Mike_Romeo Posted January 11 Posted January 11 Why not ? I know its a block 3 aircraft but beside that I dont see any reason why this shouldnt be possible. We can already carry dual rack LD-10 and or SD-10 and its a pain in the *** when you are forced to carry LD's on one wing and SD's on the other wing when you do SEAD missions. Once your missiles are gone, you need massive trim to counter the 2 remaining missiles on the other. Probably the reason why they started to mix them in real life as well. 5 1 My skins
uboats Posted January 14 Posted January 14 (edited) damn, .... current DCS loadout doesn't support mixed loadout type Edited January 14 by uboats 1 1 [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
Mike_Romeo Posted January 18 Author Posted January 18 On 1/14/2025 at 6:31 AM, uboats said: damn, .... current DCS loadout doesn't support mixed loadout type Please make it happen 1 My skins
Dragon1-1 Posted January 27 Posted January 27 Can't something be done with what the AH-64 uses for rocket zones? This is a similar concept, you have a pylon with one of each missile. 1
ANDR0ID Posted February 3 Posted February 3 Mixed loads are possible... "display only" with a mod & launchable with edits to coremod files... that latter is not ideal however as the aircraft will not differentiate between missile types. That is to say, it will view both missiles on the launcher as either LD-10 or SD-10 even though its a mixed load. Once fired, each missile will behave as its intended type, but only in Self-Protect or Mad Dog modes presumably. Unfortunately, additional work by Deka/ED will be required to have mixed loads playable for the JF-17.
Napillo Posted Tuesday at 01:22 AM Posted Tuesday at 01:22 AM On 2/2/2025 at 5:10 PM, ANDR0ID said: aircraft will not differentiate between missile types It can in the loading screen. Set it up for SD-10, fire them and switch the type to LD-10 and then fire those. IDK why it wouldn't work.
ANDR0ID Posted Tuesday at 03:04 AM Posted Tuesday at 03:04 AM Maybe... I'm not as familiar with the intricacies of the JF-17 combat system as I would like to be... in my short testing the mixed rails would show as either SD-10 or LD-10 subject to how the launcher was defined in the code changes despite having both missiles.
BigBorner Posted Tuesday at 08:39 AM Posted Tuesday at 08:39 AM On 1/14/2025 at 6:31 AM, uboats said: damn, .... current DCS loadout doesn't support mixed loadout type idk anything about how DCS work - but wouldnt it help to define the double rack as 2 separate pylons in the coding behind the scenes?
okopanja Posted Tuesday at 08:49 AM Posted Tuesday at 08:49 AM 9 minutes ago, BigBorner said: idk anything about how DCS work - but wouldnt it help to define the double rack as 2 separate pylons in the coding behind the scenes? Doing this would cause the rack to be permanent the way ED set up the re-arm dialog. I am sure you do not wish to have that. BTW, the fact that this is Block 3, probably does not matter, since these are the same racks, which means they already have the necessary wiring to separate them.
BigBorner Posted Tuesday at 08:56 AM Posted Tuesday at 08:56 AM 5 minutes ago, okopanja said: Doing this would cause the rack to be permanent the way ED set up the re-arm dialog. That would mean the rearm dialog would have some direct connection / automatism on how it’s being coded in the background. That might be the case, but also might not. Do you know how it works behind the scenes?
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