cha5er Posted October 11, 2024 Posted October 11, 2024 i need to use DLSS in VR to get high stable FPS @every map in VR multiplayer enviroments so now, with DLSS (using performance as i remember) the shotmarker are rendered underneath the scanned FCR targets instead of ontop... is this somehow fixable?
ED Team Lord Vader Posted October 11, 2024 ED Team Posted October 11, 2024 Hey @cha5er We would need to see what's going on precisely. Can you give us a screen capture of what you're seeing? We would also require a track file and your log. Thanks for your cooperation. Esquadra 701 - DCS Portugal - Discord
cha5er Posted October 11, 2024 Author Posted October 11, 2024 by screen capture, what you mean precisely? a screenshot?
MAXsenna Posted October 11, 2024 Posted October 11, 2024 Just now, cha5er said: by screen capture, what you mean precisely? a screenshot? Yes
cha5er Posted October 11, 2024 Author Posted October 11, 2024 (edited) not my screenshot, i`m not at home... but instead ive made this as an example i see the x under the target instead ontop as it is without dlss will add more as requested later... Edited October 11, 2024 by cha5er
ED Team Raptor9 Posted October 11, 2024 ED Team Posted October 11, 2024 Keep this in mind, from the DCS AH-64D Early Access Guide. Afterburners are for wussies...hang around the battlefield and dodge tracers like a man. DCS Rotor-Head
cha5er Posted October 11, 2024 Author Posted October 11, 2024 uff thx for the reminder... seems that i need to check this... but somehow strange, that i notice this only since i use dlss
cha5er Posted October 11, 2024 Author Posted October 11, 2024 sooo tested it with and without dlss balanced... and result is, the X`s are always under the target, even at first scan... i could swear this was without dlss not the case... dcs.log track with dlss.trk track without dlss.trk
cha5er Posted October 14, 2024 Author Posted October 14, 2024 is this a thing? or am i wrong on my side?
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