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Posted

jf-17-block-3-with-hud-album-v0-xxbcu6g8pz7c1.jpg

Why not ? I know its a block 3 aircraft but beside that I dont see any reason why this shouldnt be possible. We can already carry dual rack LD-10 and or SD-10 and its a pain in the *** when you are forced to carry LD's on one wing and SD's on the other wing when you do SEAD missions. Once your missiles are gone, you need massive trim to counter the 2 remaining missiles on the other. Probably the reason why they started to mix them in real life as well.

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Posted (edited)

damn, .... 

current DCS loadout doesn't support mixed loadout type

Edited by uboats
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Posted

Mixed loads are possible... "display only" with a mod & launchable with edits to coremod files... that latter is not ideal however as the aircraft will not differentiate between missile types. That is to say, it will view both missiles on the launcher as either LD-10 or SD-10 even though its a mixed load. Once fired, each missile will behave as its intended type, but only in Self-Protect or Mad Dog modes presumably. 

Unfortunately, additional work by Deka/ED will be required to have mixed loads playable for the JF-17. 

Mixed.jpg

Posted
On 2/2/2025 at 5:10 PM, ANDR0ID said:

aircraft will not differentiate between missile types

It can in the loading screen. Set it up for SD-10, fire them and switch the type to LD-10 and then fire those. IDK why it wouldn't work. 

Posted

Maybe... I'm not as familiar with the intricacies of the JF-17 combat system as I would like to be... in my short testing the mixed rails would show as either SD-10 or LD-10 subject to how the launcher was defined in the code changes despite having both missiles. 

Posted
On 1/14/2025 at 6:31 AM, uboats said:

damn, .... 

current DCS loadout doesn't support mixed loadout type

idk anything about how DCS work - but wouldnt it help to define the double rack as 2 separate pylons in the coding behind the scenes?

Posted
9 minutes ago, BigBorner said:

idk anything about how DCS work - but wouldnt it help to define the double rack as 2 separate pylons in the coding behind the scenes?

Doing this would cause the rack to be permanent the way ED set up the re-arm dialog. I am sure you do not wish to have that. 🙂

BTW, the fact that this is Block 3, probably does not matter, since these are the same racks, which means they already have the necessary wiring to separate them.

Posted
5 minutes ago, okopanja said:

Doing this would cause the rack to be permanent the way ED set up the re-arm dialog.

That would mean the rearm dialog would have some direct connection / automatism on how it’s being coded in the background. That might be the case, but also might not. Do you know how it works behind the scenes? 

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