DisplayName Posted October 14, 2024 Posted October 14, 2024 I have recently purchased the Fw-190 Dora during the sales period and I absolutely love it, DCS WWII is amazing (thank you WolfPack server). However, there seems to be some aspects that detract from the experience and I think I have some suggestions that could help enhance the modules interactions. 1. I would like to see a modifier on key bindings that require a button input, but in reality, control an axis. Example: The gyro gunsight target wingspan dial requires a button to be bound to it. As this seems to move a bit fast when pressing the button, I would like a modifier that we can change the value of between 1.0 (full speed) and 0.1 (slowest); which can be adjusted in the binding’s menu in 0.1 increments. Secondary to this, for controls that have labelled increments, such as the aforementioned example, one of the modifier options could be to have the output as increments which will rotate the applicable dial by one of the marked intervals per press of the bound button. This could be named “EZ42 Gunsight Target Wingspan Step (Left)(Right)”. OR, this could simply be the result of setting the increment to 0.1; or perhaps a 0.0 option which removes the rotational speed and sets a step function. 2. Specific to the EZ42 ballistics unit. I would like the ability to bind a button that cycles through the labelled intervals as marked in section “I” of the chart; 100, 93, 85, 76, 68, and 60. Such a button could be named “EZ42 Gunsight Altitude Step (Down)(Up)”; the up and down as referencing the chart. 3. The “landing gears retraction cover”. Although this isn’t a big problem as I have integrated this into my start up work flow, I would still like this following feature to be an option. Perhaps for things such as landing gear covers, or master arm covers (ref F5E) there could be a tune binding or menu option to have these covers open and close based upon the parent button been activated. When I press the key binding for the landing gear, the cover automatically opens to allow that button press instead of inhibiting the function because the cover wasnt first flipped. 4. Master arm switch. I would like to see the option to have a “Master Arm Switch – (Safe)(Arm)”, this way people using something like the VKB Gunfighter that have a flip trigger with a bindable button on both the up and down positions can use it. Currently I have the up position bound which toggles this action, however, because I actually fly with the master arm off until I need it in all other modules that allow it, this has gotten me into some very minimal trouble a couple of times with the Dora. Now I just leave the master arm in the armed position. The above suggestions are not critical and I have more than enough controls, but I do think these would enhance the fidelity and quality of life for the Dora module; and many other modules. 3 Intel Core i5 13600K (not OC'd) (cooled via Noctua NH-U12A) | Asus Strix 4070Ti (not custom OC'd) | Corsiar Vengeance 64GB (4×16GB) 5,600MTs CL36 DDR5 | MSI MAG Z790 Tomahawk Motherboard | Corsair RM850x PSU | Windows 11 <|||> ThrustMaster HOTAS Warthog | VKB T-Rudder MkIV | VKB Gunfighter MkIV Ultimate | OpenTrack NeuralNet <|||> Normandy 2.0 | The Channel | Syria | WWII Assets Pack | Combined Arms | Super Carrier | Mi24P Hind | Ka50 BlackShark3 | AH-64D Apache | FC3 | Fw190-Dora | Spitfire LF MkIX | F5E Tiger II | F-14A/B Tomcat | F/A-18C Hornett
Art-J Posted October 14, 2024 Posted October 14, 2024 Poke @LeCuvier about axis slowing and modifiers. He's a local guru here for similar custom modifications, albeit keep in mind his .lua edits might not always pass IC for multiplayer usage. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
MAXsenna Posted October 14, 2024 Posted October 14, 2024 Poke @LeCuvier about axis slowing and modifiers. He's a local guru here for similar custom modifications, albeit keep in mind his .lua edits might not always pass IC for multiplayer usage.Actually, Quaggles for the time being passes IC. So the keybinds you add you have in Saved Games. Cheers! Sent from my SM-A536B using Tapatalk 1
Art-J Posted October 14, 2024 Posted October 14, 2024 Rgr that. I'm not using Quaggle's tool, but good to know 1 i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
LeCuvier Posted October 15, 2024 Posted October 15, 2024 (edited) I have LUA edits for the file "default.lua" that handle items 1 (first paragraph only), 3 and 4 of the original post. As to item1 (second paragraph) and item 2: we cannot create incremental commands via LUA edits. However it is possible to create distinct commands for desired axis positions. Edited October 15, 2024 by LeCuvier 1 LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5
DisplayName Posted October 16, 2024 Author Posted October 16, 2024 As per the purpose of posting suggestions on any forum of this nature, the suggestions that I have made I would like seen integrated into the game. I am fully aware that lua files can be edited. That is not the solution I am asking for. At this point it seems as if the only thing holding DCS together is the (modding) community, and I would like to see ED take some onus and implement some tangible and meaningful things into the game to improve their product. 1 Intel Core i5 13600K (not OC'd) (cooled via Noctua NH-U12A) | Asus Strix 4070Ti (not custom OC'd) | Corsiar Vengeance 64GB (4×16GB) 5,600MTs CL36 DDR5 | MSI MAG Z790 Tomahawk Motherboard | Corsair RM850x PSU | Windows 11 <|||> ThrustMaster HOTAS Warthog | VKB T-Rudder MkIV | VKB Gunfighter MkIV Ultimate | OpenTrack NeuralNet <|||> Normandy 2.0 | The Channel | Syria | WWII Assets Pack | Combined Arms | Super Carrier | Mi24P Hind | Ka50 BlackShark3 | AH-64D Apache | FC3 | Fw190-Dora | Spitfire LF MkIX | F5E Tiger II | F-14A/B Tomcat | F/A-18C Hornett
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