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DCS: F-5E Remastered - First impressions


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Posted

I was pleasantly surprised by the update.  Above all, the flight model feels a bit more "immediate" and lively.

Love the updated internal modelling.  For $10, bargaintastic.

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Posted (edited)

I barely used to fly the F5 and updated the module with the thought of getting motivated again. As everyone mentioned cockpit looks great. I cannot say much but the reflections on the glass looks beautiful.

I am not sure if this was the case with the old module: If I press the  Escape button and return the menu while holding the Nose Wheel button, Nose Wheel remains active even though Nose button is released. So after I resume the game I can direct the plane on the ground like the new era jets w/o holding the Nose Wheel button. When I want to disengage,I simply push the button again. Kinda cool bug!

Edited by Sezai
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Posted
17 minutes ago, Sezai said:

I barely used to fly the F5 and updated the module with the thought of getting motivated again. As everyone mentioned cockpit looks great. I cannot say much but the reflections on the glass looks beautiful.

I am not sure if this was the case with the old module: If I press the  Escape button and return the menu while holding the Nose Wheel button, Nose Wheel remains active even though Nose button is released. So after I resume the game I can direct the plane on the ground like the new era jets w/o holding the Nose Wheel button. When I want to disengage,I simply push the button again. Kinda cool bug!

The key getting "stuck" not F-5 related but a general DCS issue.

It used to be a nice chocks/park brake replacements for Warbirds without parking brake for warmup, as an example.

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Posted
1 hour ago, Mr_sukebe said:

I was pleasantly surprised by the update.  Above all, the flight model feels a bit more "immediate" and lively.

Love the updated internal modelling.  For $10, bargaintastic.

NO CHANGES were made to the flight model. Placebo effect?

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Posted
1 hour ago, razo+r said:

The key getting "stuck" not F-5 related but a general DCS issue.

It used to be a nice chocks/park brake replacements for Warbirds without parking brake for warmup, as an example.

I have noticed something similar within the mission editor

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Posted

I’m absolutely loving the remastered edition.  It looks fantastic inside and out.  The cockpit doesn’t seem as expansive as it did before in VR, probably a large part due to a more believable size for the pilot model.   Now the cockpit size feels more like I would expect. 

The aero buffet cues are nicely done.   
 

I don’t spend too much time outside the cockpit, but wow are the details an shapes nice looking!.   For all the complaints I was hearing, I expected this was basically going to be a skins pack.  It’s not.   It feels like another module of the same plane.  
 

I think the pilot viewpoint shifting under G and loads is also new.   It must be, because that must explain why it feels like a different flight model.   
 

While the feeling of a new flight model might be placebo, I’m really thinking something must have changed…i can maintain control at lower speeds  predictably with rudder much easier than before.  It also seems to be happier with a bit of rudder input during turns.

 

I’m just a VFR flyer, so I don’t have much comment on the radar.

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Posted
56 minutes ago, Cgjunk2 said:

The cockpit doesn’t seem as expansive as it did before in VR, probably a large part due to a more believable size for the pilot model.   Now the cockpit size feels more like I would expect. 

Odd, since I didn't notice anything different, while I was indeed expecting to. The proportions of both the cockpit and the pilot model seem quite odd to me. The cockpit is VERY spacious for such a small aircraft and the pilot model is a LOT wider than pilots of non-ED modules 🤔

(and yes I am using my real-life IPD value: I don't notice anything off with cockpits of more recent modules)

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Posted
13 minutes ago, Raven (Elysian Angel) said:

Odd, since I didn't notice anything different, while I was indeed expecting to. The proportions of both the cockpit and the pilot model seem quite odd to me. The cockpit is VERY spacious for such a small aircraft and the pilot model is a LOT wider than pilots of non-ED modules 🤔

(and yes I am using my real-life IPD value: I don't notice anything off with cockpits of more recent modules)

The f16 is way to small unless you change IPD in game which is world scale so nothing odd if you change IPD.

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Posted
1 hour ago, Raven (Elysian Angel) said:

Odd, since I didn't notice anything different, while I was indeed expecting to. The proportions of both the cockpit and the pilot model seem quite odd to me. The cockpit is VERY spacious for such a small aircraft and the pilot model is a LOT wider than pilots of non-ED modules 🤔

(and yes I am using my real-life IPD value: I don't notice anything off with cockpits of more recent modules)

The F5 cockpit looked too big before due to the child-size pilot model it had.   I think something in the front canopy hoop proportions changed.   Subtle, but the overall proportions seem more appropriate to my eye (I only play in VR).  From the external view, the larger pilot immediately seems to communicate the small size of the jet.  However,  I haven’t compare it side to side with another jet.  

 

 

 

 

Posted

Some quick feedback on the F-5 upgrade: overall it looks great, I think it was worth $10.

Some minor criticism:

-the reflection on instrument windows are a bit too much. They look good, but not really realistic. It could be tuned down just a bit.

-the caution lights and radar panel lights were not upgraded. They look quite rough, it was OK in the old cockpit, but stands out in the remastered one. The lights are too low resolution, and the lettering is too thick, adjacent symbols blend together, and texturing is mediocre. Just dated overall. As this is definitely within the scope of the upgrade, I'd like to see it revisited. Then I would basically be 100% happy with the purchase.

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Posted

Is it just me, or are the two air vent ducts to the pilot's left look more chrome than brushed aluminum? This sorta jumps out at me everytime I get in the plane...

Posted

Regarding the impression of F-5E remastered, the overall texture has been improved, and the 3D appearance and pilot visual effects are good. But I do hope that there will be an INS system on the right side of the cockpit, because I am looking forward to the remaster, but it seems that it only improves the visual quality. I hope that more painting files will be added in the future, and the painting tool files will be released. TKS!

