AlpineGTA Posted November 22 Posted November 22 So I decided to buy another PSVR2 to try it again with DFR, but how do I know if it's working, because I don't think it is. I've installed the PSVR2 toolkit and Quad-Views-Foveated but I'm not seeing any performance improvement. How do you check if it's working? Also, a separate issue, the images looks very blurry and less sharp compared to my G2. What resolution should I have it set to in Steam to have it on par with the G2? Thanks. i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2
sleighzy Posted November 22 Posted November 22 17 minutes ago, AlpineGTA said: So I decided to buy another PSVR2 to try it again with DFR, but how do I know if it's working, because I don't think it is. I've installed the PSVR2 toolkit and Quad-Views-Foveated but I'm not seeing any performance improvement. How do you check if it's working? Also, a separate issue, the images looks very blurry and less sharp compared to my G2. What resolution should I have it set to in Steam to have it on par with the G2? Thanks. Turned on Quad Views in DCS as well presumably? Install this tool to configure it https://github.com/TallyMouse/QuadViewsCompanion. You can drop the focus multiplier and focal area right down and you should notice the difference if it's working (increase afterwards). Remember to restart DCS after making and saving any changes in the tool. AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2
AlpineGTA Posted November 23 Posted November 23 I installed the Quad Views Companion tool but now DCS won't start, it just hangs on the loading screen. i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2
ChariotOfFLAME Posted November 23 Posted November 23 Check your XR layer Order. https://github.com/fredemmott/OpenXR-API-Layers-GUI
AlpineGTA Posted Sunday at 03:05 AM Posted Sunday at 03:05 AM Thanks. I have it working now. It's ok if I launch it from the Steam library, but it hangs if I launch it from the DCS standalone desktop icon, although yesterday it was launching ok from the desktop, so I don't know what happened there. I installed the Quad Views Companion and tried various settings, so I can see that foveated rendering is working, but eye tracking isn't. The foveated area is definitely moving wherever I look with the my head and not with my eyes. Have I missed a step or a piece of software? i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2
RealDCSpilot Posted Sunday at 07:37 AM Posted Sunday at 07:37 AM (edited) @AlpineGTA Quad Views creates log files, what do they say? Did you try to switch to SteamVR beta? (There was an issue in the public branch, can't tell if it's solved now) Edited Sunday at 07:40 AM by RealDCSpilot i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
mbucchia Posted Sunday at 06:01 PM Posted Sunday at 06:01 PM 10 hours ago, RealDCSpilot said: @AlpineGTA Quad Views creates log files, what do they say? Did you try to switch to SteamVR beta? (There was an issue in the public branch, can't tell if it's solved now) The fix that was in SteamVR Beta is now in the mainstream SteamVR. I wasn't banned, but this account is mostly inactive and not monitored.
JLZ Posted Sunday at 10:59 PM Posted Sunday at 10:59 PM Hi all, How does it compare to Pico 4 (I already have it)? Worth upgrading? I have 5080, i12700k, 64GB RAM if it matters... PS If there is some Pico 4 topic with settings, I would appreciate if you point me there. I have 70fps and suddenly serious stuttering from nowhere (7-15fps) so I would like to read more to figure out how to deal with it. Thanks! [sIGPIC][/sIGPIC]
AlpineGTA Posted Sunday at 11:30 PM Posted Sunday at 11:30 PM 21 hours ago, ChariotOfFLAME said: Check your XR layer Order. https://github.com/fredemmott/OpenXR-API-Layers-GUI I used this and the only thing it mentions is an expired certificate for quad_views_foveated OpenXR - Toolkit is listed but that's disabled. I'm also using Steam Beta, but mbucchia says that's in the mainstream SteamVR now anyway. Any other things/suggestions that I could check to get eye tracking working? Thanks for the help. i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2
mbucchia Posted Monday at 08:20 AM Posted Monday at 08:20 AM Best guess is your PSVR2 Toolkit isn't properly installed. Sadly I find that the author hasn't made it quite easy to install and test. I wasn't banned, but this account is mostly inactive and not monitored.
