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Posted (edited)

I've figured out it may be a good idea to share links to the static templates I've created for a couple of airfields/airports/airbases for the Kola map.

Completed:

Murmansk International Airport: https://www.digitalcombatsimulator.com/en/files/3337384/

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Severomorsk-3: https://www.digitalcombatsimulator.com/en/files/3337367/

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Kemi Tornio: https://www.digitalcombatsimulator.com/en/files/3337326/

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Vuojarvi: https://www.digitalcombatsimulator.com/en/files/3337113/

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Olenegorsk: https://www.digitalcombatsimulator.com/en/files/3337404/

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Severomorsk-1: https://www.digitalcombatsimulator.com/en/files/3337423/

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Monchegorsk: https://www.digitalcombatsimulator.com/en/files/3337494/

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Rovaniemi: https://www.digitalcombatsimulator.com/en/files/3337910/

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Bodo: https://www.digitalcombatsimulator.com/en/files/3338070/

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Banak: https://www.digitalcombatsimulator.com/en/files/3338205/

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Vidsel: https://www.digitalcombatsimulator.com/en/files/3340056/

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Kirkenes: https://www.digitalcombatsimulator.com/en/files/3340163/

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Kallax: https://www.digitalcombatsimulator.com/en/files/3340186/

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Ivalo: https://www.digitalcombatsimulator.com/en/files/3340931/

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Kuusamo: https://www.digitalcombatsimulator.com/en/files/3340932/

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Alakourtti: https://www.digitalcombatsimulator.com/en/files/3342283/

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WIP:

Andoya

In Queue:

Kiruna (will wait till it gets updated by Orbx - according to Discord they work on improving existing airfields)

Jokkmokk

 

As you can expect some mods are required to get these running since I want the templates to stay interesting and at least realistic-ish. I try to stick with the most popular and relevant ones.

 

I'm open to any tips, suggestions and comments.

Edited by mkrasin
  • Like 15
  • Thanks 5
Posted

Nice work and good idea for some1 who needs more life and objects here!

  • Like 1

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Posted
3 hours ago, skywalker22 said:

Aircrafts take a lot of free parking spots right, which can be occupied with the ones to actually usem them?

Well, static aircrafts doesn't reserve any parking slot so you can place those anywhere you want. But if these blocks taxiways etc thats different thing 😬 Looking good btw!

  • Like 1

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Posted
4 hours ago, skywalker22 said:

Aircrafts take a lot of free parking spots right, which can be occupied with the ones to actually usem them?

Any specific airfield you are talking about? I know I might have gone too far with Severomorsk-3 but still there is a lot of parking spots available on the southern side.

On Kemi Tornio there is a good parking spot under the canopy on the south east side of the runway that should work for everything but A10 and F14 - no dedicated parking spot there though. To place A/C there you need to set the skill to Player or Client and set type to "Takeoff from ground".

Bas-100 has at least two spots available. Most likely I will go back and redo it at some point.

Also, some parking places are available in Murmansk but the location of some of them is off in relation to the ground markings.

I can already say it should be much better in Severomorsk-1.

Right now it seems that most of the parking spots are misplaced which makes it a bit difficult if I want to mix static aircraft with the actual parking spots available for players but I assume it will be an easy fix for Orbx and I plan to update the templates accordingly once it will happen.

  • Like 1
Posted

Olenegorsk Air Base static template was uploaded to DCS User Files earlier today. Updated first post with direct link.

Work is progressing on Severomorsk-1 which should be released by Wednesday. I'm also working on some fixes and/or improvements for Severomorsk-3 to make it more user friendly.

Posted
37 minutes ago, tripod3 said:

Why the mission doesn't start when I use Sev-3 template? All mods seems to be installed

Usually such situation means that you don't have all the necessary mods.

Severomorsk-3 uses only 4 asset packs:

- SAM Sites Asset Pack
- VPC Object by voc & virpil.com
- Massun92-Assetpack
- Military Aircraft Mod

VPC may need some tweaking to get it working and Massun92's pack was updated recently. Maybe that's the case.

Can you do the troubleshooting using the guidance from this thread?

  • Like 1
Posted (edited)

Template doesn't work

Please share them as missions (.miz files) and share links to the mods you used. It seems there are different versions of some mods available

 

Pl

Edited by tripod3

Mr. Croco

Posted

I can do that but it won't change anything - if you don't have the required mods it won't work anyway and you won't be able to get it work from DCS mission editor level. Been there, done that.

 

All the templates have the links to the required mods, I will add information about the mod version though as this was identified as a problem for CAM. My bad.

In one occasion someone downloaded wrong mod from the Civilian Asset Pack as the vehicles I was using were not in the main pack but under older mods.

image.png 

Posted (edited)

Yup that was me, I am fully up to date with my mods and I still cannot get KT to work, but all the other templates work, I'm out of ideas and I've spent way too long trying to figure it out.  Saying that I just saw a thread on how to identify what's missing by reading the STM file.

Edited by T.Power
Posted (edited)

Missing object identified, Static Fuel Tank in Cargos is missing for me, I've even tried a full repair on DCS and it doesn't appear so this must be a non ID'd mod component, I've deleted the entry in the stm file and it now loads and saves.

The textures are in the bazar so it's part of the core and not a mod, I found a Reddit thread where some users are reporting missing static objects after the 2.9 update, specific package for me is Heli_Cargo.

Edited by T.Power
  • Like 1
Posted

Glad to see you make it work because I've run out of ideas on my side 🙂 Still, rather unusual situation.

