Conuk Posted April 4, 2005 Share Posted April 4, 2005 These models look superb. Id really like to have a go. Where did you guys learn ?! Do you have a tutorial - or a good place to start.... I know theres google - but am interested in how you guys learned the art. Thanks in advance. Link to comment Share on other sites More sharing options...
Allochtoon Posted April 5, 2005 Share Posted April 5, 2005 I started when i was ~13 years old, max 2.5 (now we are at 7), i modelled some crap things, but after a while i got frustrated. A year later i bought a book and got hold of an new version, i started a Dutch 3d online community, and my skills grew. http://www.cgtalk.com/showthread.php?t=21263 Is a big tutorials list. Also, modeling something according to some pictures is the same as drawing a portray of someone, although not entirely the same. The 3d package is just a tool, just like a pencil and a paper sheet. Link to comment Share on other sites More sharing options...
Orao Posted April 5, 2005 Share Posted April 5, 2005 I cant entirely agree with you though. 3DSMAX is a tool, but even for someone with average skills it's a powerfull tool. I can't draw a shit but I can model if I have a drawing first. The best thing to do before you start modeling is to see where do you want to go. Have a general idea what you final result should be. Observe the object you want to model. All objects are jus an assembly of standard "primitives" objects such as cylinder, sphere, cube etc. Observetion an persisting are the key of success in 3D modeling. Be aware though. Your learning curve will fast at the begining then it will slowdown and finaly will go fast. There is multiple solutions to modele one object, somes are more direct others no. Link to comment Share on other sites More sharing options...
Allochtoon Posted April 5, 2005 Share Posted April 5, 2005 True, but the statement of a person saying "i cant draw shit" is nonsense, if you can write, you can draw :) , although drawing takes practice it isnt impossible. Link to comment Share on other sites More sharing options...
Sky Eagle Posted April 5, 2005 Share Posted April 5, 2005 U said dutch ? I speak dutch and i got 3Dmax 7. Do u have any dutch tutorials ? Jaja , ik ben van België en 14 jaar :) En heb je misschien MSN Messenger ? mijn adress is stevoshellemans@hotmail.com het is ook men mail. Link to comment Share on other sites More sharing options...
Allochtoon Posted April 5, 2005 Share Posted April 5, 2005 Dude, look at my nickname. I got an msn but i rarely are online. http://www.3dfreakz.net/forums/ is a good dutch resource, i am sure there are now more dutch 3d communities. Link to comment Share on other sites More sharing options...
Sky Eagle Posted April 5, 2005 Share Posted April 5, 2005 Thanks for the link Are u admin there ? Link to comment Share on other sites More sharing options...
Allochtoon Posted April 6, 2005 Share Posted April 6, 2005 yeah, also carry same nickname. Link to comment Share on other sites More sharing options...
Sky Eagle Posted April 6, 2005 Share Posted April 6, 2005 Cool. But do u know a site with a basic tutorial for beginners about modeling a car. Like a walkthrough of it ? Link to comment Share on other sites More sharing options...
StrikeMax Posted April 6, 2005 Share Posted April 6, 2005 Cool. But do u know a site with a basic tutorial for beginners about modeling a car. Like a walkthrough of it ? Try this, but its not very "basic". you should be familiar with spline modelling and the "surface" modifier. Go through the max tutorial for the above before attempting this. But hey, its worth it. If you master the art of spline networking, you would be able to model almost anything, including complex organics. http://www.visualart.ro/tutorials/masina/car1_eng.htm Good Luck. PS. try google for other methods of modelling inluding "Patch" modelling where you basically start with a small patch touching the surface of a car side, then with a series of edge extrusions you cover the whole body. Also try "Box" modelling. Link to comment Share on other sites More sharing options...
Sky Eagle Posted April 6, 2005 Share Posted April 6, 2005 Thx Strikemax. Do u guys maybe know a good book (dutch if u can) about 3Dmax ? Link to comment Share on other sites More sharing options...
