crazysundog Posted June 7, 2024 Posted June 7, 2024 (edited) 1 hour ago, Gunfreak said: If you have super tight profile on the F16. How do you just stop it from going into(defense mode) that turns of all almost all forces. The Brunner has like 30 seconds of maximum force before it goes almost limp. I thought there had to be a basic support for FFB to do anything. That's why people had been waiting years for the Gazelle to get force feedback support. If the brunner software is that powerful. I might have to give it another try. For the F-16 I set my curve to not go over 3.2-ish Nm at full throw; then I set my max throw at 40% for both X & Y axis. As you can see in the second image, at max deflection I'm under 4Nm (which is the max before the thermal cutoff.) If I turn at full deflection for a couple minutes in the Viper, the forces will cut out as the stick goes into thermal protection. I don't have this problem with either of my Hornet profiles, or any other profiles I have created. I should add I have the Mark I brunner sitck; the new Mark II stick has 4Nm sustainable force, and 6Nm maximum force.null For trim in the F-16, I map this in DCS, not the Brunner software. For F-18 and F-14 I map in Brunner software. (I'm pretty sure the Hornet trim IRL does not move stick, but I prefer if it does in DCS) For helo's I obviously use the Brunner force trim as well. Edited June 7, 2024 by crazysundog
MAXsenna Posted June 7, 2024 Posted June 7, 2024 Blackhawk is a mod and as far as I know it does not have any support for FFBIt has, while the trim implementation is bonkers. Sent from my SM-A536B using Tapatalk
crazysundog Posted June 7, 2024 Posted June 7, 2024 16 minutes ago, zerO_crash said: You truly grasped the essence... I am comparing altering individual FFB-effects to that of changing the properties of a FM to your liking. For example, co-axial Kamovs (Ka-50 included), have a force feedback system which gives prevents the pilot from overlapping blades. As you gain horizontal speed, a resistant force will grow in strength, with the centre of it being front left cyclic (worst position) and right-pedal (also worst). You could very quickly ruin this feedback (that is, once it is modelled, as it's currently not). Other instances will be effects like tightening controls as you fly a typical fixed-wing, so as to prevent abrupt movements of the control column, possibly bending the airframe or cusing catastrophic failiure. A big part of the complexity of military aircraft, lies in the design and feedback from the control column. If you cannot see the the realationship, then I cannot help you. To each their own - bad setup will cause bad habits. null 2
Gunfreak Posted June 7, 2024 Posted June 7, 2024 5 minutes ago, crazysundog said: For the F-16 I set my curve to not go over 3.2-ish Nm at full throw; then I set my max throw at 40% for both X & Y axis. As you can see in the second image, at max deflection I'm under 4Nm (which is the max before the thermal cutoff.) If I turn at full deflection for a couple minutes in the Viper, the forces will cut out as the stick goes into thermal protection. I don't have this problem with either of my Hornet profiles, or any other profiles I have created. I should add I have the Mark I brunner sitck; the new Mark II stick has 4Nm sustainable force, and 6Nm maximum force.null For trim in the F-16, I map this in DCS, not the Brunner software. For F-18 and F-14 I map in Brunner software. (I'm pretty sure the Hornet trim IRL does not move stick, but I prefer if it does in DCS) For helo's I obviously use the Brunner force trim as well. I have the Winwing force sensing stick for the F16. But I'm curious if I can use the brunner software to proper effects on the warbirds. As it is now I can dive down in the P51 at 50mph and there's very little resistance in pulling back the stick. In that other ww2 sim. If I do the same 500mph dive. I have to work quite a bit to pull the stick back. i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
zerO_crash Posted June 7, 2024 Posted June 7, 2024 6 minutes ago, crazysundog said: null I'm ultra-bright, point still stands, Francis [sIGPIC][/sIGPIC]
crazysundog Posted June 7, 2024 Posted June 7, 2024 1 minute ago, Gunfreak said: I have the Winwing force sensing stick for the F16. But I'm curious if I can use the brunner software to proper effects on the warbirds. As it is now I can dive down in the P51 at 50mph and there's very little resistance in pulling back the stick. In that other ww2 sim. If I do the same 500mph dive. I have to work quite a bit to pull the stick back. Yes you can. You need turn off 'hydraulics' force, and you need to have CLS2Sim read the airspeed from DCS. Then you can adjust the force at 500mph to be quite hard to pull. (keeping in mind the maximum force before thermal cutoff. I would set it at +/- 3Nm) I actually had created a profile that did this for the hornet as well, just to experiment. Was a blast to fly. I'm not sure if buffet is modelled at low airspeed; I haven't made any warbird profiles, so that might be a downside.
RangerGav Posted June 23 Posted June 23 Is anyone getting noticeable engine vibration, buffeting, vrs, etc FFB in the Kiowa? I can only get a little bit of buffet vibration (extremely light) and the trim resistance. Otherwise there doesn't feel like anything. I'm using an AB9 base with custom profile which is set quite strong.
Hiob Posted June 23 Posted June 23 Kiowa works just fine in FFB. Note though, that the DirectX FFB-output of DCS is very limited for most modules. You need an effects-software, that can make use of the DCS-Telemetry for the full experience. For the VP (Rhino) eco system that would be TelemFFB. The Beast has its own effects app afaik. When you use a Moza, you are out of luck for now and have to live with what they offer. (Which is to my understanding "lend" poorly from TelemFFB and gets slowly developed further) 2 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
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