RealDCSpilot Posted Monday at 08:26 AM Posted Monday at 08:26 AM (edited) 8 hours ago, AlpineGTA said: Any other things/suggestions that I could check to get eye tracking working? I would uninstall everything unnecessary first. (OpenXR toolkit for instance) @proxlamus Can you please remove the step with installing "OpenXR Eye Trackers 1.2.2" from your first post? It's not needed anymore and might be the cause for some problems. Right now you only need PSVR2toolkit and Quad Views Foveated, the rest comes already with SteamVR. In DCS tick the options for eye tracking and Quad Views. In SteamVR's OpenXR settings check the following: Edited Monday at 08:29 AM by RealDCSpilot i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
AlpineGTA Posted Monday at 03:08 PM Posted Monday at 03:08 PM Thanks, I'll try your suggestions. I've already uninstalled OpenXR Toolkit; I didn't install OpenXR Eye Trackers. The only two settings I have that are different to your screenshots are: Meta Plugin Compatibility - On and Ultraleap OpenXR Hand Tracking - On. I'll turn those to Off, in case they are interfering in some way. As an aside, whilst I was struggling with this, I thought I'd try the Oasis driver and go back to my G2 and it works amazingly well, it was so smooth and clear compared to the PSVR. However, I do love the colours and night flying in the PSVR2, so after using the G2 again, it gave me the idea to go back and try the PSVR2 without any foveated rendering and it's actually great! I was really surprised. I have the headset set to 120Hz and in DCS my fps defaults to 60fps. Things can look blurry as you fly past at low altitude, but it never stutters and at higher altitudes it runs at looks great. I might just stick to running it like this if I can't get the DFR to work. i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2
RealDCSpilot Posted Tuesday at 08:03 AM Posted Tuesday at 08:03 AM (edited) 16 hours ago, AlpineGTA said: it gave me the idea to go back and try the PSVR2 without any foveated rendering and it's actually great! I was really surprised. Yeah, same here. Without DFR it was already great but much lower fps. But with DFR kicking in it get's even greater. I never thought i could reach 120 fps in DCS with high quality settings without a crazy expensive hardware update. Now some very smart software solution combined with the also very smart DLSS4 simply delivers it. Great times. Edited Tuesday at 08:05 AM by RealDCSpilot i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
AlpineGTA Posted Tuesday at 04:44 PM Posted Tuesday at 04:44 PM (edited) I've tried reinstalling the PSVR2 Toolkit and been through the setup process twice but I still can't get the eye tracking working. Weirdly, after I've been through the PSVR2 setup, the headset and controllers are shown as connected and working, and it is, because I can load up and fly in DCS (albeit without the eye tracking working), if I look at my desktop, I see that there's another PSVR2 Toolkit window open, asking me to go through the setup again and there's a window on top of that claiming that my GPU it not powerful enough and that my display port doesn't meet the requirements. But the headset and VR are working! Edited Tuesday at 04:44 PM by AlpineGTA i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2
RealDCSpilot Posted Tuesday at 04:51 PM Posted Tuesday at 04:51 PM (edited) @AlpineGTA I don't understand, there is no PSVR2 toolkit setup process or window. It's just a mod of the original Sony driver, it's installed via copying a file and renaming the old one to a specific filename. I guess you mean the PSVR2 app on Steam to change some settings of the PSVR2 and do room setup? This doesn't have to do anything with eye tracking. Edited Tuesday at 04:52 PM by RealDCSpilot i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
AlpineGTA Posted Tuesday at 05:27 PM Posted Tuesday at 05:27 PM 34 minutes ago, RealDCSpilot said: @AlpineGTA I don't understand, there is no PSVR2 toolkit setup process or window. It's just a mod of the original Sony driver, it's installed via copying a file and renaming the old one to a specific filename. I guess you mean the PSVR2 app on Steam to change some settings of the PSVR2 and do room setup? This doesn't have to do anything with eye tracking. Yes, I'm getting the two mixed up! Thanks for clarifying. I did the file copying and renaming, so I definitely have that. i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2
AlpineGTA Posted Wednesday at 03:32 AM Posted Wednesday at 03:32 AM Well, I'm happy to say I finally got it working. The fix was simply to delete the driver_playstation_vr2.dll file and download it again. And now it works! The only problem now is that most of the time I'm CPU limited and I'm not sure if there's much of a CPU upgrade to be had on my current motherboard. I really don't want to upgrade to a DDR5 board at the moment because new RAM prices are crazy. But that's another story, for now I'm happy that it works. Thanks for everyone's help. i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2
RealDCSpilot Posted Wednesday at 07:50 AM Posted Wednesday at 07:50 AM Yeah, you are a bit limited with cores, clockspeed and memory speed and bandwidth. You also can't use DLSS4. Maybe try this custom Quad Views profile: i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
proxlamus Posted Wednesday at 09:18 PM Author Posted Wednesday at 09:18 PM On 11/24/2025 at 1:26 AM, RealDCSpilot said: I would uninstall everything unnecessary first. (OpenXR toolkit for instance) @proxlamus Can you please remove the step with installing "OpenXR Eye Trackers 1.2.2" from your first post? It's not needed anymore and might be the cause for some problems. Right now you only need PSVR2toolkit and Quad Views Foveated, the rest comes already with SteamVR. In DCS tick the options for eye tracking and Quad Views. In SteamVR's OpenXR settings check the following: I went ahead and removed it from my original post. Thanks for mentioning it
AlpineGTA Posted 4 hours ago Posted 4 hours ago I've been tweaking and using my PSVR2 for the past few days now and the more I use it, the more I'm liking it. After initially buying one last year and then sending it back, now that it has eye tracking working and I understand the settings more, this time I'm really enjoying it. I picked mine up for $299 (plus taxes) in the Black Friday sales, which for a headset with OLED panels, eye tracking, wider field of view than the G2, good binocular overlap, vibrant colours and real black levels, it seems like a bit of a bargain to me! And with super sampling I can have it looking as sharp as my G2. I don't know if it's placebo, but I think the wider field of view gives a greater impression of speed when flying low. My system really needs an upgrade to get the best out of it, it does require more horsepower to run, something to consider if you're switching from a G2. Even so, I'm still enjoying it with my current setup. I still don't find it as comfortable as my G2 either, even with the Globular Cluster mod. I'm not a fan of the halo forehead band type setup, but that's a personal preference. One other thing to consider, for anyone currently still using the G2 on Windows 10 and contemplating the switch, if you also like using it for MSFS 2020 or 2024 (if I'm allowed to briefly mention those other sims), I'm currently having issues getting it to work in VR with those. That could just be a problem specific to my system but it's maybe something to consider. It works fine in DCS though. i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2
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