Ovenmit Posted July 20, 2009 Share Posted July 20, 2009 Im trying to have a group randomly spawn to give a mission some replay value... so: I set the groups hold time to 23hours Set the random trigger % for the group ...and they appear. EVERY time?!? Even if I set it to 5%, sure enough they'll be there.. Getting groups to spawn when another group is dead or I activate a trigger/flag works fine. Am I missing something?! Win 10pro x64 | i5 2500 | 16GB RAM | GTX1060 6GB | Logitech G940 | Tir5 + TC [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
STP Dragon Posted July 20, 2009 Share Posted July 20, 2009 You have to trigger the group at MISSIONSTART. Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
Ovenmit Posted July 20, 2009 Author Share Posted July 20, 2009 You have to trigger the group at MISSIONSTART. Oh.. so not the once option? Then thats where I stuffed up.... I'll give it a try just now... quite busy at work ;) Win 10pro x64 | i5 2500 | 16GB RAM | GTX1060 6GB | Logitech G940 | Tir5 + TC [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
STP Dragon Posted July 20, 2009 Share Posted July 20, 2009 Yes, the randomrule only works for missionstart-trigger. Tipp: If you don't want to activate the unit at missionstart, set a flag randomly at missionstart. So you can use this flag as "randomtrigger" in an once-trigger. http://forums.eagle.ru/showpost.php?p=719551&postcount=7 Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
Ovenmit Posted July 20, 2009 Author Share Posted July 20, 2009 Thanks...works like a charm as far as I can see. Win 10pro x64 | i5 2500 | 16GB RAM | GTX1060 6GB | Logitech G940 | Tir5 + TC [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Ovenmit Posted July 20, 2009 Author Share Posted July 20, 2009 One quick question... How would I go about having a group wait at a waypoint until I activate a trigger? Win 10pro x64 | i5 2500 | 16GB RAM | GTX1060 6GB | Logitech G940 | Tir5 + TC [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
STP Dragon Posted July 20, 2009 Share Posted July 20, 2009 It is not possible to deactivate units. If a unit is activated it will follow the waypoints to it's end. No stop! (only the bug if the unit avoid and stocks) Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
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