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Bug: When viewing a moving object on the map (and showing it's waypoints), if those waypoints are replaced due to a new route, the map does not update and shows old waypoints.


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Posted (edited)

As title says. 

If a moving object (aircraft, carrier/ship, vehicle) has a set of waypoints for it's route, and you select that unit on the F10 map you are able to see them in yellow dashed lines connected by the waypoints, represented by circles with the waypoint number to the right of them.

If you have previously selected the object and seen those waypoints, when those waypoints change (via a scripting or mission editor event  'setTask') the new waypoints are NOT DISPLAYED and the old, now irrelevant waypoints remain. 

This happens even if you resetTask() or popTask() and the either pushTask(newTask) or setTask(newTask).

The F10 map never changes the waypoints visible for the object/unit from those very first ones. 

Edited by Elphaba
Posted
29 minutes ago, Elphaba said:

Doesn't make any difference.

In MP, I would say this very likely due to the ED not sending update made on client to server and other clients. Also note that in MP scripts get executed mostly on server.

In addition in SP, at least FC3 updates the waypoints. This gets reflected in the cockpit (only after cycling the modes once). However this information is not propagated in MP

Posted (edited)
32 minutes ago, okopanja said:

In MP, I would say this very likely due to the ED not sending update made on client to server and other clients. Also note that in MP scripts get executed mostly on server.

In addition in SP, at least FC3 updates the waypoints. This gets reflected in the cockpit (only after cycling the modes once). However this information is not propagated in MP

Well I'm testing on my own PC, not on a DCS Server. Only change from a single player mission is changing player level from 'Player' to 'Client'. 

Still nothing changes the waypoints after pushing/setting new task. 

Edited by Elphaba
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