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Posted

It is well documented and implemented in the game that the F-4E exhibits a significant amount of INS drift even under optimum conditions, both when flying with a human WSO and when flying with Jester.

With a human WSO, there are several options available to fix the INS.

What is the recommended practice to fix the INS without a human WSO, given that there is no way to command Jester to fix the INS, there are no keybinds for updating the present position dials to the coordinates of the fix point, and the pilot is not even able to see said dials?

The only method I have found is to hop into the back seat and fix the INS from there, which under anything but peacetime single-ship conditions is extremely uncomfortable, not to say unfeasible.

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Posted
27 minutes ago, Stickler said:

given that there is no way to command Jester to fix the INS

Next patch there will be:

 

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Posted
2 hours ago, Stickler said:

It is well documented and implemented in the game that the F-4E exhibits a significant amount of INS drift even under optimum conditions, both when flying with a human WSO and when flying with Jester.

With a human WSO, there are several options available to fix the INS.

What is the recommended practice to fix the INS without a human WSO, given that there is no way to command Jester to fix the INS, there are no keybinds for updating the present position dials to the coordinates of the fix point, and the pilot is not even able to see said dials?

The only method I have found is to hop into the back seat and fix the INS from there, which under anything but peacetime single-ship conditions is extremely uncomfortable, not to say unfeasible.

Been wondering about that too. Jester can do all these things, but not an INS update?

Posted (edited)

It is part of his bigger navigation update, coming with the next patch. Where you will be able to associate certain types to waypoints, such as designating a waypoint as NAV FIX point.

Details are already in the manual: https://f4.manuals.heatblur.se/jester/navigation.html#flight-plan

Afaik the update will also contain the typical towers they used for NAV FIXes on friendly territory as object to place in the ME.

Edited by Zabuzard
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Posted
It is part of his bigger navigation update, coming with the next patch. Where you will be able to associate certain types to waypoints, such as designating a waypoint as NAV FIX point.
Details are already in the manual: https://f4.manuals.heatblur.se/jester/navigation.html#flight-plan
Afaik the update will also contain the typical towers they used for NAV FIXes on friendly territory as object to place in the ME.
Very cool!

Sent from my FP4 using Tapatalk

Posted
15 hours ago, Zabuzard said:

It is part of his bigger navigation update, coming with the next patch. Where you will be able to associate certain types to waypoints, such as designating a waypoint as NAV FIX point.

Details are already in the manual: https://f4.manuals.heatblur.se/jester/navigation.html#flight-plan

Afaik the update will also contain the typical towers they used for NAV FIXes on friendly territory as object to place in the ME.

 

Would it be possible to add keybinds for modifying the aircraft's present position, such as already exist for TGT1?

Posted
1 hour ago, Stickler said:

Would it be possible to add keybinds for modifying the aircraft's present position, such as already exist for TGT1?

Sorry, I do not quite follow. Could you elaborate?

Posted
40 minutes ago, Zabuzard said:

Sorry, I do not quite follow. Could you elaborate?

There are keybinds for "Target Latitude - [Dec]/[Inc]" and "Target Longitude - [Dec]/[Inc]".

There are no keybinds for "Set Position (N/S Lat) (push to turn)" and "Set Position (E/W Long) (push to turn)", the knobs forward of the Target Lat/Long knobs.

Posted
There are keybinds for "Target Latitude - [Dec]/[inc]" and "Target Longitude - [Dec]/[inc]".
There are no keybinds for "Set Position (N/S Lat) (push to turn)" and "Set Position (E/W Long) (push to turn)", the knobs forward of the Target Lat/Long knobs.
Ah, that is a known issue and not an oversight. It is because these knobs have a complex interaction (they must be pushed/pulled before they can be moved) and that requires some extra effort before they can support our bind-interface.
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