I've uploaded the Monchegorsk to the DCS User Files yesterday and the pack contains both .miz and .stm file so hopefully it will be easier to troubleshoot such issues in the future.

 

Now back to Rovaniemi...

Posted

It would appear that ED are at least aware of the issue as it has broken sling loading for some users which is a huge problem with the impending release of the Chinook.  Thanks again for your work, it really livens up the airports.

  • Like 1
Posted

Monchegorsk just showed up in the DCS User Files. Link in the first post.

 

Now back to Rovaniemi - this will be a huge one combining both civilian and military traffic.

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Posted

Rovaniemi is now available. First post updated.

 

I would appreciate some feedback regarding the performance as I needed to scale down number of used assets a little bit due to FPS drops.

Posted
12 hours ago, DonJosh said:

its possible to have your template as .miz file so i can open it in the mission editor?

All the templates were updated and now both miz and stm files are available.

Also, static template for Bodo was uploaded and is now available. First post updated with direct link.

  • Thanks 2
Posted (edited)

thank you very much!

it is some how possible to have all these templates in one mission file?

Edited by DonJosh
Posted
1 hour ago, DonJosh said:

it is some how possible to have all these templates in one mission file?


Yes, open a new mission, then load each static template one after the other, once all are in the mission, save it as a new static template.

On my case, I prefer separate templates, as it allows me to use just what my mission needs, minimizing the unit count for my mission.

  • Like 2

 

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Posted

Thanks @Dallenbach - I'm glad you like them!

 

By the way - I have a general question about the mods/assets that I'm using in my templates, the mods you are using or you are willing to use in the future.


So far the numer of asset packs/assets required to get the full experience from my static template varies between 3 (Olenya, Monchegorsk) and 11 (Kemi Tornio). Some of them are a must from my perspective (VPC, SAM Sites Asset Pack, Massun's Assett Pack, CAM, MAM, Currenthill's Asset packs), there are the ones that are more "nice to have" (476th Range Targets Package, Seaking, Airport Service Vehicle, TTTwJ ERJ/DC-9/MD-83, CAP – Vehicles, CLP mods) and finally there are some that I have, I like to use but I'm not sure they are popular enough to include them in my templates (A-4E, SK60, U-2 Dragon Lady, OH-6A with the VAP asset pack, UH-60L, Bell-206, C17 Globemaster, NATO Ground Forces, SMAO, UAZ-452) and I wouldn't like to exclude some significant group of players from using my templates.


I would appreciate if you could let me know how do you feel about my mod selection and your thoughts about use of the mods from the second and third group.

Right now I work on getting Kemi Tornio a little bit less demanding by removing TTTwJ ERJ and CAP - Vehicles. Also planning to look at some revision to Bas-100 although it may be difficult for me to stop using Currenthill MRAP's and get back to HMMWV.

Posted
6 hours ago, mkrasin said:

So far the numer of asset packs/assets required to get the full experience from my static template varies between 3 (Olenya, Monchegorsk) and 11 (Kemi Tornio).

 

My opinion is that the User Mods employed should be as few as possible, say no more than 3-5, and they should be easily obtainable.

 

6 hours ago, mkrasin said:

Some of them are a must from my perspective (VPC, SAM Sites Asset Pack, Massun's Assett Pack, CAM, MAM, Currenthill's Asset packs),

 

On my case, I employ Static Templates as kind of building blocks for my missions, so if I want to use a certain airbase I can easily apply a template that adds some life to it: AAA and SAM defences, some base defensive patrol groups, some ramp equipment to live up the areas near aircraft park spots, and not much more. I may add a few static aircrafts around the main ramps to spice it up a bit, but the normal parking spots should be free ... I will add the flying units later on the mission building process, at this stage I just need a believable airbase. Other Static Templates serve the same idea: buiilding blocks, like Weapon Target Ranges, Ship Fleets, SAM and Radar Aerial defence Sites, target Templates, like power plants or factories, etc.

So, from this perspective, I wouldnt use Current Hill mods on a Static Template, his units are added much later on the mission editing, to flesh out whatever ground forces I need for the mission, those are placed manually and not as part of a Template. Same for MAM and CAM, their aircraft are added manually, not as part of a template.

From your must-have list I would also remove the VPC Mod, as it is not easily obtainable on a current version, and for Massun assets I would strive to use only those that have been included within DCS, thus eliminating the need for an extra User Mod.

 

6 hours ago, mkrasin said:

there are the ones that are more "nice to have" (476th Range Targets Package, Seaking, Airport Service Vehicle, TTTwJ ERJ/DC-9/MD-83, CAP – Vehicles, CLP mods)

 

On my case, the 476th Mod is a must-have, but only on my Weapons Range Templates, not on the rest. Agree that the rest are mostly "nice to have" so I would not use them, the user can add those assets manually on those missions that would actually make good use of them.

 

6 hours ago, mkrasin said:

and finally there are some that I have, I like to use but I'm not sure they are popular enough to include them in my templates (A-4E, SK60, U-2 Dragon Lady, OH-6A with the VAP asset pack, UH-60L, Bell-206, C17 Globemaster, NATO Ground Forces, SMAO, UAZ-452) and I wouldn't like to exclude some significant group of players from using my templates.

 

Agree, those do not need to be on any template, they can be added manually on an "as needed" basis by the Mission Designer ... however, the NATO Ground Forces (at least for me) is an essential Mod for adding any ground force beyond the traditional US-Russian forces.

Best regards and thanks for sharing your Template ideas with the community 👍

 

 

Eduardo

 

 

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