Gunfreak Posted September 14, 2024 Posted September 14, 2024 Title says it all. i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive.
Zabuzard Posted September 14, 2024 Posted September 14, 2024 Title says it all.No. It is currently not planned for Jester to support Mavericks.(Mavericks are usually, not always ofc, controlled by the pilot in the Phantom)
Tomcatter87 Posted September 14, 2024 Posted September 14, 2024 I understand the question more in a way if AI controlled Aircraft now can fire Mavericks (which they could not for a while now). Modules: F-14A/B | M-2000C | AJS-37 | Mi-24P | F/A-18C | A-10C II | F-16C | UH-1H | F-5E | Mi-8 | FC 3 | AV-8B | A-4E | Gazelle | Ka-50 | Yak-52 | CE2 Maps: Syria | Marianas | NTTR | Persian Gulf | Caucasus Setup: Virpil WarBRD Base & VFX | TM Warthog | Arozzi Velocita Stand | Monstertech Mount | MFG Crosswind | Cougar MFDs | VRInsight Panel | JetSeat 908 | TrackIR
Zabuzard Posted September 15, 2024 Posted September 15, 2024 The AI topic has not been touched yet.You will see it in the changelogs if it was fixed :) 1
Gunfreak Posted September 15, 2024 Author Posted September 15, 2024 Yes, can AI aircraft now use mavs and other guided weapons. 1 i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive.
Northstar98 Posted September 15, 2024 Posted September 15, 2024 10 hours ago, Gunfreak said: Yes, can AI aircraft now use mavs and other guided weapons. No to the former and yes to the latter, though that comes with some asterisks. The AI can use GBU-8, but for some reason only if the aircraft is equipped with Pave Spike. This shouldn't be the case, the GBU-8 is TV guided, not laser guided. It's also fire and forget and target acquisition has to be done via the GBU-8. The AI can independently guide multiple Bullpups simultaneously. I've no idea how it does this - it certainly isn't something players can do. If a player fires multiple Bullpups they all receive the same steering commands, it isn't possible to guide them independently. I wanted to test this with the AJS 37 to see if it was a general AI problem with regard to MCLOS missiles, but the AI doesn't want to use the RB 05As for some reason, for players though, only the last missile fired receives guidance. I'd recommend against using the Paveway III at low level for the time being, due to this bug, which causes them to drop too late, often leading to the bomb sailing over the target. 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Northstar98 Posted October 3, 2024 Posted October 3, 2024 As of DCS 2.9.8.1107 the AI will now use Mavericks, though the issues in the previous post still apply (though the bug with the Paveway III applies to all AI aircraft, not just the F-4E). 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Zabuzard Posted October 3, 2024 Posted October 3, 2024 Most AI weapon issues have been fixed for the upcoming patch. 2
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