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Spitfire bombs do not explode if tail fuse has a long delay regardless of nose fuse


Go to solution Solved by Flappie,

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Posted

Reference this thread. 

@Flappie appears to think this issue is resolved but it is a bug that persists. Spitfire 250lbs bombs do not explode on contact with the nose fuse set to contact and the tail fuse set to the default 30 minute delay. These fuses operate independently and both are armed when the plane takes off, therefore the nose fuse will cause the bomb to detonate immediately, however it does not. Spitfire Bomb Fuses Not Working.trkSee the attached track. The bombs have the default instantaneous fuse in the nose and 30 minute fuse in the tail. The bombs hit the ground just after 5:25 in mission time and explode 30 minutes later.

Posted

I really think someone should look into this, for one thing I am pretty sure the fuses are independent of one another, therefore the implementation is wrong. And for another, someone who just buys the spitfire and tries it out is immediately going to wonder why the bombs don't work. 

  • Solution
Posted (edited)

I'm seeing different results with different builds. I'll report to devs and I'll see what they answer.

EDIT: Devs answered swiftly. A fix is in the making.

Edited by Flappie
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On holiday 🍹

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