hannibal Posted Saturday at 02:02 PM Posted Saturday at 02:02 PM (edited) Last night played a convoy mission to protect convoy from ambush Laid down tons of rounds with minigun and m60, expending so many rounds just to eliminate troops. A few troops still firing rockets at convoy after taking barage of fire Just like Ai helicopters taking a bunch of AIM9s in the face..I hope there is some tweaking to how Ai infantry and other Ai targets takes damage Edited Saturday at 02:03 PM by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Gunfreak Posted Saturday at 06:21 PM Posted Saturday at 06:21 PM 4 hours ago, hannibal said: Last night played a convoy mission to protect convoy from ambush Laid down tons of rounds with minigun and m60, expending so many rounds just to eliminate troops. A few troops still firing rockets at convoy after taking barage of fire Just like Ai helicopters taking a bunch of AIM9s in the face..I hope there is some tweaking to how Ai infantry and other Ai targets takes damage Realistically speaking, a single hit from 7.62 would most likely make the enemy stop doing much. Unless you want ground combat simulator level of simulation. It's a bit tiresome to manually use triggers to out infantry life at 40% hundreds of infantry. Rockets and large caliber rounds 12.7mm and up are not very effective against infantry. 1 i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
upyr1 Posted yesterday at 01:29 PM Posted yesterday at 01:29 PM I can see two possible answers. option 1- crank down infantry hit points so that all if not most, hits are insta-kills. Option 2- toss in a damage model and medivac. The ideal human damage model might be the following. First is a floating-point to calculate HP. Next have a variable called wound-size. - Wound size would calculate how many hit points a solider loses every second. A healthy solider will have a wound size of 0 then when ever a solider gets hit wound size would grow based on the severity of the hit. Lastly, and an incapacitation check- This check a randomly generated floating point to see if you get 1 which triggers incapacitation the system might do a role every mili-second, starting at 20% HP loss and increasing until you hit 40% damage, where the role is always 1. The unit would continue to bleed based on the wound size. Lastly especially good for helicopter pilots wounded ground troops will hit trigger a dust-off or some sort of medivac. The compromise would be to incapacitate a unit once it hits X amount of damage and don't mess about with the bleeding. Still give us the medivac mission 1 1
hannibal Posted yesterday at 06:14 PM Author Posted yesterday at 06:14 PM yea, i play contractors VR exfil zone. when i get shot in certain areas, i will bleed out and become incapacitated. all ideas great! better than current state of DCS infantry! other note.. i made mission where i placed infantry units on top of tall buildings.. at the slightest alert, like near by explosions, the Ai infantry would run off the building and sometimes scurry like roaches lol.. but they are still alive after falling 10 stories! lol find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
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