J-1775 Posted 14 hours ago Posted 14 hours ago (edited) I have custom static scenery objects (wrecks, currently declared as fortifications) that I would like to place in different angles of TILT. In contrast to the MSFS scenery editor the DCS ME allows only cardinal orientation, but not tilting. Is there any workaround for this? I mean apart from the obvious 'tilting the object in Blender and exporting each position as separate object'... Edited 14 hours ago by J-1775
razo+r Posted 13 hours ago Posted 13 hours ago I only know of a method of how to align the object with the ground or make it stand upright. I don't know of another method to tilt/rotate an object.
Fisherman82 Posted 5 hours ago Posted 5 hours ago 8 hours ago, razo+r said: I only know of a method of how to align the object with the ground or make it stand upright. I don't know of another method to tilt/rotate an object. How do you make it stand upright regardless of the ground slope? I have been trying to find the answer on that before but no luck.
razo+r Posted 3 hours ago Posted 3 hours ago 1 hour ago, Fisherman82 said: How do you make it stand upright regardless of the ground slope? I have been trying to find the answer on that before but no luck. You got 4 options that you can choose from and put in your .lua.
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