Buta Posted Friday at 10:44 AM Posted Friday at 10:44 AM Title may explain everything. FARPs cannot be destroyed, even by using coalition.addStaticObject() with the same "name" to replace it. Currently tried: 1) Attack it B-52 with AGM-86D*20 strike one point on a FARP -- No destroy. B-1b with GBU-31 Penetrator*24 strike one point on a FARP -- No destroy. *Seems attacking FARPs won't trigger any "hit" event. 2) Mission scripting Use StaticObject:destroy() -- No destroy. Use coalition.addStaticObject() with the same "staticObject name" -- No destroy. But by scripting, it removed FARP's warehouse and dynamic spawn options, new FARP did not inherit old FARP's warehouse or dynamic spawn options. StaticObject:isExist() returns "true", from both old and new FARP.
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