports hope they can sort it out 

Thanks. So basically it's only an issue if swapping between these 2 airframes. If I stick to one, then log out, and log back in to change to another I should be safe (at least from what you've observed so far)? 

I'm submitting bug reports as they crash for me as well. The only thing is I couldn't remember the time it's crashed in the FA18 when selecting Ground if I had been in the Apache prior to.

Posted
1 hour ago, Dangerzone said:

Thanks. So basically it's only an issue if swapping between these 2 airframes. If I stick to one, then log out, and log back in to change to another I should be safe (at least from what you've observed so far)?

Yes, that should work.

Please bear in mind there is another bug in town (not 100% reproducible, unlike the other) which cause a crash when you respawn in the same aircraft (happens so far with Mi-24P, Spitifre and A-10C). Both bugs are under investigation by devs.

  • Thanks 1

---

Posted (edited)

Before 2 Days after i heard from this i Tryed to force this Crash. Setting up a Mission and Fly first Apache and then Fa 18 and switch`d to A/G Mode and expierienced no Crash.

Today i Changed my Setup from intel 13600K to 14900K And tested the Sim.

As Soon as i switched in the Same Mission from Ah64 to Fa 18 and activated A/G mode DCS Crashed.

I dont think it has something to do with the Processor Change but i better mentioned here.

 

dcs.log-20240305-170240.zip

Edited by Batrag
  • Thanks 1
  • 2 weeks later...
Posted (edited)

Happens to me too... make me crazy... Now I realize is always when change from Ah-64 to F-18 AND A10C II too... 

# -------------- 20240315-005654 --------------
DCS/2.9.3.51704 (x86_64; MT; Windows NT 10.0.22631)
D:\DCS World\bin-mt\dx11backend.dll
# C0000005 ACCESS_VIOLATION at 00007ff91cc18c77 00:00000000
SymInit: Symbol-SearchPath: 'D:\DCS World\bin-mt;', symOptions: 532, UserName: 'yurim'
OS-Version: 10.0.22631 () 0x300-0x1
0x0000000000018c77 (dx11backend): RenderAPI::DX11Renderer::setNewFrameBuffer + 0x37
0x0000000000017788 (dx11backend): RenderAPI::DX11Renderer::pushFrameBuffer + 0x68
0x000000000000be2e (GraphicsCore): enlight::AtmosphereWrapper::precompute + 0x40E
0x00000000000a3a41 (GraphicsCore): render::ShadowMapModule::queryCasters + 0x921
0x00000000000542af (GraphicsCore): render::BaseRenderingPass::execute + 0x1F
0x0000000000054974 (GraphicsCore): render::BaseRenderingPass::execute + 0x6E4
0x0000000000058f7d (GraphicsCore): render::RenderGraph::render + 0xED
0x000000000001bb92 (SceneRenderer): DCSSceneRenderer::renderBakedRenderGraph + 0x42
0x000000000016299a (Visualizer): smSceneManager::regLua + 0x129A
0x000000000014deb4 (Visualizer): smCamera_Implement::getClipRegion + 0x19594
0x0000000000139cdc (Visualizer): smCamera_Implement::getClipRegion + 0x53BC
0x0000000000151192 (Visualizer): smSceneManager::DestroySceneManager + 0x1222
0x00000000000339c1 (edCore): ed::thread::_get_current_thread_id + 0x71
0x0000000000029363 (ucrtbase): _recalloc + 0xA3
0x000000000001257d (KERNEL32): BaseThreadInitThunk + 0x1D

 

Edited by QbanRambo
  • 3 weeks later...
Posted

I get the same, started a thread in AH bugs, 

Removed all mods and did a slow repair deleting any files found after.

created a map on cauc, 1 base with 1 AH and 1 KA/3.

started a multiplayer server, selected the AH, spawned, hovered and landed, jumped into the KA/3 and the game crashed. 

i have done the same with most of the maps i have with the same result.

 

Win10 64, GeForce GTX1080 Ti, Rift touch, i5- 2.90GHz(o/c), 16gb Corsair Vengance RAM, X-56

KA-50-3, AH-64D, A10c II, AV-8B, MI-8, Spitfire, Viggen, FC3, F-14, F-15c,FA-18,  S/Carrier, CA, Nevada, Normandy 44, Channel,  Persian gulf, Marianas, Syria, Sth Atlantic, 

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