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Edit skins directly on a 3d model


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Hey all

Is there a way to edit the ka 50 skin directly on a 3d model or at least see it somehow without starting the game?

I try to search the forum …. But I couldn’t find if (and how) it can be done with Adobe Photoshop CS4 or Autodesk 3ds Max 2009

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Thanks evil85 ... But I meant to ask if it’s possible to edit the skin in a 3D environment so I wouldn’t need to edit the skin blindly and then launch the games just to see if I got it right

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yes u can change the skin in 3ds max directly on the 3d model.its possible but imo its easier to change it in photoshop.

 

in 3ds max: you can create UVW clusters and connect them with texture maps.

the fuselage geometry that is planar-mapped with the underlying area of the bitmap texture. (UVW clusters)

 

after u can chanche this with photoshop (colors...) like the other members who create new aircraft skins.

 

sry for my english. in german i could explain it better ;)

 

--> The Unwrap UVW modifier is a powerful tool for applying complex mapping to your objects.

 

so u can see in 3ds max if u changed the skin of your 3d model perfectly without starting the game


Edited by evil85

[sIGPIC][/sIGPIC]

 

http://falcito.proboards.com/

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if it’s possible to edit the skin in a 3D environment so I wouldn’t need to edit the skin blindly and then launch the games just to see if I got it right

 

yes its possible.

 

-> Map parameters rollout -> quick planar map

-> use freeform mode transform tools to change the position of the clusters to get an excact match with the texture -> check your work in the viewport, and render if you like

[sIGPIC][/sIGPIC]

 

http://falcito.proboards.com/

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