Jump to content

Recommended Posts

Posted

Affected aircraft: F-16, A-10 (C & C II), AH-64

Setup: Using radio call menu, all variations of easy comms/assisted comms/regular comms

Multiple bands, multiple radios; all radios tuned correctly, buttons mapped (no conflicts).

I've used the drop down menus and ensured radios in each aircraft is on, up, unsquelched, non-blocked, and in-range.

Behavior:  I'll attempt a check, but pilot doesnt transmit.  I'll attempt same JTAC on different radio/freq, but at most will get static for ~1 sec.

If I start making drops in his AO anyway, He'll finally respond, but will only call an abort.  No other comms are possible.

Anyone else having this issue?

Many thanks in advance... when doing single player, sometimes its the only life on there besides george during mission.

Posted (edited)

test track included for one of the missions included with the A-10CII DLC.  sorry its longer that i want, but i dont know how to trim them.

I also tried to record voice through transmitting but i guess that doesnt work in the track system.

Anyhow, tried ARC-186 for both JTACs multiple times.  I'm in VR and the freqs didnt show on screen but they were there.  Apologize for some of the radio shenanigans in dialing up the ARC-210 which functioned earlier for the wingman formation call.  Bno matter what radio i try, no matter what freq i use or mission or plane i fly, no JTAC.

Edit:  I tried running your track.  I saw you select the JTAC comms menu, but i heard no audio.

I think its worth mentioning that i have done full repairs and clean outs recently as well to try to restore any damaged files, as well as isolate any mods.

thanks for the help!

JTAC inop Track.trk

Edited by irishzoo
Posted

Thank you. Your track works for me: you did call the radio and the JTAC answered. I then take control over the track and resume the conversation and it keeps working. I tried both with and without Easy comms: it worked with both.

We need to find what's wrong with your DCS. Try this:

  1. Browse to "Saved Games".
  2. Rename your "DCS" folder into "DCS.backup" (do NOT delete anything).
  3. Start DCS and enter your credentials.
  4. Replay your track or my track and see if there is any change.

Once the test is over:

  1. Exit DCS.
  2. Rename the new "DCS" folder to "DCS.virgin".
  3. Rename the "DCS.backup" folder to "DCS.

(of course, if your folder is called "DCS.openbeta", rename "DCS.backup" to "DCS.openbeta" once the test is over)

---

Posted

You have a few mods (A-4E, BRONCO, Hercules, UH-60) but I don't think these ever broke JTAC radio dialogs.

I've found these error messages:

2025-02-21 01:48:37.191 ALERT   WRADIO (Main): Error in wMessage::buildSpeech(), event = wMsgLeaderCheckIn:: [string ".\NATO.lua"]:333: attempt to call global 'isHeavyAircraft' (a nil value)
  ...
2025-02-21 02:08:47.717 ERROR   Lua::Config (Main): Call error findGSByLOC:[string "Scripts/World/Radio/BeaconTypes.lua"]:96: assertion failed!

Maybe they have to do with your issue. Try another DCS cleanup and repair just in case.

---

  • 2 weeks later...
Posted (edited)

I'm still pretty sure the cause of your issue is here:

2025-02-21 01:48:37.191 ALERT   WRADIO (Main): Error in wMessage::buildSpeech(), event = wMsgLeaderCheckIn:: [string ".\NATO.lua"]:333: attempt to call global 'isHeavyAircraft' (a nil value)
stack traceback:
	[C]: in function 'isHeavyAircraft'
	[string ".\NATO.lua"]:333: in function 'make'
	[string ".\NATO.lua"]:937: in function 'make'
	[string ".\NATO.lua"]:948: in function 'make'
	[string "./Scripts/Speech/common.lua"]:3223: in function 'make'
	[string "Scripts/Speech/speech.lua"]:150: in function <[string "Scripts/Speech/speech.lua"]:129>

because, as you can see, part of the mentioned Lua files deal with JTAC comms (below an extract from NATO.lua).

--JTAC
local function isHeavyAircraft(pUnit)
	return	pUnit:hasAttribute('AWACS') or
			pUnit:hasAttribute('Tankers') or
			pUnit:hasAttribute('Transports') or
			pUnit:hasAttribute('Strategic bombers') or
			pUnit:hasAttribute('Aux')
end

I thought the repair would fix these Lua files, but maybe they were already OK, which would mean something else is causing the issue, maybe a mod.

But just in case, try this:

  1. Browse to ".\DCS World\Scripts".
  2. Delete the folder called "Speech".
  3. Run a DCS repair (yet another one).
  4. See if you the issue is still present.
Edited by Flappie

---

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...