Actium Posted Friday at 11:01 PM Posted Friday at 11:01 PM I recently ran my DCS server benchmark with the Benchmark_200_v2024.11.23.miz, which includes a bunch of TU-22M Backfires being shot out of the sky. The resulting log file contains repeated error messages about the GRAPHICSVISTA module being unable to load a Backfire wing model. However, the dedicated server has no renderer and thus should not call the graphics code path at all. Log excerpt: 2025-10-26 09:07:26.780 INFO Scripting (Main): event:weapon_type=6038116,initiatorPilotName=Patriot str,target_coalition=1,linked_event_id=959,targetMissionID=272,target_ws_type1=1,initiator_object_id=16816385,target=Tu-22M3,target_object_id=16786689,targetPilotName=Tu-22M3,type=hit,target_unit_type=Tu-22M3,t=149.912,initiator_unit_type=Patriot str,event_id=1014,weapon=MIM-104 Patriot,initiator_ws_type1=2,initiatorMissionID=1,initiator_coalition=2, 2025-10-26 09:07:26.780 INFO Scripting (Main): event:weapon_type=6038116,initiatorPilotName=Patriot str,target_coalition=1,linked_event_id=0,targetMissionID=272,target_ws_type1=1,initiator_object_id=16816385,target=Tu-22M3,target_object_id=16786689,targetPilotName=Tu-22M3,type=bda,target_unit_type=Tu-22M3,t=149.912,initiator_unit_type=Patriot str,event_id=1015,weapon=MIM-104 Patriot,initiator_ws_type1=2,initiatorMissionID=1,initiator_coalition=2, 2025-10-26 09:07:26.780 ERROR GRAPHICSVISTA (Main): Can't open model TU-22-OBLOMOK-WING-R. 2025-10-26 09:07:26.780 WARNING LOG (12112): 1 duplicate message(s) skipped. 2025-10-26 09:07:26.780 ERROR GRAPHICSVISTA (Main): Can't open model TU-22-OBLOMOK-WING-L. 2025-10-26 09:07:26.780 INFO Scripting (Main): event:type=ai abort mission,initiatorPilotName=Tu-22M3,t=149.912,initiator_unit_type=Tu-22M3,initiator_object_id=16786689,linked_event_id=0,event_id=1016,initiator_coalition=1,initiator_ws_type1=1,initiatorMissionID=272, 2025-10-26 09:07:26.782 ERROR GRAPHICSVISTA (Main): Can't open model TU-22-OBLOMOK-WING-L. Full log: Benchmark-20251026-2.9.21.16362.dcs.log.zip I'm reporting this, because the non-rendering dedicated server may perform significant worse than the rendering client. If the dedicated server needlessly calls the rendering code path, this could be a piece of the puzzle.
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