Mr_sukebe Posted December 6, 2024 Posted December 6, 2024 I was pleasantly surprised by the update. Above all, the flight model feels a bit more "immediate" and lively. Love the updated internal modelling. For $10, bargaintastic. 4 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Sezai Posted December 6, 2024 Posted December 6, 2024 (edited) I barely used to fly the F5 and updated the module with the thought of getting motivated again. As everyone mentioned cockpit looks great. I cannot say much but the reflections on the glass looks beautiful. I am not sure if this was the case with the old module: If I press the Escape button and return the menu while holding the Nose Wheel button, Nose Wheel remains active even though Nose button is released. So after I resume the game I can direct the plane on the ground like the new era jets w/o holding the Nose Wheel button. When I want to disengage,I simply push the button again. Kinda cool bug! Edited December 6, 2024 by Sezai 3 1 Corsair 5000D RGB Airflow | Intel i9 13900K | MSI MAG Z790 Tomahawk | Cooler MasterLiquid 360L | GeForce RTX 4080 | Kingston Fury Renegade 64GB DDR5 6000 Mhz | Kingston Fury Renegade 2TB | Be Quiet! Pure Power 12M 1000W Thrustmaster Hotas Warthog | TM T-Flight Rudder Pimax Crystal / Previously owned: HP Reverb G2, Quest 3 CPL: Cessna 172 & 182 & 208 on Floats
razo+r Posted December 6, 2024 Posted December 6, 2024 17 minutes ago, Sezai said: I barely used to fly the F5 and updated the module with the thought of getting motivated again. As everyone mentioned cockpit looks great. I cannot say much but the reflections on the glass looks beautiful. I am not sure if this was the case with the old module: If I press the Escape button and return the menu while holding the Nose Wheel button, Nose Wheel remains active even though Nose button is released. So after I resume the game I can direct the plane on the ground like the new era jets w/o holding the Nose Wheel button. When I want to disengage,I simply push the button again. Kinda cool bug! The key getting "stuck" not F-5 related but a general DCS issue. It used to be a nice chocks/park brake replacements for Warbirds without parking brake for warmup, as an example. 3
skypickle Posted December 6, 2024 Posted December 6, 2024 1 hour ago, Mr_sukebe said: I was pleasantly surprised by the update. Above all, the flight model feels a bit more "immediate" and lively. Love the updated internal modelling. For $10, bargaintastic. NO CHANGES were made to the flight model. Placebo effect? 4 4930K @ 4.5, 32g ram, TitanPascal
Ala12Rv-Tundra Posted December 6, 2024 Posted December 6, 2024 1 hour ago, razo+r said: The key getting "stuck" not F-5 related but a general DCS issue. It used to be a nice chocks/park brake replacements for Warbirds without parking brake for warmup, as an example. I have noticed something similar within the mission editor i5 8400 | 32 Gb RAM | RTX 2080Ti | Virpil Mongoose T-50 base w/ Warthog & Hornet sticks | Warthog throttle | Cougar throttle USB | Orion 2 throttle base w/ Viper & Hornet grips| VKB T-Rudder Mk IV | Oculus Rift S | Buddy-Fox A-10 UFC | 2x TM MFDs & 1x WW DDI | 2x Bass shakers | SIMple SIMpit chair | WW TakeOff panel | Andre JetSeat | WW Hornet UFC | WW Viper ICP FC3 - Warthog - F-5E - Harrier - NTTR - Hornet - Tomcat - Huey - Viper - C-101 - PG - Hip - SuperCarrier - Syria - Warthog II - Hind - South Atlantic - Sinai - Strike Eagle - Phantom - Mirage F1 - Afghanistan - Irak
Cgjunk2 Posted December 6, 2024 Posted December 6, 2024 I’m absolutely loving the remastered edition. It looks fantastic inside and out. The cockpit doesn’t seem as expansive as it did before in VR, probably a large part due to a more believable size for the pilot model. Now the cockpit size feels more like I would expect. The aero buffet cues are nicely done. I don’t spend too much time outside the cockpit, but wow are the details an shapes nice looking!. For all the complaints I was hearing, I expected this was basically going to be a skins pack. It’s not. It feels like another module of the same plane. I think the pilot viewpoint shifting under G and loads is also new. It must be, because that must explain why it feels like a different flight model. While the feeling of a new flight model might be placebo, I’m really thinking something must have changed…i can maintain control at lower speeds predictably with rudder much easier than before. It also seems to be happier with a bit of rudder input during turns. I’m just a VFR flyer, so I don’t have much comment on the radar. 2
Raven (Elysian Angel) Posted December 7, 2024 Posted December 7, 2024 56 minutes ago, Cgjunk2 said: The cockpit doesn’t seem as expansive as it did before in VR, probably a large part due to a more believable size for the pilot model. Now the cockpit size feels more like I would expect. Odd, since I didn't notice anything different, while I was indeed expecting to. The proportions of both the cockpit and the pilot model seem quite odd to me. The cockpit is VERY spacious for such a small aircraft and the pilot model is a LOT wider than pilots of non-ED modules (and yes I am using my real-life IPD value: I don't notice anything off with cockpits of more recent modules) 2 Spoiler Ryzen 7 9800X3D | 96GB G.Skill RipjawsM5 DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
freehand Posted December 7, 2024 Posted December 7, 2024 13 minutes ago, Raven (Elysian Angel) said: Odd, since I didn't notice anything different, while I was indeed expecting to. The proportions of both the cockpit and the pilot model seem quite odd to me. The cockpit is VERY spacious for such a small aircraft and the pilot model is a LOT wider than pilots of non-ED modules (and yes I am using my real-life IPD value: I don't notice anything off with cockpits of more recent modules) The f16 is way to small unless you change IPD in game which is world scale so nothing odd if you change IPD. 1
Cgjunk2 Posted December 7, 2024 Posted December 7, 2024 1 hour ago, Raven (Elysian Angel) said: Odd, since I didn't notice anything different, while I was indeed expecting to. The proportions of both the cockpit and the pilot model seem quite odd to me. The cockpit is VERY spacious for such a small aircraft and the pilot model is a LOT wider than pilots of non-ED modules (and yes I am using my real-life IPD value: I don't notice anything off with cockpits of more recent modules) The F5 cockpit looked too big before due to the child-size pilot model it had. I think something in the front canopy hoop proportions changed. Subtle, but the overall proportions seem more appropriate to my eye (I only play in VR). From the external view, the larger pilot immediately seems to communicate the small size of the jet. However, I haven’t compare it side to side with another jet.
