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Posted

The F15E ejects the pilot and WSO a very small distance vertically. Not sure why it's this underpowered. This occurs during single WSO ejection, single pilot ejection, and dual ejection (as seen in the video). It ejects the same distance vertically during flight, too. This is incredibly unrealistic.

In the video, a comparison between the F-16's ejection system and the F-15E's ejection system is shown. The F-16 has a high ejection, going several hundred feet into the sky. The F-15E goes maybe... ~40 to ~60 feet at its apex.

Video flashing lights warning, by the way.

Streagle trackfile attached.

ejection weird.trk

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Posted

Well, even if you take the vertical stabs placement in account - where there is a "need" on the F16 to eject significantly higher - that still seems quite low indeed.

When in doubt - climb. Nobody ever collided with air.

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Posted
On 3/9/2024 at 9:17 PM, Father Cool said:

who cares really

giphy.gif

Every detail and corretion brings us closer to better simulation. If no one would care we'd still play pretend 80s sims.

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Posted
On 3/11/2024 at 9:27 AM, draconus said:

giphy.gif

Every detail and corretion brings us closer to better simulation. If no one would care we'd still play pretend 80s sims.

Whilst I agree 99% of the time, how far you eject vertically after bale out is of zero consequence really. It's a little bit OTT for you to compare this with reverting to 80s sims.

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Posted (edited)
1 hour ago, Father Cool said:

Whilst I agree 99% of the time, how far you eject vertically after bale out is of zero consequence really. It's a little bit OTT for you to compare this with reverting to 80s sims.

Why do you think this one detail does not deserve to be fixed/corrected? Do you have a list of what should be perfectly simulated and what can be neglected or left off?

I mean this is a bug - unrealistic behavior. What's in it for you to come and spoil the report?  You want to remind us that it's just a computer game and it's not real? Devs wasted so much man hours for you but, believe me, there are many who appreciate every single detail simulated correctly.

Edited by draconus
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Posted

Modern ejection seats are called zero-zero for a reason. 
I wouldn’t want to be ejecting if the seats barely clear the vertical stabs: those pilots would have some serious fractures.

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Posted (edited)
2 hours ago, draconus said:

Why do you think this one detail does not deserve to be fixed/corrected? Do you have a list of what should be perfectly simulated and what can be neglected or left off?

I mean this is a bug - unrealistic behavior. What's in it for you to come and spoil the report?  You want to remind us that it's just a computer game and it's not real? Devs wasted so much man hours for you but, believe me, there are many who appreciate every single detail simulated correctly.

 

Whatever dude. lol. I'd prefer things that effect how I complete a mission over things that have zero effect on said mission or anything else for that matter.

Edited by Father Cool
Posted
5 minutes ago, Father Cool said:

Whatever dude. lol. I'd prefer things that effect how I complete a mission over things that have zero effect on said mission or anything else for that matter.

OK, just to show an example: You've made a bug report on Durandals. What if someone post there: "Who cares, it's not like you destroy the real airfield with real weapon. One Durandal on the runway and mission complete." See, where it's going?

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Posted (edited)
1 hour ago, draconus said:

OK, just to show an example: You've made a bug report on Durandals. What if someone post there: "Who cares, it's not like you destroy the real airfield with real weapon. One Durandal on the runway and mission complete." See, where it's going?

That's a silly comparison though and serves to reinforce my point rather than moot it. Taking out a runway is a mission critical exercise and needs to work correctly to do its job in game, we as a group wouldn't count one durandal on the runway as mission complete if its a runway denial, so that's a daft statement as well.

How high your ejector seat fires when you bale out of a dead jet is not really mission critical, even if you as a virtual pilot were able to be killed by a stab in such a circumstance (which I doubt in DCS anyway) it wouldn't really be a biggy as once the jet is a dead stick the mission is over for you anyway.

Edited by Father Cool
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Posted

The problem is that the ejection seat is unrealistic. As DCS is aiming to be (one of the, at least) most realistic flight simulators, the lack of a realistic ejection seat is a serious issue. If fall damage was correct, both pilots would have been marked as dead, which is a serious issue on multiplayer servers and campaigns that track pilot ejections and survivals and deaths.

Do not argue about this. If you want a realistic sim, it must be fixed.

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