algherghezghez Posted June 17 Author Posted June 17 33 minutes ago, GrayFox23 said: Just finished the campaign and I'm really impressed - the missions feel realistic (of course with the historic scenario and research you put into it), but at the same time entertaining with all the custom voice-overs and triggers. Things I noticed so far: 1) The pre-flight "Mission Planner" gives away trigger zones and general spoilers - I know mission makers often are incoherent with this, but I suggest either adding a note that players are not supposed to look at it, or even better hide all the "non-intel-known" things (there is a boolean setting for hiding elements in the "mission planner" view) 2) In M2, I did manage to land but was wondering about the crazy angle - turns out there were two things coming together (and fully looking into the "why" took me quite some time): * It seems you modified the approach chart delivered with the game which states a final approach course of 270° magnetic - which is correct for 2019 with 3° E MagVar * But the mission is set in 1982, for which DCS models 6° MagVar - already giving a 3° E error * Then this specific approach seems to have a peculiarity where you should always come in at a 4° E angle right until the runway threshold (runway is at 269° true and the DCS 2019 chart has an approach course of 270° magnetic + 3° MagVar = 273° true) * for real life verification check link 2.24-3 at www.falklands.gov.fk, which states 271° for 2025 with 2.2171° MagVar - so again making you come in at 273° true while the runway is at 269° true - this also becomes very apparent when zooming into the approach in navigation tools) * In sum this currently results in a 7° E error even when perfectly flying the charted approach, which at that visibility is extremely challenging. So I suggest reducing the plotted courses by 3° to conform to what a 1982 approach chart would have looked like and maybe even adding a note that the approach by default is planned from a 4° E angle Overall a great campaign - rivaling some paid ones and definitely better than some stock ones . (hope my #2 does not sound too nitpicky, I had fun researching those details and might be wrong - always open for inputs/clarifications) First of all thanks a lot, it’s really rewarding seeing people enjoy the campaign! for the number one I’m ashamed I didn’t think of it! Hopefully you didn’t get to many spoilers! for the numer two, I wasn’t aware that magnetic variation in dcs was correctly modelled with the mission’s date. I honestly didn’t think much of the approach angle because most VOR approaches come with an angle: the VOR station sits next to the runway, so flying the radial parallel to the runway would align you with the grass. Usually the approach radial intersects the runway threshold or is calculated in a way that would put the plane in a position where you can easily manoeuvre to align to the runway at minima. I will correct both mistakes as soon as possible. and no, definitely not too nitpicky! All criticism is more than welcomed! thanks again for the time you spent on it. 5 1
GrayFox23 Posted June 18 Posted June 18 (edited) Guess pictures tell more than a thousand words, here is how a kneeboard hint could look like: null For verification, this is how the real world approach still looks like today (mag numbers changed over years, but the absolute shape of the approach is the same): Also makes it quite clear why the approach is like that - when your nav aid is offset, you always need to come up with a compromise: either end up with the correct heading, but parallel to the RW, or with an angled heading like at SFAL. Edited June 18 by GrayFox23 2
JonathanRL Posted November 1 Posted November 1 (edited) So, I decided to try somebody else's work for a change and I enjoyed the hell out of the first mission - despite the fact that long ferry flights and formation flying is probably at the bottom of the list regarding things I like to do. The dialogue is good, its easy to understand what you want the player to do, I have my highly personal reservations about your aircraft not being visible on the map but that's just me and while I have this bad habit of not finishing Campaigns I started, I just wanted to say its a great first impression, turning what could be a fairly dull mission into something both immersive and interesting; especially as you have to do it all from the back seat. Looking forward to getting back from my errands today and try out Mission 2. EDIT: Mission 2 is giving me grey hairs and also forced me to take a step back and realize I had done navigation all wrong up until this point. I will also admit that I never saw the end scripting; I must have done something wrong because it never appeared for me. EDIT 2: Campaign Complete. I loved it and have stated as much on the User Files Page where I posted a review. Since I always tend to assume people are like me - and I like to see other players attempt my Campaigns - I started a play through on my Youtube Channel. You can find it here: Edited November 5 by JonathanRL 2 1
algherghezghez Posted Wednesday at 02:58 PM Author Posted Wednesday at 02:58 PM On 11/1/2025 at 10:33 AM, JonathanRL said: So, I decided to try somebody else's work for a change and I enjoyed the hell out of the first mission - despite the fact that long ferry flights and formation flying is probably at the bottom of the list regarding things I like to do. The dialogue is good, its easy to understand what you want the player to do, I have my highly personal reservations about your aircraft not being visible on the map but that's just me and while I have this bad habit of not finishing Campaigns I started, I just wanted to say its a great first impression, turning what could be a fairly dull mission into something both immersive and interesting; especially as you have to do it all from the back seat. Looking forward to getting back from my errands today and try out Mission 2. EDIT: Mission 2 is giving me grey hairs and also forced me to take a step back and realize I had done navigation all wrong up until this point. I will also admit that I never saw the end scripting; I must have done something wrong because it never appeared for me. EDIT 2: Campaign Complete. I loved it and have stated as much on the User Files Page where I posted a review. Since I always tend to assume people are like me - and I like to see other players attempt my Campaigns - I started a play through on my Youtube Channel. You can find it here: First of all thank you very much for the kind words! I watched the first episode and I'll keep watching the others! I can't express how rewarding it is to see people enjoy the hard work that's behing the campaign. I'm planning to update the campaign to incorporate many of the suggestions that I received here and include a new ww2 asset's pack version to have closer units to what was used in RL. After this I'll hopefully start working on a new project. 1
baco30 Posted Thursday at 07:02 PM Posted Thursday at 07:02 PM Thank you very much for this campaign! I enjoyed it a lot. It's so immersive and realistic. I liked also the voiceovers with the accent... the historical debrifings... everything. I'd pay for campaigns like this. Now I look forward for your next work .... maybe something similar for the A-4 ?? Grazie mille
algherghezghez Posted Thursday at 07:53 PM Author Posted Thursday at 07:53 PM 47 minutes ago, baco30 said: Thank you very much for this campaign! I enjoyed it a lot. It's so immersive and realistic. I liked also the voiceovers with the accent... the historical debrifings... everything. I'd pay for campaigns like this. Now I look forward for your next work .... maybe something similar for the A-4 ?? Grazie mille As soon as I'll finish the update on this one I'll start on the new project. I've looked into an A-4 one (done all the research, prepared more skins and prepared a structure for a longer campaign, like 12 missions), and with the announcement that we'll get an update on the skyhawk it's surely a good option. I've also looked in to making a JF-17 campaign in afghanistan, and now something italian in the new balkan map. 1
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