PawlaczGMD Posted December 7, 2024 Posted December 7, 2024 Some quick feedback on the F-5 upgrade: overall it looks great, I think it was worth $10. Some minor criticism: -the reflection on instrument windows are a bit too much. They look good, but not really realistic. It could be tuned down just a bit. -the caution lights and radar panel lights were not upgraded. They look quite rough, it was OK in the old cockpit, but stands out in the remastered one. The lights are too low resolution, and the lettering is too thick, adjacent symbols blend together, and texturing is mediocre. Just dated overall. As this is definitely within the scope of the upgrade, I'd like to see it revisited. Then I would basically be 100% happy with the purchase. 1 1
VZ_342 Posted December 7, 2024 Posted December 7, 2024 Is it just me, or are the two air vent ducts to the pilot's left look more chrome than brushed aluminum? This sorta jumps out at me everytime I get in the plane...
jye0622 Posted December 7, 2024 Posted December 7, 2024 Regarding the impression of F-5E remastered, the overall texture has been improved, and the 3D appearance and pilot visual effects are good. But I do hope that there will be an INS system on the right side of the cockpit, because I am looking forward to the remaster, but it seems that it only improves the visual quality. I hope that more painting files will be added in the future, and the painting tool files will be released. TKS! 1
splash Posted December 7, 2024 Posted December 7, 2024 I miss some Maverick or 4 AIM-9. Graphics update is ok.
DmitriKozlowsky Posted December 7, 2024 Posted December 7, 2024 On 12/4/2024 at 1:49 PM, Schmidtfire said: Let's start with the good stuff. Cockpit looks really nice and the texturing is great. External model looks good and up to modern standards. Pilot body seems fine, I usually don't fly with it on. Now on to the not so good parts... Radar an clutter representation - Not Remastered. They didn't even try to tweak the textures into something more realistic. Sounds - Not Remastered. Tbh, they are ok, except the cannon sounds. Liveries - Down to 7(!), mostly variants of grey. No Vietnam or Iranian liveries included out of the box. These are my first impressions. The cockpit looks great and so does the external model. Do I consider it a true Remaster? Sadly, no. It feels more like a polish. Any new avionics and weapons not in legacy F-5E?
