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Arg Visivility Help!!!!


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Hi people, i´m working in my A-4AR model but i have problems with arguments of visivility.

There is a tutorial but is very advanced to me,, so if someone help me will be great.

 

I want make lights and canopy vanish, the damage too but i dont have idea of where are the interface command.

 

 

Thx!!!

 

Ale

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Hi,

 

Damage modeling:

 

Our example will be for Arg No. 60 , Right elevator destruction (0=off, 1=On).

 

The idea is to have 2 models for the elevator, one of them is the damage model and have it replace the original model when its triggered by the game engine, hence the "ArgBased Visibility" controller.

 

Since this is not a key animation, its on/off, I will use the "Track viewer" to do the whole job.I usually use a frame span of 61 from -30 to 30 whenever the argument is from -1 to 1 for arguments from 0 to 1 span I use frames 0 to 30 since there is no reverse movement.

 

In our example, frame 15 is midway and the model's visibility swaping should occure there. Its a good practice to have the damage model visible one frame before the original model dissapears. Hence frame 15: damage model visible, Frame 16: original model invisible (this is ofcourse for 30 frame span)

 

So, very simply, I just reverse the visibility track curve at the desired frame. 1 being visible, and -1 invisible. Of course the damage model will start in a -1 state.

 

Here are two small video tutorials by VireVolte_tigrou, one concerning damage models :

 

http://tigroukam.free.fr/Hotel/Lockon/Models/Doc/LomacAnim.rar

 

 

For the visibility aid check the http://www.lockon-models.com/ forum. (registration required)

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Hi,

 

Damage modeling:

 

Our example will be for Arg No. 60 , Right elevator destruction (0=off, 1=On).

 

The idea is to have 2 models for the elevator, one of them is the damage model and have it replace the original model when its triggered by the game engine, hence the "ArgBased Visibility" controller.

 

Since this is not a key animation, its on/off, I will use the "Track viewer" to do the whole job.I usually use a frame span of 61 from -30 to 30 whenever the argument is from -1 to 1 for arguments from 0 to 1 span I use frames 0 to 30 since there is no reverse movement.

 

In our example, frame 15 is midway and the model's visibility swaping should occure there. Its a good practice to have the damage model visible one frame before the original model dissapears. Hence frame 15: damage model visible, Frame 16: original model invisible (this is ofcourse for 30 frame span)

 

So, very simply, I just reverse the visibility track curve at the desired frame. 1 being visible, and -1 invisible. Of course the damage model will start in a -1 state.

 

Here are two small video tutorials by VireVolte_tigrou, one concerning damage models :

 

http://tigroukam.free.fr/Hotel/Lockon/Models/Doc/LomacAnim.rar

 

 

For the visibility aid check the http://www.lockon-models.com/ forum. (registration required)

 

 

Thx Bezc, the problem is where are the functions in 3ds max, is the same place for animations arg?

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That´s it, thanks bro, i promet two versions, A-4M for the all the world and A-4AR for my country, Argentina.

Thanks again my friend.

Will be news soon!!!

 

The ia select controlelrs, right?

Where are the slot for put the number of arguments?

 

Sorry, but this step vey new for my and the razon of my stop work


Edited by Presidio
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