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Posted

i need to use DLSS in VR to get high stable FPS @every map in VR multiplayer enviroments

so now, with DLSS (using performance as i remember) the shotmarker are rendered underneath the scanned FCR targets instead of ontop... 
is this somehow fixable?
 

Posted (edited)

not my screenshot, i`m not at home... but instead ive made this as an example
i see the x under the target instead ontop as it is without dlss

will add more as requested later...
 

shot dlss.png

shot normal.png

Edited by cha5er
  • ED Team
Posted

Keep this in mind, from the DCS AH-64D Early Access Guide.

image.png

Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
DCS Rotor-Head

Posted

uff thx for the reminder... seems that i need to check this... but somehow strange, that i notice this only since i use dlss

 

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