Specter Posted December 7, 2024 Posted December 7, 2024 All the eye candy in very nice but the wings still snap off with the slightest provocation. Call me naive but I was really hoping this would be one thing addressed during the "remastering". I have worked on many real fighter aircraft for nearly 40 years and not one of them ever lost a wing during an excess G manoeuvre. Bend the structure, pop some rivets, buckle some panels or even crack the spars, yes. Snap off completely never! Come one ED, catch up please! 1 1 i7-10700K @ 5Ghz | Asus Z490 Tuf Pro Gaming | RTX 3090 | 64 Gb RAM @3.6Ghz | 1TB Samsung 970 EVO+ SSD | 1TB addlink S70 M.2 SSD | 1TB Samsung 850 EVO | 4TB HDD | Reverb G2 | Thrustmaster Warthog HOTAS | Thrustmaster TPR rudder pedals | Thrustmaster Cougar MFDs
Bucic Posted December 7, 2024 Posted December 7, 2024 1 hour ago, DmitriKozlowsky said: Any new avionics and weapons not in legacy F-5E? As far as I remember what was promissed was "avionics improvements", not "new avionic equipment." https://forum.dcs.world/topic/341576-dcs-changelog-and-updates-2024/#comment-5562707 Quote DCS: F-5E by Eagle Dynamics Added GBU-12 to centerline, GBU-16 to inner and centerline, and GBU-10 to centerline loading options. Fixed. Holding dogfight/resume or ACQ switch does not minimize range gate. Fixed. Sight cage does not align the radar antenna to ARL. Fixed. Mk-82 Snakeye should not have high-drag surfaces when safed. Fixed. Gunsmoke does not follow the airframe/canopy. Fixed. ADI adjustment./corrections. Fixed. Gunsight Depression Axis. Fixed. Mirrors display a distorted picture (fish eye). Fixed. Wingtip launcher rails are fragile when exposed to rapid G-onset. Fixed. F-5E Air-to-Air Missile Employment in MSL mode training mission. Fixed. Rapid aft control input caution. Fixed. Issues with the FAST ERECT button in the cockpit and the overall performance of artificial horizon. Fixed. Pitch/Roll gyro issues. 1 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Bucic Posted December 7, 2024 Posted December 7, 2024 4 minutes ago, Specter said: All the eye candy in very nice but the wings still snap off with the slightest provocation. Call me naive but I was really hoping this would be one thing addressed during the "remastering". I have worked on many real fighter aircraft for nearly 40 years and not one of them ever lost a wing during an excess G manoeuvre. Bend the structure, pop some rivets, buckle some panels or even crack the spars, yes. Snap off completely never! Come one ED, catch up please! Why don't you record a modless track with the lowest possible stick jerk that still gives you wing snap and post it in the bugs and problems section? No harm in that. The wing tip fragility was corrected, including the unrealistic excessive twisting of the wing. 1 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
golani79 Posted December 7, 2024 Posted December 7, 2024 On 12/4/2024 at 9:25 PM, Schmidtfire said: I understand. It's just weird when you put 7000+ hrs into a DLC tbh .. I highly doubt that there were 7000 hours of manpower involved in this DLC btw I can´t get the upgrade although owning the F-5 and being logged in on the website. It shows 59.99$ for me. >> DCS liveries by golani79 <<
ivo Posted December 7, 2024 Posted December 7, 2024 Hello I would like to ask the external model of the plane has been completely redesigned? Are there any images of the first profile model and this redesigned one to make a comparison? Personally I find it much more beautiful cpu:I7-6700k Z170 16GB Ram DDR4 Gtx 1080 8Gb DDR5 11GBs SSD 500 Gb 2 HDD 1Tb Evga supernova G2 850w Case Bequiet series 800 Silent base Win 10 pro 64 bit My wishlist: F-35/B-17G/F4U Corsair/Yak-3/P-40B Tomahawk
Raven (Elysian Angel) Posted December 7, 2024 Posted December 7, 2024 23 minutes ago, ivo said: the external model of the plane has been completely redesigned? Apparently, yes. I'd like to see a direct comparison as well, but the differences are likely very subtle as I can't tell just by looking at the aircraft in-game. 1 1 Spoiler Ryzen 7 9800X3D | 96GB G.Skill RipjawsM5 DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
ivo Posted December 7, 2024 Posted December 7, 2024 1 1 cpu:I7-6700k Z170 16GB Ram DDR4 Gtx 1080 8Gb DDR5 11GBs SSD 500 Gb 2 HDD 1Tb Evga supernova G2 850w Case Bequiet series 800 Silent base Win 10 pro 64 bit My wishlist: F-35/B-17G/F4U Corsair/Yak-3/P-40B Tomahawk
Bucic Posted December 7, 2024 Posted December 7, 2024 GBU 10 12 16 1 hour ago, ivo said: Hello I would like to ask the external model of the plane has been completely redesigned? Are there any images of the first profile model and this redesigned one to make a comparison? Personally I find it much more beautiful MiG-28 skin in good sunlight 1 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Bucic Posted December 7, 2024 Posted December 7, 2024 Perfect sunlight external model showcase @ivo 1 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
DmitriKozlowsky Posted December 7, 2024 Posted December 7, 2024 3 hours ago, Specter said: All the eye candy in very nice but the wings still snap off with the slightest provocation. Call me naive but I was really hoping this would be one thing addressed during the "remastering". I have worked on many real fighter aircraft for nearly 40 years and not one of them ever lost a wing during an excess G manoeuvre. Bend the structure, pop some rivets, buckle some panels or even crack the spars, yes. Snap off completely never! Come one ED, catch up please! Don't exceed 6.5G. This is before 4G 9G turn&burn era of F-teens and Mig-29. Even F-18C has 7.5G limit, though thats a FBW restriction.
PawlaczGMD Posted December 7, 2024 Posted December 7, 2024 3 hours ago, Specter said: All the eye candy in very nice but the wings still snap off with the slightest provocation. Call me naive but I was really hoping this would be one thing addressed during the "remastering". I have worked on many real fighter aircraft for nearly 40 years and not one of them ever lost a wing during an excess G manoeuvre. Bend the structure, pop some rivets, buckle some panels or even crack the spars, yes. Snap off completely never! Come one ED, catch up please! I used to have the same impression, but then I simply learned to be gentle on the stick in this jet. You can pull 9G no problem if you don't snap roll. The issue with the F-5 was always that it takes very little stick movement at high speed to generate 12G and snap the wings. Or you could use deeper curves, or saturate pitch. I used to break my wings, but I learned the quirks of this jet, and never do that anymore. 5
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