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DCS Hotfix | C-130J Development Progress | Pimax Exclusive Deals


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  • ED Team
Posted

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31 October 2025

Dear Fighter Pilots, Partners and Friends, 

Following the last update, we’ve addressed several crash scenarios and other important items affecting modules such as the DCS: Mi-24P Hind and DCS: F-14 Tomcat. This week’s hotfix focused mainly on improving multiplayer stability alongside fixes to ensure smoother online sessions. 

We are preparing the new DCS: C-130J for its first testing phase. Once the integration proceeds without issues, the module will be delivered to our closed beta testers. Please stay tuned for more news soon.

We’re thrilled to announce an exclusive Pimax Deal. For one week only, you can enjoy a special discount on the Crystal Light headset, and receive a free DMAS audio system with any Crystal Super purchase. This offer celebrates our passion for immersion that only VR delivers. 

Thank you for your passion and support.

Yours sincerely, 

Eagle Dynamics

 

DCS Update

2.9.21.16552

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This week saw a follow-up hotfix to our major update from last week. This hotfix corrected several specific case crashes with the Mi-24P and F-14. This included an issue with the F-14 using AN/ALQ-100/126 and ALR-45/50 after carrier spawn in certain situations. Additionally, we were able to resolve an issue with password-protected slots that prevented players from occupying them during a Multiplayer Session. 

DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations had all missions updated to improve CAP and escort functions of the AI, as well as corrected wind direction to ensure proper runway usage at Ramat David. 

Thank you to all of you for helping to identify these issues quickly. Read the complete hotfix list

 

C-130J

Development Progress

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Testing Phase 
Airplane Simulation Company, the developers of the DCS: C-130J are making excellent progress. The module has been added to our internal version, and integration testing is underway to ensure compatibility with current DCS systems. 

FARP System Development 
We are currently developing a new system that will allow for cargo aircraft to operate as a mobile FARP. This means that in multiplayer environments you will be able to resupply friendly aircraft at any location on the map, using resources carried inside of your aircraft. The cargo and FARP deployment systems represent new gameplay mechanics that will enhance the logistics, support aspects of DCS missions.

GBU-43/B Massive Ordnance Air Blast 
The MOAB implementation is particularly important as it's the signature weapon deployed from the C-130. At 9 tons, it's one of the largest conventional bombs in the US arsenal. We are working on its drop animations whilst tuning its explosive yield and explosion effect size. 

Release Timeline 
The C-130 launch will be based on testing results given the complexity of the module. We look forward to sharing more details.

 

Pimax

Early Friday Deals

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This is a promotional message from Pimax: Ending on the 7th of November you can use the codes below to unlock exclusive deals:

Use “DCS15” and get 15% off the Pimax Crystal Light headset. Applies to the standard headset only, not bundles. Crystal Light

Redeem “DCSDMAS” to receive a 3% discount and a DMAS high-fidelity audio system totalling $120 with the purchase of any Pimax Crystal Super headset. No need to add DMAS to your cart, it will be automatically included during order processing. Crystal Super

Your next flight deserves the best view. – Pimax.

Thank you again for your passion and support,

Yours sincerely,

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  • Like 6
Posted (edited)

Will the FARP System Development include the ability for dynamic spawns, etc? For example, once implemented could a C-130 land at location on the map/terrain and "deploy" OH-58s, etc. from the forward location? If so, this would seem to provide a great deal of options/flexibility for mission makers and add opportunity for depth and integration between modules.

Edited by ANDR0ID
  • Like 1
Posted

Good to hear about the new explosion effect :thumbup:

  • Like 4

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Posted
16 hours ago, Guille H. Mono said:

We need AI to be able to perform TO/L in any reasonable lenght of flat and unobstructed terrain. 

AI and human!

  • Like 1

I don't understand anything in russian except Davai Davai!

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