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Using MSFFB2? Do you use Saturation?


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Hiyo.

 

As far as I'm aware, there is no way to put deadzone or sensitivity curve with FFB stick- because curve doesn't move when you trim the stick.

So I've been getting resigned to fact that aiming point is always going to bob up and down a little when using guns and rockets.

However, I've found that if the relevant saturation axis is adjusted to 85-90% or so, it makes for a much smoother movement. Ie, pitch or y axis, I moved the y saturation to 85% but left x saturation at 100%. Now I've got a much smoother ride, can now actually hit targets with rocket.

Anyone else confirm that this works, or have I lost it?

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