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Gazelle SA342 Minigun Variant Sounds are diminished when not near the minigun, pilot and copilot hear cannon sounds from minigun


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Posted (edited)

Hey Polychop Devs!

the update to the gazelle minigun has been cool so far.

one feature i am amazed by is the sound effects for the Minigun Position. Sounds and feels like the real thing!

How Ever when going into External Views (F2, Chase View, etc) the sound effect is vastly different from the gunner position to extend that it sounds like something other than a Minigun.

Also disparity  of the sound when heard in the Pilot & Copilot Position in MULTICREW, it doesn't sound anything like the amazing sound effect found on the gunner position..

 

Future Resolution please! 

Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

  • hannibal changed the title to Gazelle SA342 Minigun Variant Sounds Not matching External View and Pilot view to Gunner View
  • 4 months later...
  • 2 weeks later...
Posted (edited)

after recent test, i have found that in the gunner position firing the minigun has proper sound as the gunner (when centered in place)

how ever if i am in VR as the gunner, and i physically move out of my position, the minigun sound is diminished as i get further away from the minigun and it starts to sound like cannon rounds.. the same cannon sounds that multicrew pilot and copilot hears

so it seems like a spatial distance problem?

new observation @Flappie 

Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

  • hannibal changed the title to Gazelle SA342 Minigun Variant Sounds are diminished when not near the minigun, pilot and copilot hear cannon sounds from minigun
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