pho33nix Posted November 22 Posted November 22 Hello, HW: Pimax Crystal Super UW / RTX 5090 / 9800x3D. Almost all settings on High/Ultra/ON. I see this artifact when looking at sun, or lightblue sky, it is like mask/filter darker rectangle - where I look using Dynamic Foveated Rendering it goes ( like where my eyes looks at the moment and DFR/QV is focused ). It is not fixed for many months, I seen this - maybe DEV can check if some mask left for debug, or something.
ChariotOfFLAME Posted November 22 Posted November 22 I believe this is due to QuadViews. You’ll need to increase your transition amount
Youtch Posted Sunday at 03:14 PM Posted Sunday at 03:14 PM What would be a good range for transition value?
ChariotOfFLAME Posted Sunday at 11:05 PM Posted Sunday at 11:05 PM It’s a personal preference thing, really, and his sensitive you are to it. Keep increasing it until it stops bothering you, or the performance trade off is too high for your tastes
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