diveplane Posted May 30, 2009 Share Posted May 30, 2009 (edited) download german version here , am waiting for english version though. http://petergames.nexway.de/Kaufen-Arma_II-671810.html http://petergames.de/ARMA-2.48.0.html Edited May 30, 2009 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
diveplane Posted May 30, 2009 Share Posted May 30, 2009 uh1 carrier landing wow impressive indeed cant wait. https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
diveplane Posted May 30, 2009 Share Posted May 30, 2009 multiplayer firefight in village https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
diveplane Posted May 30, 2009 Share Posted May 30, 2009 https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
diveplane Posted May 30, 2009 Share Posted May 30, 2009 animals in the sim lol https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
diveplane Posted May 30, 2009 Share Posted May 30, 2009 marine attack take off from carrier https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
diveplane Posted May 30, 2009 Share Posted May 30, 2009 seams that the patch has already helped a lot of people out . good job. https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
diveplane Posted May 30, 2009 Share Posted May 30, 2009 screens http://forums.bistudio.com/showthread.php?t=73295 https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
crazysundog Posted May 30, 2009 Share Posted May 30, 2009 uh1 carrier landing wow impressive indeed cant wait. No VRS modelled? hah, oh well, looks pretty!! Link to comment Share on other sites More sharing options...
element1108 Posted May 30, 2009 Share Posted May 30, 2009 The cockpit in the UH looks cool, see so much 3rd perspective in these video's. I'm getting mixed feelings about the game with what i've seen so far. It still looks a little clunky to control and some of the sounds voices from the first game are still present which bothers me. I was hoping for an entire new sound design to be honest...but that's just me. I will still most likely pick this up when it drops in the next few weeks, but I'd like to see what the reviewers are saying about it? I know the modding community will take care of whatever pitfalls BI doesn't address. Interested to see more gameplay video from OFP DR, wonder how the two will compare. Link to comment Share on other sites More sharing options...
Total Posted May 30, 2009 Share Posted May 30, 2009 Few things about OFP DR are already bugging me 1) It's being optimized for console play 2) Muzzle flashes visible in daylight 3) Vehicles and players have a shiney texture at night 4) Very little weapon's drift after running a full sprint, stopping, and scoping in while standing I have a longer list, but all of that can be seen in the gameplay videos if you search enough ;) ArmA2 has bugs on release. Big deal. Every game I have tried over the past three years has had reported bugs on release. Too many chipsets, too many architectures around those chipsets, too many GPU chipsets, too many manufactures around those chipsets, and too many variables across several OS versions. All added up = impossible to beta test before launch for smooth running on all machines. Link to comment Share on other sites More sharing options...
joey45 Posted May 30, 2009 Share Posted May 30, 2009 Too many chipsets, too many architectures around those chipsets, too many GPU chipsets, too many manufactures around those chipsets, and too many variables across several OS versions. indeed The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
SUBS17 Posted May 30, 2009 Share Posted May 30, 2009 Few things about OFP DR are already bugging me 1) It's being optimized for console play 2) Muzzle flashes visible in daylight 3) Vehicles and players have a shiney texture at night 4) Very little weapon's drift after running a full sprint, stopping, and scoping in while standing I have a longer list, but all of that can be seen in the gameplay videos if you search enough ;) ArmA2 has bugs on release. Big deal. Every game I have tried over the past three years has had reported bugs on release. Too many chipsets, too many architectures around those chipsets, too many GPU chipsets, too many manufactures around those chipsets, and too many variables across several OS versions. All added up = impossible to beta test before launch for smooth running on all machines. IRL muzzle flashes are visible in daylight even with blanks. [sIGPIC] [/sIGPIC] Link to comment Share on other sites More sharing options...
Total Posted May 31, 2009 Share Posted May 31, 2009 1st Gulf War three times and Bosnia twice. Rarely did I ever see muzzle flashes during the day from my M16A2 or my M4A1. 1 Link to comment Share on other sites More sharing options...
SUBS17 Posted May 31, 2009 Share Posted May 31, 2009 Not your weapon I'm talking the other guys weapon, eg the one shooting at you however if they've over done the muzzle flashes on your own weapon then that is a problem. [sIGPIC] [/sIGPIC] Link to comment Share on other sites More sharing options...
Total Posted May 31, 2009 Share Posted May 31, 2009 They're all nice, bright 4 pointed muzzle flashes visibile from any angle at any time in OFP2 ;) The only time I ever saw the muzz flash from an AK during the daytime hours, is if they were in a shadowed area like a narrow alley or inside a house. Lighting, what a wonderful thing :D Link to comment Share on other sites More sharing options...
