Arecibo 发布于2024年11月24日 发布于2024年11月24日 Hiya HB, I'm just wondering if you'd consider making the hitboxes(?) for the cockpit switches bigger? Sometimes it can get a bit fiddly trying to turn something on when the head tracking keeps moving. At the moment, it seems to be located exactly on the switches, but I feel like the radius could be bigger without affecting the surrounding switches. What do you think? Cheers, Tim In Training: Phantom F-4E / In the Hanger: F-14, F-16, C-130J Maps: Nevada / Kola / Syria / Afghanistan Hardware: Winwing Orion2 HOTAS Metal Warthog / Winwing Orion2 ViperAce EX Throttle / Virpil R1-Falcon Rudders Head Tracking: AI Track + OpenTrack
解答 Zabuzard 发布于2024年11月24日 解答 发布于2024年11月24日 Technically possible. But it would also affect for example where mouse hints would show and could lead to an odd experience with touch controls, since that's all tied to each other.I believe it would also be unusual with respect to other modules, but haven't check.These hitboxes can be displayed if you open the model with DCS/bin/Modelviewer.exe and click on some "show collisions" button.And yes, they are mostly exactly the switch and not surroundings.Thanks for the suggestion though. Ill forward it to the artists for consideration :)By the way, if there is a switch you are having trouble with specifically, plewse mention it and we can improve it for that individually quickly. 1
Volator 发布于2024年11月24日 发布于2024年11月24日 I would be careful with larger hitboxes. I already popped my braking chute on two occasions when I just wanted to switch the right Stab Aug switch. Great fun for everyone around when you are in the EOR as part of a four-ship in multiplayer, ready to launch. 2 1./JG71 "Richthofen" - Seven Eleven
Slippa 发布于2024年11月24日 发布于2024年11月24日 (已编辑) If things get a bit fiddly I pause my trackIR. Give that a go if you’re pheeling phumble-phingered. 本帖最后于2024年11月24日,由Slippa编辑 Spelling 😝
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