Jump to content

Recommended Posts

Posted (edited)

Hi all,

 

Using a saitek Cyborg Evo and everything is working well, but I'm struggling with pitch trim. I'm setting attitude and dabbing the trim switch, and letting the stick centre, but more often than not I'm getting a pronounced nod or rubber-band effect. Roll seems to be okay, but roll inputs tend to be of a smaller magnitude anyway.

 

E.g. setting attitude to increase speed, aircraft stabilises 5 degrees nose down, and I'm putting on some forward force to keep it there. I dab the trim switch, centre stick, and I get a pronounced pitch down, which i then have to correct. It doesn't do this all the time, but enough for it to be a handful.

 

I'm positive the stick is centreing okay; there's no spikes and I have the deadzones tweaked (pretty used to the DCS methods from Lomac). Any clues as to what could be going wrong? Is it worth increasing the centre time? Is this easy to do?

Edited by Sulman

[sIGPIC][/sIGPIC]

Posted

yeah, it sems that, even though they allow for some centering time, it is pretty quick!..I also get a double transform if I hit the trim button and release....not sure how to increase the centering time, tho I sa a post about it the other day, and it was just a change in a config file.

 

I'm so used to it tho, that it doesnt impact me...I think it would be worse the other way and loosing control of the cyclic for too long..

Posted (edited)

when you let go of the trim button (at the control input position you want), you need to recenter the stick to stop the pitching forward. It just takes practice. Speeding it up in the lua can cause trouble for me (if I lower the number to '5', I get booted from every MP game I join).

 

Editing axis curves can also make the pitching worse. If you edit the curve to get a smoother response near the joystick center, the joystick output ramps up; a little JS movement near center means a little JS response, but when you use that same small movement with the stick further forward, you get a lot of JS response in the sim (hence the pitch forward if stick is not returned to center). The edited curve affects the trim also.

 

I ended up using a straighter axis curve and lowered my YSaturation in my X and Y axis and practice the technique a lot, but I still pitch forward at times. The patch will have new trim methods and I look forward to them.

Edited by JG14_Smil
Posted

A short note: the upcoming patch will include a centering mode for trimming where the input routine will see you release the trim button, but instead of waiting for X amount of time until it starts taking new input (like today) it will wait until you are centered.

 

Doesn't help you right now, I know, but it might be encouraging to know that a fix is on the way. :)

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

|
| Life of a Game Tester
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...