element1108 Posted June 1, 2009 Share Posted June 1, 2009 (edited) Few things about OFP DR are already bugging me 1) It's being optimized for console play It was optimized for PC, but being made available for consoles. I don't think that's a problem...PS3 and 360 players should have more options available to them than just COD Halo/killzone shooters. I'd actually rather play a war simulator on a console. I think a controller feels more dynamic (trigger, movement, scope sight etc)...although tracker IR will be missed. I'll be able to creep VERY slowly or strafe very slowly using the finger sticks of either 360 or PS3 controller. Plus my sound system's a lot better on my TV ;). Anyway not trying to flame a war here because I'm just as sick of console vs pc as the next guy (although I can find fun on BOTH platforms and don't see why users of each need to bash the other). I think it's safe to say for almost ANY game experience...it is just that..a GAME experience. The virtual world is very finite and limited to the programming/scripts it's running. It'll be another 15 years before the real world can be duplicated fully in a "simulation" and it won't matter because once that transition happens skynet will be running things and we'll all be serving under john connor ;) :smilewink: Eventually we're going to be complaining "well in ARMA 15 the fields in europe after it rains smells more dewy than what the game feature has you to believe..smells more like Russia in the fall to me". Remember that not everyone playing these games will have served in the armed forces, so pointing out the muzzle flash for example might not register with 95% of the community. Although it is a good point, it's also very difficult to judge anything based on these short alpha phase video's they're releasing in the first place. The latest trailer is still a few months old apparently in terms of development. The FREE demo will eventually be released before the game so that will be the true test as to how the gameplay/realism factor have been balanced out. OFP DR was never in the 100% REALISTIC category in the first place...so it'll be interesting to see where they've made compromises. Anyone own ARMA II in germany??? I'm curious to know their thoughts so far. Play...enjoy...have fun and be entertained. Edited June 1, 2009 by element1108 Link to comment Share on other sites More sharing options...
Total Posted June 1, 2009 Share Posted June 1, 2009 From what I have been seeing of ingame footage of OFP, I think it's going to cater to those who want something larger than and less arcade than COD4 and BF2, but not quite an all-out sim like ArmA. Personally, I plan on getting both and hoping I'll enjoy them equally :) I have a friend who has ArmAII and, so far, he's really liking the improvements over ArmA. Link to comment Share on other sites More sharing options...
element1108 Posted June 1, 2009 Share Posted June 1, 2009 From what I have been seeing of ingame footage of OFP, I think it's going to cater to those who want something larger than and less arcade than COD4 and BF2, but not quite an all-out sim like ArmA. Personally, I plan on getting both and hoping I'll enjoy them equally :) I have a friend who has ArmAII and, so far, he's really liking the improvements over ArmA. E3 is around the corner (literally) hopefully we'll get some more footage and a better sense of OFP. ARMA II in North American in a few weeks and Rise of Flight just at the end of this week...:) I will be picking both OFP and ARMA II up most likely as well :) Glad to hear your friend is liking it so far Total!:pilotfly: Link to comment Share on other sites More sharing options...
SUBS17 Posted June 1, 2009 Share Posted June 1, 2009 They're all nice, bright 4 pointed muzzle flashes visibile from any angle at any time in OFP2 ;) The only time I ever saw the muzz flash from an AK during the daytime hours, is if they were in a shadowed area like a narrow alley or inside a house. Lighting, what a wonderful thing :D I wouldn't be surprised if someone fixed that with a mod BTW seen plenty of muzzle flashes and yeah its a lighting thing. In the dark it can be quite visible from your own weapon as well although even in the dark it isn't that bad. Currently my beef with ACE 1.09 is that they based the players fitness off some fat obesse geek who can't run 50m without getting a heart attack. Seriously Ace cool mod but what the hell. [sIGPIC] [/sIGPIC] Link to comment Share on other sites More sharing options...
Total Posted June 2, 2009 Share Posted June 2, 2009 Haven't played ACE 1.09. Still have 1.07 on my server simply cuz I've been too lazy to update :huh: I know in 1.07, I could get a good sprint distance loaded up with an M-21 SMD, an AT-4 launcher w/ 1 round, 1 M67 frag, a satchel, and some mags. Start carrying the stinger, javeling, dragon, M107, M109, or a ruck sack and that would become an extremely heavy load evenin real life. Not much running with those items. Link to comment Share on other sites More sharing options...
SUBS17 Posted June 2, 2009 Share Posted June 2, 2009 Well its a good update I reccomend it but what you just mentioned is a normal load to me and my expectations are the ability to run alot further than whats modeled. [sIGPIC] [/sIGPIC] Link to comment Share on other sites More sharing options...
diveplane Posted June 3, 2009 Share Posted June 3, 2009 (edited) nice screens i made, very impressive sim in sounds and graphics imo, runs not bad on my system. still a few bugs but in time see improvements. even the wreaks are impressive in detail. more shots shortly .. Edited June 3, 2009 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
element1108 Posted June 3, 2009 Share Posted June 3, 2009 Nice shots, looking forward to both releases actually...nice that they've got a few months between so I don't have to share my time with them ;) Link to comment Share on other sites More sharing options...
deadsmell Posted June 4, 2009 Author Share Posted June 4, 2009 those shots look great, I really like what they have achieved with the landscape, it really looks good. Diveplane, can you comment on things like movement, and control interface? Is there noticeable difference in things like player movement, and what do you think about it? Dont let the smell get to ya............... Link to comment Share on other sites More sharing options...
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