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Operation Flashpoint: Dragon Rising


Shaman

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Well, it is due to be released - at least demo - just about 1 month left.

 

Here's new "Skira Trailer" that gives us short background story

http://www.gametrailers.com/video/exclusive-skira-operation-flashpoint/55402?type=flv

(think of it more as alternative history, don't discuss its realism, lol)

 

Very well put together, they have very good animators there.


Edited by Shaman

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Demo to be released? It is awfully quiet about that. Don't expect it for release. It is also awfully quiet about the modding tools for the pc, a big sell argument. If they made them, their marketing machine would show promos of it. The latest videos show not the best graphics either. And last but not least, US helping Russia for expantion material?

 

I'll wait for a demo if it ever is released before purchasing it...

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I'm also curious about this, there are mixed opinions..

 

And last but not least, US helping Russia for expantion material?

 

..well you want to use the M16 or not?:music_whistling:

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Codemasters always releases demo's before their games come out, DIRT, DIRT 2, GRIND etc. I don't think they need to sell "modding info" to help promote the game. Mod's are usually a for lack of a better word "Hacks". They'll do what they're going to do, but it's not really up to CM to waste time promoting that.

 

You've got a map builder for the PC version so that will ensure longevity and variety and for the console version CM has promised lots of DLC and continuous support. (We'll see how that pans out).

 

As far is it being like ARMA, it's already different than ARMA is...it's suppose to be a little more balanced.

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Codemasters always releases demo's before their games come out, DIRT, DIRT 2, GRIND etc. I don't think they need to sell "modding info" to help promote the game. Mod's are usually a for lack of a better word "Hacks". They'll do what they're going to do, but it's not really up to CM to waste time promoting that.

 

You've got a map builder for the PC version so that will ensure longevity and variety and for the console version CM has promised lots of DLC and continuous support. (We'll see how that pans out).

 

As far is it being like ARMA, it's already different than ARMA is...it's suppose to be a little more balanced.

 

There won't be a demo before release...Not this time...

 

Quote:

In IGN's hands on they said that there wouldnt be one untill the 26th of october.

 

Modding is what keeps a game such as OFP alive and kicking...even now, the community for the original is still strong and up and running...

 

DLC is for consoles...not the pc...

 

Anyhow I hope it will be somewhat decent...as it can stimulate the market...for these type of games/sims.


Edited by Ivonq
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There won't be a demo before release...Not this time...

 

Quote:

In IGN's hands on they said that there wouldnt be one untill the 26th of october.

 

Modding is what keeps a game such as OFP alive and kicking...even now, the community for the original is still strong and up and running...

 

DLC is for consoles...not the pc...

 

Anyhow I hope it will be somewhat decent...as it can stimulate the market...for these type of games/sims.

 

Yeah I saw that recently wow, I am surprised. There's a mutiny over on the CM forums with the latest "setbacks" that have come up.

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For PC the complete editor comes with the game. There are already videos and screenshots on that editor available.

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I'm taking the day off in celebration of this incredible occasion! Me and a friend are planning on jumping straight into a co-op campaign in hardcore mode!

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Release in Poland day after tomorrow :) See you soon on Skira :)

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:: Shaman aka [100☭] Shamansky

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This is looking too nice.

Strange thing is that it's 30% cheaper to buy from the UK and have it shipped over here to Sweden than it is to buy it in Sweden in the first place...

I guess I'll make my buying decisions when you guys come back here with lots to tell=)

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Just read the first German review published (that I know of).

 

The result is not the best: 77%

 

Somewhat buggy AI (even if not as critical as the AI-bugs in ArmAII initial release), only 2 maps available for MP (I guess the reviewer means 2 missions), short campaign and most missions with timelimit, limited possibilities in campaign.

 

I found the article partially very biased, though, as e.g. the editor was noted as a bad thing compared to ArmA2, because it is more modern, flexible, but needs time to familiarize with. The author also misses large tankbattles and helo-battles, but I doubt those are realistic for a fight largely between special forces on a small island.

Another big minus was the multiplayer-part, but only because it has a limited number of missions coming with the game. The ability to play the complete campaign with 4 players had no influence on the MP-review...

 

There's also little to no detail in the review. No information on how the different hitzones effect moving and aiming, how difficult the campaign and AI is, if you can destroy the buildings and objects and how, etc. :(

 

http://www.pcgames.de/aid,696594/Operation-Flashpoint-2-Dragon-Rising-im-Test/PC/News/

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Here's another review.

 

Monotonous green/brown landscaping, little innovation on mission types, no work on humanising squad members or briefings – bland and unimaginative.
http://uk.xbox360.ign.com/articles/103/1031302p1.html

 

Has some of the cons of ArmA II.

But I don't care about the singleplayer I didn't even touch it in ArmA II and have a great time with the game since release though.

 

It was clear that it won't be the big bomb game.

Since ArmA 2 release a lot of people were like "Oh.... but OfP 2 will be tha bomb"

I preordered it, too. And I think I will have fun with it.

 

But nothing is comparable to the Coop Events from servers in ArmA II. Or just some hours on Coop Domination map.

Having 64 people doing an coordinated attack on cities or saving a convoy or whatever it's just mass of fun.

Lying in the dirt with your mates waiting, for the air support to arrive and drop some bombs on your marked targets.

