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Units loaded into cargo teleport wildly in multiplayer if a tac-commander takes control


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Posted

Apologies if the hotfix communicated in the patch notes happens to be related to this but as the scenario is slightly different I thought I would raise it anyway. Also I am aware it is possibly better seated as a bug in Combined Arms but as this functionality is new & directly related to the C-130 it might be needed here.

When a ground unit loaded as cargo in the C-130J is taken over by a player (e.g. Tactical Commander / Combined Arms control), the unit’s physics and position become completely unstable:

- Initially, cargo position appears correct for everyone while it is just loaded and not controlled.
- As soon as a player takes control of the loaded unit:
- The player is launched into the air inside that unit the unit spins violently and it then settles onto what appears to be an invisible floor ~100 ft above the ground.

If the player then exits the unit or enables autopilot on that unit, its position goes totally wild:

- The unit warps all over the map while showing 0 velocity. It moves to hundreds of thousands of feet above the map then to hundreds of thousands of feet under the terrain, while travelling all over the map.

Loving the module so far, even this quirk gave us all an hour or so of laughter.

Screenshot & Tacview attached, will follow up with a track file shortly

tacview_screenshot.png

20251127_201452.acmi

Posted

With some further testing we have been able to isolate this to larger vehicles like the LAV-25 or Bradley, when done with something like a Humvee the tac-com will just get a view of the aircraft and the vehicle becomes hidden from the f-10 map which feels more like expected behaviour.

server-20251127-215747.trk

Posted

I think for now its best to not enter vehicles that are in transit using CA.  Blocking this is something that would need to be done on the DCS core side though. 

  • Like 2
Posted

I completely understand and agree. In the short term, it would be fantastic if server owners and mission makers had an option to disable loading ground units as cargo into the C-130J as a module option, until ED can address this in the core. On public multiplayer servers our only current options are to politely ask players not to do this, or to disable ground unit control entirely.

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