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In the attached track, with the aircraft trimmed for horizontal flight at 300kts I perform two fast rolls (@0m53s). The high lift devices were selected off, so that the configuration of the aircraft would remain constant during rolls (anyway with high lift devices set to auto the results are nearly identical ).

To avoid inadvertently applying a small pitch input during rolls, for this test the pitch was disconnected from the stick. Pitch before rolls was controlled with trim. The initial AOA before the rolls was 4.3 deg.

During the first roll, the AOA at first decreased slightly then increased to 11.6 deg at the end of the first roll. During the second roll the AOA continued to increase to 14.2 deg (after about 45 deg roll) then decreased to a minimum of 5.6 deg, then started to increase again with 14.5 deg at the end of the second roll, generating 3.3G .

 

My question to developers: isn’t the increase in AOA during rolls of up to 14 deg too much?

2 fast rolls.trk

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i think the main problem at the moment is the so called roll AOA maneuver lagg, so that all missiles fly by...many games promote this to doge all missiles

 

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