 

f5eins.jpg

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Posted
On 12/4/2024 at 1:49 PM, Schmidtfire said:

Let's start with the good stuff. Cockpit looks really nice and the texturing is great. External model looks good and up to modern standards. Pilot body seems fine, I usually don't fly with it on. Now on to the not so good parts...

Radar an clutter representation - Not Remastered. They didn't even try to tweak the textures into something more realistic.
Sounds - Not Remastered. Tbh, they are ok, except the cannon sounds.
Liveries  - Down to 7(!), mostly variants of grey. No Vietnam or Iranian liveries included out of the box.

These are my first impressions. The cockpit looks great and so does the external model. Do I consider it a true Remaster?
Sadly, no. It feels more like a polish.

Any new avionics and weapons not in legacy F-5E?

Posted

All the eye candy in very nice but the wings still snap off with the slightest provocation.  Call me naive but I was really hoping this would be one thing addressed during the "remastering".

I have worked on many real fighter aircraft for nearly 40 years and not one of them ever lost a wing during an excess G manoeuvre.  Bend the structure, pop some rivets, buckle some panels or even crack the spars, yes. 

Snap off completely never!  Come one ED, catch up please!

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Posted
1 hour ago, DmitriKozlowsky said:

Any new avionics and weapons not in legacy F-5E?

As far as I remember what was promissed was "avionics improvements", not "new avionic equipment."

https://forum.dcs.world/topic/341576-dcs-changelog-and-updates-2024/#comment-5562707

Quote

DCS: F-5E  by Eagle Dynamics

  • Added GBU-12 to centerline, GBU-16 to inner and centerline, and GBU-10 to centerline loading options.
  • Fixed. Holding dogfight/resume or ACQ switch does not minimize range gate.
  • Fixed. Sight cage does not align the radar antenna to ARL.
  • Fixed. Mk-82 Snakeye should not have high-drag surfaces when safed.
  • Fixed. Gunsmoke does not follow the airframe/canopy.
  • Fixed. ADI adjustment./corrections.
  • Fixed. Gunsight Depression Axis.
  • Fixed. Mirrors display a distorted picture (fish eye).
  • Fixed. Wingtip launcher rails are fragile when exposed to rapid G-onset.
  • Fixed. F-5E Air-to-Air Missile Employment in MSL mode training mission.
  • Fixed. Rapid aft control input caution.
  • Fixed.  Issues with the FAST ERECT button in the cockpit and the overall performance of artificial horizon.
  • Fixed. Pitch/Roll gyro issues.

 

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Posted
4 minutes ago, Specter said:

All the eye candy in very nice but the wings still snap off with the slightest provocation.  Call me naive but I was really hoping this would be one thing addressed during the "remastering".

I have worked on many real fighter aircraft for nearly 40 years and not one of them ever lost a wing during an excess G manoeuvre.  Bend the structure, pop some rivets, buckle some panels or even crack the spars, yes. 

Snap off completely never!  Come one ED, catch up please!

Why don't you record a modless track with the lowest possible stick jerk that still gives you wing snap and post it in the bugs and problems section? No harm in that. The wing tip fragility was corrected, including the unrealistic excessive twisting of the wing.

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Posted
On 12/4/2024 at 9:25 PM, Schmidtfire said:

I understand. It's just weird when you put 7000+ hrs into a DLC

tbh .. I highly doubt that there were 7000 hours of manpower involved in this DLC

 

btw I can´t get the upgrade although owning the F-5 and being logged in on the website. It shows 59.99$ for me.

Posted

Hello I would like to ask the external model of the plane has been completely redesigned? Are there any images of the first profile model and this redesigned one to make a comparison? Personally I find it much more beautiful

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Posted
23 minutes ago, ivo said:

the external model of the plane has been completely redesigned?

Apparently, yes. I'd like to see a direct comparison as well, but the differences are likely very subtle as I can't tell just by looking at the aircraft in-game.

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Posted

 

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Posted

GBU 10 12 16

Screen_241207_215703.pngScreen_241207_215546.png

Screen_241207_213051ed jpg.jpg

Screen_241207_220250 ed jpg.jpg

1 hour ago, ivo said:

Hello I would like to ask the external model of the plane has been completely redesigned? Are there any images of the first profile model and this redesigned one to make a comparison? Personally I find it much more beautiful

MiG-28 skin in good sunlight

 

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Posted
3 hours ago, Specter said:

All the eye candy in very nice but the wings still snap off with the slightest provocation.  Call me naive but I was really hoping this would be one thing addressed during the "remastering".

I have worked on many real fighter aircraft for nearly 40 years and not one of them ever lost a wing during an excess G manoeuvre.  Bend the structure, pop some rivets, buckle some panels or even crack the spars, yes. 

Snap off completely never!  Come one ED, catch up please!

Don't exceed 6.5G. This is before 4G 9G turn&burn era of F-teens and Mig-29. Even F-18C has 7.5G limit, though thats a FBW restriction.

Posted
3 hours ago, Specter said:

All the eye candy in very nice but the wings still snap off with the slightest provocation.  Call me naive but I was really hoping this would be one thing addressed during the "remastering".

I have worked on many real fighter aircraft for nearly 40 years and not one of them ever lost a wing during an excess G manoeuvre.  Bend the structure, pop some rivets, buckle some panels or even crack the spars, yes. 

Snap off completely never!  Come one ED, catch up please!

I used to have the same impression, but then I simply learned to be gentle on the stick in this jet. You can pull 9G no problem if you don't snap roll. The issue with the F-5 was always that it takes very little stick movement at high speed to generate 12G and snap the wings. Or you could use deeper curves, or saturate pitch.

I used to break my wings, but I learned the quirks of this jet, and never do that anymore.

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