 

First ArmA II was really bad, but It improved every week and now it's lots of fun to play online.

Bugs are fixed, performance improved. I hope the ArmA II haters now understand it's not that easy to make such a game.

 

If you want a military simulation, with great multiplayer and Mod-Scene buy ArmA II, if you take some time to install graphics tweaks and stuff it gets really amazing..

If you want a good looking singleplayer experience buy CoD4 /CoD 6. OfP 2 maybe will get better through mods, too. ;-)

Lets hope but it's seems to be more action-movie than simulation

 

It's like Far Cry series. First Crytek released Far Cry, wonderful game. Then they released Crysis, wonderful, too. Then Ubisoft released Far Cry 2,

also nice but had nothing to do with the first game.

 

That's my oppinion.


Edited by Migo
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IMHO it's a bit unfair to compare ArmA2 and OFP2 now and on the same level.

 

1. OFP2 ist not yet released. To compare it with ArmA2 after 4 patches and tons of community mods and missions is not really a fair basis.

2. OFP2 was never intended to be a replacement for ArmA2 other than by users which were disappointed by ArmA2's state at release. It aimed in the niche between ArmA and Battlefield, taking the realism as far as possible from ArmA, but at the same time guaranteeing easy access and controls, and IMHO both reviews reflect that.

3. Both reviews have no focus on the MP-part, which makes is nearly impossible to say what real MP will be like, though this is probably the most important part of both games.

4. Furthermore both reviews even are contradictionary. While the German review states that gameplay and movement is too arcadish, the IGN-report states that gameplay is "tense and slow".

 

 

I will wait for the demo to make my personal judgement, as I did with ArmA2.

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It's like Far Cry series. First Crytek released Far Cry, wonderful game. Then they released Crysis, wonderful, too. Then Ubisoft released Far Cry 2,

also nice but had nothing to do with the first game.

 

That's my oppinion.

 

I think I agree with you here. I know already that OFP2 will be vastly different from OFP (and Arma1/2 which I consider mostly as the same game with new bugs), but it can be still a good game. It's not like OFP is the only good game in existence, and any game that isn't OFP is bad. Yes, it's bit silly to call it OFP2, but hey, name doesn't make a game worse or better, it's the content that matters. What I hope most is that it would similar to the original Ghost Recon, in style and feeling. I still play it sometimes, solo or coop with my friends, and its great fun.

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Yea, I hope get it soon, too. Little fun is always nice, no matter if better than ArmA II or not.

Only thing really bothering me is that it's said that ai drivers drive against walls and get stuck on trees and things, hope they get this fixed.

 

@ Feuerfalke I mostly agree but

guaranteeing easy access and controls
is not true. All reviews I read were sad about menues which take minutes to give exact orders and in that time so much happens that you can forget it.

 

I really hope that the community raises this game as it did with ArmA 2. (Oh and yes would love to have Track IR support in Ofp 2 not only in vehicles as stated)

 

For me discussion stops at this point. I am no fanboy of ArmA II or any other game, as long as it's fun I'm happy. Only thing that made me angry was that most of the press said ArmA II sucks and then most people said the same without even playing it.


Edited by Migo
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For me discussion stops at this point. I am no fanboy of ArmA II or any other game, as long as it's fun I'm happy. Only thing that made me angry was that most of the press said ArmA II sucks and then most people said the same without even playing it.

 

Well, I don't think that everybody repeated what was said. It was really buggy when it was released, but it has improved a lot with patches since then. So again, judging judging ArmA2 from it's current state has not much in common with the reports on the release and they have even less in common with the release of OFP2.

 

The easy controls are always realtive. You might call dealing with 50 keys to control most functions of a (however sophisticated it may be) shooter simpler than using a com-roses and context-menues or not.

To me personally, I prefer the later. Yes, this is called by all reviewers a PITA since BF2, but once people got used to it, they even wanted it in other games, as well. Same for AmericasArmy3, btw. Besides that, you have the commands right at hand, that you need quickly, but of course e.g. calling in arty takes a while to command. So what? You wouldn't do this in combat either and in reality it isn't done with a mouseclick either.

And then, all these commands can be handled with two mouseclicks on the map. :smilewink:

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2. OFP2 was never intended to be a replacement for ArmA2 other than by users which were disappointed by ArmA2's state at release.

Thats right, but they claim

Dragon Rising is the much anticipated return of the genre-defining military conflict simulator.
that OFP2 is the sucessor to OFP. So the expectations are not that wrong.

 

Ok, at the end of the day we will see after release.

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I'd like to answer with a quote from a guy we probably all know:

 

"Luke, you're going to find that many of the truths we cling to depend greatly on our own point of view."

 

OFP2 may not be as simulating as ArmA2, but it still is a simulation and e.g. for consoleros it's definitely THE "genre-defining military conflict simulator" on the market.

And even for PC it's a genre-defining game, just not in a matter of the most utterly in every regard realistic. Doesn't mean it's a bad game either or that it doesn't set new benchmarks in one or the other regard.

 

It would have made little sense to just produce another ArmA2-clone and sell it just 4 months after the originals release, anyway.

 

 

So, IMHO the only real big mistake CMs campaign had, was the name. If it had another name, another history, people would accept it as it is with a lot less anymosity.

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