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Gear can now break when you taxi


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Since the shocks update when you taxi the 51 and turn using the toe brakes you will sometimes cause one gear not to retract. Not only will it not retract but you will not get a red indication in the cockpit that the gear is stuck down. As this plane was used from some grass fields using the toe brakes should not be causing the gear problem.


Edited by Rebel28
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Yeah you have to be pretty light on the brakes. I’m not sure exactly what is breaking but I suspect one of the oleos bottoms out and it ends up registering damage.

You get the gear unsafe light and one side ends up sticking down and can’t be retracted, but otherwise seems to work OK and stays deployed.

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I was flying it last night and bouncing it all over on taxi trying to turn.

It’s been like it since they implemented the wonderful suspension update. I try to forget it and get in the air but it’s a mess.

Going lightly on the brakes is a joke, I use MFGs, tried adding curves etc. but it’s no better. The smallest tap of the brakes and it’s boing boing for me. Coming back ain’t so bad, until you wanna turn.

The Jug seems to be the only one that’s got away with it having been done, that’s still ok, more spongey but ok.

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  • 1 month later...

This problem is STILL NOT FIXED. If you use the toe brakes from a dead stop it will most likely happen. You need to keep the wheels turning for a better chance of gear working. This happens more on the left gear then the right.

Is the team at ED just sleeping or just don’t care? I know and accept the fact we are the Ugly Stepchild in this game. Taking this long to fix something that YOU broke is sad.

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On 9/2/2024 at 5:24 PM, Rebel28 said:

This problem is STILL NOT FIXED. If you use the toe brakes from a dead stop it will most likely happen. You need to keep the wheels turning for a better chance of gear working. This happens more on the left gear then the right.

What do you mean by "from dead stop" exactly? As in - keeping one wheel locked while the plane yaws around it?

I haven't experienced such a strut failure so far despite using toe brakes extensively to check reversed wheel animation bug. Not saying there is no issue, but I'd like to replicate it myself.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

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Yes from a standing position with one brake locked to turn the plane. It will be worse if you are in grass. It will also happen sometimes with a cross wind landing. It is a real PIA as the plane Never did this before the update to the shocks.

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12 hours ago, Art-J said:

What do you mean by "from dead stop" exactly? As in - keeping one wheel locked while the plane yaws around it?

I haven't experienced such a strut failure so far despite using toe brakes extensively to check reversed wheel animation bug. Not saying there is no issue, but I'd like to replicate it myself.

Yeah, the new settings have driven me to improve pilot skill.

Initially thought it was random failures.

But judicious trim/rudder control on take-off has resolved the issue, and resetting the brake force max to 3000, from the OEM 8000, has alleviated the tail-wheel malfunctions due to hammering while braking.

Stick forward, rudder, and differential brake keys.

Differential brake the A/C into a straight roll, neutralizing the stick to allow the tail-wheel to trail.

Then back stick to lock the tail-wheel to steer.

This includes squaring the taxiway corners, and pirouetting on the hard-stand to face the plane out.

Fidelity - can be a paradigm shift.

 

Bowie

 

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21 hours ago, Rebel28 said:

Yes from a standing position with one brake locked to turn the plane. It will be worse if you are in grass. It will also happen sometimes with a cross wind landing. It is a real PIA as the plane Never did this before the update to the shocks.

Rgr that, thanks. Will torture-test a little next time I have a chance.

So far the only noticeable landing gear issue I found in 2.9.xx is: when one gear assembly gets torn off during collision with ground object after liftoff, there's an extra magic "ghost" assembly that shows up in gear well which should obviously be empty. A rare damage model or animation bug I presume, but I haven't bothered with reporting it, as it's most likely not going to be fixed anyway.

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i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

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