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Posted (edited)

In the new patch, music playback RANDOMISATION seems to be broke.

 

First off, maybe its just my pc that is having this problem but with the patch their is no more SampleDurationTable.lua file, so adding music files doesnt require you to delete the duration table file once the new music is added, well thats how it is on my rig after adding the patch.

 

Secondly and most importantly, the music does not randomise aka shuffle anymore, the music tracks are played in order every single time.

 

I did look at the readme and this is what I have in my beacons.lue file

 

 

["Mayak"] = {

name="Mayak",

type = BEACON_BROADCAST_STATION,

position = {

latitude = 44.744348,

longitude = 40.093099,

height = 220.0,

course = 0

},

frequency = 125675000.0,

power = 1500.0,

modulation = "AM",

content = {

[1] = {

startTime = 0 * 3600 + 0 * 60 + 0,

period = 30.0 * 60.0,

priority = 1,

sources = {"RadioMayak\\!RadioMayak.wav"}

},

[2] = {

rand = true,

cycled = true,

interruptable = true,

priority = 0,

sources = { "RadioMayak\\Music/" }

 

 

Now, according to the readme file from the patch, rand = true should randomise whatever the sources are, the sources being the wav music files contained in the \\music/ folder, but it isnt doing it, its playing them no problem but just not randomising them.

 

I have tried multiple different ways to get the music to randomise but it isnt happening and listening to the same songs in the same order is getting annoying, especially as it worked perfect before the patch was installed, albeit you had to delete the sampledurationtable.lua file everytime you added new music files, but that re-generated upon starting a new game so it wasnt exactly a problem, but now I have no SampleDurationTable.lua file ( not sure if I should have one after the patch or not, their is nothing in the read me file about it ) and I dont have working randomisation :(

 

I think the new patch does away with the sampledurationtable.lua file ?, if it didnt do away with it and since I dont have that file anymore would that have anything to do with the music not randomising ?

 

The music plays fine, it just wont shuffle/randomise like it used to.

 

 

Anyone got any ideas ? does the music randomise aka shuffle for you ? and more importantly, do you have a SampleDurationTable.lua file in your KA50/Sounds/ folder ? I ask that because the new patch deleted my copy for whatever reason and I would like to know if people who have installed the patch and started the game ATLEAST once also dont have the sampledurationtable.lua file..

 

cheers in advance.

Edited by bumfire
Posted

bumpity bumpity BUMP...

 

nobody got any ideas why the music wont randomise/shuffle playback anymore even though the readme says that with the script setup as above it should ?

  • 3 months later...
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