VictorDavion 发布于2024年8月29日 发布于2024年8月29日 (已编辑) After the latest update the BARAX Pod's textures are missing. The PHIMAT pod loads fine though. Super weird since they are in the same DDS file. Did repair twice and no luck. 本帖最后于2024年8月30日,由VictorDavion编辑
peyvolt 发布于2024年8月31日 发布于2024年8月31日 You have to delete in descrpiton.lua in your skins mod the line of the barax. Your are using old template .lua
grim_reaper68 发布于2024年9月1日 发布于2024年9月1日 (已编辑) I have the same problem, not only on the added liveries, but on the core liveries too. They normally use the default Barax textures. Cleanup and repair didn't solve the problem. I also deleted the complete Mirage F1 folders and removed all related files and folder in the saved games, then run and full repair. And still no texture. Strangely in the EDM, the barax texture is ok 本帖最后于2024年9月1日,由grim_reaper68编辑 additional information
peyvolt 发布于2024年9月1日 发布于2024年9月1日 hace 2 horas, grim_reaper68 dijo: I have the same problem, not only on the added liveries, but on the core liveries too. They normally use the default Barax textures. Cleanup and repair didn't solve the problem. I also deleted the complete Mirage F1 folders and removed all related files and folder in the saved games, then run and full repair. And still no texture. Strangely in the EDM, the barax texture is ok Delete in your description.lua line barax texture. Former Phimat was in teh same material before
grim_reaper68 发布于2024年9月1日 发布于2024年9月1日 I think I have it. There is a conflict with the mod mod_tech_aircraft_damien_24.08.24 where there is a Barax pod too. And it has a texture issue. I wondered why the Barax pod was too high in the pylon. I just renamed the Barax shape from its folder and everything is OK. So the issue doesn't come from AERGES.
Vibora 发布于2024年9月1日 发布于2024年9月1日 (已编辑) 18 minutes ago, grim_reaper68 said: I think I have it. There is a conflict with the mod mod_tech_aircraft_damien_24.08.24 where there is a Barax pod too. And it has a texture issue. I wondered why the Barax pod was too high in the pylon. I just renamed the Barax shape from its folder and everything is OK. So the issue doesn't come from AERGES. Nice to hear (read), txs 本帖最后于2024年9月1日,由Vibora编辑 Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC]
VictorDavion 发布于2024年9月2日 楼主 发布于2024年9月2日 On 9/1/2024 at 5:34 AM, grim_reaper68 said: I think I have it. There is a conflict with the mod mod_tech_aircraft_damien_24.08.24 where there is a Barax pod too. And it has a texture issue. I wondered why the Barax pod was too high in the pylon. I just renamed the Barax shape from its folder and everything is OK. So the issue doesn't come from AERGES. Which folder? The mod?
解答 grim_reaper68 发布于2024年9月2日 解答 发布于2024年9月2日 (已编辑) As told the folder is mod_tech_aircraft_damien_24.08.24 , in the saved games\mods\aircraft\mod_tech_aircraft_damien_XX.XX.XX (depends if you have the latest or the penultimate one) , look in the shape folder, if you find an Barax.edm, simply rename it. It should solve the problem. Other way to find it out is to use Visual Studio Code for example and to go to the dcs saved game root folder and to use search with the word barax. To prove what I say. Here first with barax.edm in the mod_tech_aircraft_damien_24.08.24 shape folder And now with the modified name You can also notice that the position of the pod of the first one is too high. 本帖最后于2024年9月2日,由grim_reaper68编辑
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