dresoccer4 Posted October 4, 2024 Posted October 4, 2024 I noticed that an important visual cue, aka smoke, does not appear at the same distance in cockpit view vs external view. This seems to give an advantage and uneven play to certain views. Does this happen with anyone else? Is there a way to fix this? EXTERNAL: null COCKPIT VIEW: nullnull Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules
razo+r Posted October 4, 2024 Posted October 4, 2024 It depends on the FOV. If you zoom in in the cockpit view or zoom out in external view it should change. 2
Apache 64 Posted October 4, 2024 Posted October 4, 2024 (edited) vor 9 Minuten schrieb dresoccer4: ... smoke, does not appear at the same distance in cockpit view vs external view... ...its because of the zoom factor. Edited October 4, 2024 by Apache 64 razo+r was faster ;-) 1
dresoccer4 Posted October 4, 2024 Author Posted October 4, 2024 19 minutes ago, razo+r said: It depends on the FOV. If you zoom in in the cockpit view or zoom out in external view it should change. yes, if i zoom in far enough in cockpit view the smoke instantly pops into view at a specific point. however at default FOV with interior and exterior they do not match up so you can see more things in F2 view than F1 view. Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules
Apache 64 Posted October 4, 2024 Posted October 4, 2024 (edited) vor 11 Minuten schrieb dresoccer4: ....however at default FOV with interior and exterior they do not match up so you can see more things in F2 view than F1 view. Cause they are and could not be the same POV per default (your helicopter is a little larger than your cockpit) Edited October 4, 2024 by Apache 64 1
MadKreator Posted October 4, 2024 Posted October 4, 2024 this is with everything, lighting, scenery, buildings etc.. I tested one day and went into options.lua and changed my view distance multiplier ( on extreme) from 1.5 to 3 and right about then the scenery in the cockpit view ( at my preferred fov) is about the same as the external view. - I never quite understood why you could see things so much farther away in the external view. I always used external view on and off at night to be able to see city/ airfield lighting. Doesn’t quite make sense to me. I really feel like zooming in the cockpit should only affect the cockpit, not the outside world. I mean when you’re driving/flying irl and you lean forward the world around you doesn’t magnify yes, its a game but one aspect I’ve always felt was wrong.. imo 1 Intel i7 13700k, ASUS rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia RTX 4080FE, 2x 2TB Samsung M.2 NVME, 2x 1TB Samsung SSD, Corsair RM1000x, Corsair Titan 360 X AIO cooler, Lian Li LanCool 2, VKB Gunfighter Ultimate, VKB STECS , MFG Crosswinds, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios, Streamdeck XL, DCS-UFC App, Corsair Virtuoso RGB Headphones
Apache 64 Posted October 5, 2024 Posted October 5, 2024 vor 11 Stunden schrieb MadKreator: ...I mean when you’re driving/flying irl and you lean forward the world around you doesn’t magnify ... And exactly that it doesn´t. If you are using TrackIR or VR and lean forward you only get closer to your panels with no influence on the magnification or view distance outside. But if you USE zoom view, you GET zoom view. 1
MadKreator Posted October 5, 2024 Posted October 5, 2024 5 hours ago, Apache 64 said: And exactly that it doesn´t. If you are using TrackIR or VR and lean forward you only get closer to your panels with no influence on the magnification or view distance outside. But if you USE zoom view, you GET zoom view. Yeah, I suppose you’re right.. I didn’t put a lot of thought into that apparently 1 Intel i7 13700k, ASUS rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia RTX 4080FE, 2x 2TB Samsung M.2 NVME, 2x 1TB Samsung SSD, Corsair RM1000x, Corsair Titan 360 X AIO cooler, Lian Li LanCool 2, VKB Gunfighter Ultimate, VKB STECS , MFG Crosswinds, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios, Streamdeck XL, DCS-UFC App, Corsair Virtuoso RGB Headphones
dresoccer4 Posted October 5, 2024 Author Posted October 5, 2024 20 hours ago, MadKreator said: this is with everything, lighting, scenery, buildings etc.. I tested one day and went into options.lua and changed my view distance multiplier ( on extreme) from 1.5 to 3 and right about then the scenery in the cockpit view ( at my preferred fov) is about the same as the external view. - I never quite understood why you could see things so much farther away in the external view. I always used external view on and off at night to be able to see city/ airfield lighting. Doesn’t quite make sense to me. I really feel like zooming in the cockpit should only affect the cockpit, not the outside world. I mean when you’re driving/flying irl and you lean forward the world around you doesn’t magnify yes, its a game but one aspect I’ve always felt was wrong.. imo thanks for the advice, maybe i'll try this as well. can you please let me know some more specifics of where this file is and what line to change? Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules
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