Conuk Posted April 6, 2005 Author Share Posted April 6, 2005 Thanks for the starters guys :) Link to comment Share on other sites More sharing options...
manAtarms Posted April 25, 2005 Share Posted April 25, 2005 does anyone know the reqirements for modelling a cockpit in lock on? format, texturesize, polys etc. i guess if theres a slight chance that ED will release some modding tools after 1.2 someone should start to model some cockpits *g* :) Link to comment Share on other sites More sharing options...
knellknell Posted April 25, 2005 Share Posted April 25, 2005 So first try to find some plans with the exact dimension, then the way to use all equipements inside, with their specifics performances. Having a cockpit wihout this kind of documentation will be a no sense.... [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
manAtarms Posted April 25, 2005 Share Posted April 25, 2005 well that wasn't the plan take the f18 or the tornado (single seat approach) for example: we could use the eos & lltv system from the su25T, the a-a sys from the f 15 & the nav display from the mig29/su27 etc. dimensions don't have to be 100% accurate .. comparing to pictures would be enough for me .. if ED would confirm such a mod-kit for a post 1.2 time one could talk people like aeyes (http://www.cockpits.nl) into sharing their cockpit textures (btw. as for dimensions: aeyes seems to have pretty accurate research material) ;) i don't want to beg ED to let us modify the .exe (like f4 bms etc.) i'm just considering a import export tool Link to comment Share on other sites More sharing options...
knellknell Posted April 25, 2005 Share Posted April 25, 2005 the probleme is the performance of the difference system you will implement... Without a good documentation......And i'm not sure, that the F15 's display or Tornado's display are axactly the same than the other, with the same images and symbols.. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
bug2 Posted April 25, 2005 Share Posted April 25, 2005 These models look superb. Id really like to have a go. Where did you guys learn ?! Do you have a tutorial - or a good place to start.... I know theres google - but am interested in how you guys learned the art. Thanks in advance. A good place to start is to read the f.....g manual!!!!! lololol :D Ok stop joking.... ;) Try to analyse your object: What's a plane???? A fuse and various wings.... What does a fuse look like???? A cylinder(primitive object) maybe!!!! What does a wing(rudder, elevator) look like???? A triangle(basic primitive too!).... Great you just start to build a Mig 21(or a M2000 if you prefer!).... :D As someone stated, start to build (and learn) with basic object first, then how to modify their geometry(refining the mesh, moving the vertex,....).... Patch, nurbs or blob are not necessary, you can learn them latter; we didn't have them when I started 3D modeling with POV loooooonnnnnnnnnnggggggggggggg time ago.... :icon_redf :icon_redf :icon_redf ..... CU Bug2 Link to comment Share on other sites More sharing options...
knellknell Posted April 25, 2005 Share Posted April 25, 2005 heuuuu may i suggest you to star with very simple shape ? ANd buy a book who explain you all differents apspect of the program you choose to work with. Creat a shape is not so difficult, but build a model, an accurate one, with such hudge amount of polygons is not a good way to begin. Definitively. Try to do a simple one, (V1 flying bomb for exemple) , in the most accurate way you can. Then, if you succed, try to do the skin for. There a lot of tutorials on the net, but each one is for a specific model, a specific technique, you may will not understand. Do the tutorial include in the program himself, take youre time, do it and do it again, but be sure of only one thing : the first time, it s alway uggly and never reflect waht's you 're initilay plan to do. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Conuk Posted April 26, 2005 Author Share Posted April 26, 2005 Thanks ;) Link to comment Share on other sites More sharing options...
manAtarms Posted April 26, 2005 Share Posted April 26, 2005 the probleme is the performance of the difference system you will implement... Without a good documentation......And i'm not sure, that the F15 's display or Tornado's display are axactly the same than the other, with the same images and symbols.. they don't have to be the same than the original avionics system ... in falcon 4 u use the f16's systems and displays in every flyable aircraft ... i don't have a problem with that .. i just want a different feel :icon_jook Link to comment Share on other sites More sharing options...
Joao Posted April 26, 2005 Share Posted April 26, 2005 I thaught myself 3dsmax 3 years ago, or so. I begun modelling in discreet gmax, (a freeware 3D tool with less options as 3dsmax but still uses many of the same tools as it`s big brother, 3ds max), it was very tedious and difficult to do at first, so don`t get discouraged if things don`t seem to work, we all happened for the same difficulties... :) Try this basic tutorial for gmax on how to model an A/C: http://www.planesimulation.com/gmax2.htm You can download gmax from here: http://www.discreet.com/products/gmax/ Hope this helps in something. Link to comment Share on other sites More sharing options...
manAtarms Posted April 27, 2005 Share Posted April 27, 2005 http://www.falcon40.co.uk/ imagine the possibilities :p Link to comment Share on other sites More sharing options...
Conuk Posted April 27, 2005 Author Share Posted April 27, 2005 http://www.falcon40.co.uk/ imagine the possibilities :p They look awesome. Thanks for the links Joao That tutorial is really good - makes it look simple lol ;) Link to comment Share on other sites More sharing options...
Recommended Posts