跳转到帖子

已推荐帖子

发布于 (已编辑)

Improved Warehouse API - Two small Suggestions

With the (hopefully soon) coming dynamic campaign and growing importance of logistics (Hook, C-130, ...), I have found myself trying to create missions that integrate these aspects, and have run up against a couple of issues that I recommend that the kind people at ED look at and perhaps provide some remedy.

Namely, attributes "Dynamic Spawn" and "Allow Hot Start": These attributes attach to warehouses (and are really attributes of the airfield that the warehouse attaches to. From ME's UX they appear to be Warehouse attributes but logically I believe that they should be airfield attributes). Unfortunately, these two attributes cannot be set in a script. I recommend amending the airfield API with tho setters:

nothing Airbase.setDynamicSpawn(Class Self , boolean canSpawn) -- allow / disallow dynamic spawns from this airbase (in multiplayer, and it would be so much better if it was also possible in single player)

and

nothing Airbase.setHotStart(Class Self , boolean hotStart) -- allow / disallow hot starts for dynamic aircraft from this airfield

Above could allow mission designers to control dynamic spawn ability from script.


I'm submitting this here in the hopes that perhaps @BIGNEWY or @NineLine notice and, if they believe it worthwhile, to show this suggestion to the team.

Thank you,

-ch 

本帖最后于,由cfrag编辑
  • Like 4
  • 2周后...
  • 最近浏览   0位会员

    • 没有会员查看此页面。
×
×
  • 创建新的...