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Posted (edited)

had a bit of time to continue it today. I'm about to attach encoders (on the outside of motor). Will try a 25mm stator first and then try with the 30mm motors. Will figure out stabilising it and covers later, once I check how much inertia there is with a long stick and how much flex there is with what's presently there in the mounting

if all goes to plan, the gimbal mechanism can be flipped 180 degrees, so motors are underneath and stick attachment can come up through a floor, keeping things relatively flush with floor. Initially I intend to use it sitting directly on the floor with some kind of bracing to spread the load without fastening it to anything, so it can be picked up easily and moved out of the room if needed.

edit - what's in the pics weighs exactly 10kg with 25mm motors

 

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Edited by Dogmanbird
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Posted
On 1/27/2025 at 10:39 AM, Dogmanbird said:

exactly 10kg with 25mm motors

It will not be enough to hold it in place even on 25% of force 😉

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Posted (edited)
5 hours ago, propeler said:

It will not be enough to hold it in place even on 25% of force 😉

Yeah, he needs a heavy mounting plate with lockable castor wheels. 😁

On 1/27/2025 at 10:39 AM, Dogmanbird said:

Initially I intend to use it sitting directly on the floor with some kind of bracing to spread the load without fastening it to anything, so it can be picked up easily and moved out of the room if needed. 

 

Edited by MAXsenna
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Posted

somebody gotta warn FEMA

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Posted (edited)

It's pretty rough to look at but so far it's working the way i'd hoped. Plenty of power even with a 70cm stick and holding the very top. My seat sits on the rails and keeps everything in place. Can move it out of room easily when needed. I'll replace the dowel with a broken carbon fibre stand up paddle shaft.

You can feel very slight but smooth lumps from the motor poles but so far it hasn't affected the precision when heli flying. I barely noticed it when flying the spitfire. There doesn't seem to be any heat generated by anything, even running for a couple of hours at 25% power, though I was switching back and forth between the chopper and spitfire 

The centre of where I grip the stick is about 53cm from the gimbal pivot point. The VKB grip will attach at about 44cm, so I'm very happy with that🙂

edit - worked out to about $520 aud by the time a broke a couple of drill bits, wore out flap disks, flux core wire and primer

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Edited by Dogmanbird
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Posted
7 hours ago, Dogmanbird said:

It's pretty rough to look at but so far it's working as expected.

Looks like this design allows you to lower the pivot point as much as possible. Nice job.

7 hours ago, Dogmanbird said:

I'll replace the dowel with a broken carbon fibre stand up paddle shaft.

Just wear proper protection if you have to cut that shaft to size. Carbon fiber dust is bad for you.

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Posted

How much latency would there be between two PC's on the same local network, on a multiplayer server? I've done it several times with pilot and door gunner in the choppers but never been able to measure or see anything as we were both using VR headsets in different rooms.

If I was to build a second joystick (and eventually ffb pedals / collective) also running on a second PC, could that work okay for trying to teach people to fly or as a general flight experience, in something like the huey with pilot and crew chief? Would the LAN provide consistent and accurate copy of the pilots control inputs and FFB info for the crew chief PC?

Posted

How much latency would there be between two PC's on the same local network, on a multiplayer server? I've done it several times with pilot and door gunner in the choppers but never been able to measure or see anything as we were both using VR headsets in different rooms.

If I was to build a second joystick (and eventually ffb pedals / collective) also running on a second PC, could that work okay for trying to teach people to fly or as a general flight experience, in something like the huey with pilot and crew chief? Would the LAN provide consistent and accurate copy of the pilots control inputs and FFB info for the crew chief PC?

Well, if you were to be in the same room, I'd just physically connect them together like in real life.

Sent from my SM-A536B using Tapatalk

Posted (edited)

but if both were using VR, would still need a second PC. If physically joined together it might be awkward if there's a bit of lag between the pc's? 

just remembered that I've got two accounts with huey in each, so i'll try connecting two pc's at home, with the ffb stick connected to the co pilot pc and fly from a normal joystick and see what happens. will report back

Edited by Dogmanbird
Posted
but if both were using VR, would still need a second PC. If physically joined together it might be awkward if there's a bit of lag between the pc's? 
just remembered that I've got two accounts with huey in each, so i'll try connecting two pc's at home, with the ffb stick connected to the co pilot pc and fly from a normal joystick and see what happens. will report back
Back in the days doing LAN parties, the lag was like <5ms. Not sure about the DCS protocols though. The best way in any case would of course be a physical connection, where you can override whatever the student is doing. Just make sure both sticks are plugged into the same computer.

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Posted (edited)

 just tested with both PC's. Maybe there's no absolute stick position info passed on to the ffb stick. This applies to using the joystick on the second PC, or when the two joysticks are connected to the same PC as Max has suggested. There's no response to the non ffb stick movement. I've also tested using a track replay

@propeler  Would this be something not present in DCS or the ffbeast firmware (or both)? Would it be something that could be added as an option in the FFBeast firmware if it's the missing link?

The latency between the two PC's is no more than about 50-100ms from what i can see. Both connected to the same switch via 1G ethernet ports. The two monitors used have no motion flow / Gsync feature and no lag.

Thanks again 🙂

Edited by Dogmanbird
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Posted

@Dogmanbird I guess I misunderstood you at first. If you thought that the 2nd stick would move when moving the 1st one. I could have disappointed you straight away. That must be coded in the software and talk I've the network. and I don't think DirectX will ever do that. It will only work in Helos when trimming. Now the devs of FFBeast and Rhino could code that, while then the software would need to talk over the network. That's why I suggested a physical connection. That's probably your simplest, best and quickest solution no matter what.

Thanks for testing though. 

Cheers! 

Posted (edited)

That's okay 🙂 See what comes of the next releases

If anyone's in doubt about the forces with a 70cm stick, ive taken a quick video to show the resonance when starting the huey and low rpm's etc at just 25% power. Can get dangerous 🤪

 

extended version for sadists

https://i.imgur.com/v8pyscL.mp4

 

Edited by Dogmanbird
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Posted
the occasional southern whack keeps you from falling asleep at the controls. I think Propeler did that on purpose 
Put a glove on it!

Sent from my SM-A536B using Tapatalk

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Posted (edited)

Video with the weight of a grip attached  (25mm magnets, 20% power setting). I don't want to turn it up much further because of the random leg and groin shots that come out of no where. Those long movements are only present in some of the telemetry effects that you can add. The rest are fine otherwise  It's fixed 🙂

https://i.imgur.com/fCzC5aZ.mp4

Edited by Dogmanbird
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