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Quad-view-foveated Quest Pro foveated region does not "reach" bottom of viewing area. Problem using Link only, works OK with VD.


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Posted

Has anyone else experienced this?  It never used to happen to me before.  What happens is that a small section along the bottom of my view always remains blurry no matter how far down I look with my eyes - as if the foveated region won't go all the way down.  This only happens when using Link, it all works fine if using Virtual Desktop.  I can't say for certain but I think it might be that the config file in %localappdata%\Quad-Views-Foveated is not being read.

Supplemental question: I notice there are quad views foveated rendering options in the settings within DCS itself.  Does anyone know if these have been documented by ED?

System spec: Intel i9 13900KF @ stock,  Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals

Posted

I can‘t help you with the main issue here.

As for the other question: I don‘t know if it‘s documented, but if you want to use QVFR with DCS you now need to tick the respective box. For whatever reason the eye-tracking works without the box ticked.

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Posted
7 hours ago, Hippo said:

Has anyone else experienced this?  It never used to happen to me before.  What happens is that a small section along the bottom of my view always remains blurry no matter how far down I look with my eyes - as if the foveated region won't go all the way down.  This only happens when using Link, it all works fine if using Virtual Desktop.  I can't say for certain but I think it might be that the config file in %localappdata%\Quad-Views-Foveated is not being read.

Supplemental question: I notice there are quad views foveated rendering options in the settings within DCS itself.  Does anyone know if these have been documented by ED?

Is eye tracking enabled in meta developer mode? You might be running in fixed mode. 

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5800x3drtx407064Gb 3200: 1Tb NVME: Pico 4: Rift S: Quest Pro

Posted (edited)
57 minutes ago, Qcumber said:

Is eye tracking enabled in meta developer mode? You might be running in fixed mode. 

That was it!  Thank you so much.  I forgot that there are quite the number of steps necessary to get this working when I replaced my PC and reinstalled everything.

Edited by Hippo
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System spec: Intel i9 13900KF @ stock,  Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals

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