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Multi selection tool: what is the anchor (and the move anchor button) for?


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Posted (edited)

I must be missing something but it seems to have no function whatsoever.

 

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Edited by Hippo

System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS

Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock,  Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals

Posted
11 hours ago, Hippo said:

I must be missing something but it seems to have no function whatsoever.

It's abysmally bad interface design that prevents usage rather than enhances it.

Unfortunately, it seems to me that one of the most urgent acquisitions for ED is some UX talent. The 'multiplayer join side' dialog already was really bad (and shows how a team can completely screw up UX with a dialog that has just three buttons and some text); the Hook's cargo dialog(s) are worse. This band selection thing UX looks like someone intentionally violated all UX best practices to see what prank they can get away with. To me, it's a really bad trend, and since an application's UI is also its calling card, it badly tarnishes DCS's look as amateurish. We know that ED can do better, and I'm hoping that they do improve in the the near future.

  • Like 1
Posted (edited)

Thanks for replies.  I watched the video and see that the anchor is for rotations, which don't seem to work for me at all; I'm currently not on the latest version of DCS and believe that rotations now should work.  Hopefully when I'm back on my regular PC tomorrow it'll all work out.

I'm only an irregular dabbler with the ME, but I agree that it has a very poor interface design and I've always given up on it in the past when I've tried to do anything complex with it.  If the likes of Adobe or Microsoft released a product with such a poor design they would be laughed out of existence.  How professional campaign designers manage to keep their sanity while working with this tool is beyond me.

Still, it is what is, and we appear to have little choice but to accept it and hope for improvement, which does happen, sadly at a glacial pace.

 

EDIT:  All appears to work as expected with rotation in latest version of DCS.  Apologies.

Edited by Hippo

System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS

Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock,  Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals

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