Macheten Posted January 12 Posted January 12 Hallo, How can I activate fix foveated rendering for the Q3? Interesting post…
Qcumber Posted January 12 Author Posted January 12 29 minutes ago, Macheten said: Hallo, How can I activate fix foveated rendering for the Q3? Interesting post… You need to install Quad Views Foveated Rendering. https://github.com/mbucchia/Quad-Views-Foveated PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Macheten Posted January 12 Posted January 12 Would you mind sharing your settings within the Steam Vr! 1
Qcumber Posted January 12 Author Posted January 12 1 hour ago, Macheten said: Would you mind sharing your settings within the Steam Vr! Here are my settings. However, if you use these with my QVFR settings earlier in this thread reduce the SteamVR supersampling to about 3300 pixels. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Qcumber Posted January 12 Author Posted January 12 1 hour ago, Macheten said: Thank you! I will dial those in tomorrow Let me know how it goes. I keep tweaking things, especially after the recent DLSS 4.5 update. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Macheten Posted January 13 Posted January 13 Reporting back! Unfortunately Steam VR doesn’t work so great compared to VD. I have lots of artifacts within the cockpit. Unplayable. If I switch to VD either same settings it is much more of a joy to fly. I know that my system is not so powerful (7800X3D, 4080 Super, 64GB) as yours so I even dialed it more down.
Qcumber Posted January 13 Author Posted January 13 2 hours ago, Macheten said: Reporting back! Unfortunately Steam VR doesn’t work so great compared to VD. I have lots of artifacts within the cockpit. Unplayable. If I switch to VD either same settings it is much more of a joy to fly. I know that my system is not so powerful (7800X3D, 4080 Super, 64GB) as yours so I even dialed it more down. Make sure you disable turbo mode. Steam VR does not like it. Sorry. I should have mentioned that. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Macheten Posted January 14 Posted January 14 Hallo, OpenXR toolkit is already disabled. Should I remove it completely?
Qcumber Posted January 14 Author Posted January 14 If you are using QVFR make sure turbo mode is disabled there too. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Macheten Posted January 14 Posted January 14 Thanks! But where do I disable in Qfvr? Btw I am using a Quest 3
Macheten Posted January 14 Posted January 14 Thanks! But where do I disable the Turbinode in Qfvr? Btw I am using a Quest 3
rcjonessnp175 Posted January 14 Posted January 14 1 hour ago, Macheten said: Thanks! But where do I disable the Turbinode in Qfvr? Btw I am using a Quest 3 use quadviews companion https://github.com/TallyMouse/QuadViewsCompanion/releases nvidia 5080, AMD 7800x3d, 64gb Quest 3 and Quest Pro
Macheten Posted January 14 Posted January 14 Guten Abend! Despite all odds I managed to disable it in the config file . But the outcome is not satisfactory. Stutters after being airborne after 1min.
Qcumber Posted January 14 Author Posted January 14 1 hour ago, Macheten said: Guten Abend! Despite all odds I managed to disable it in the config file . But the outcome is not satisfactory. Stutters after being airborne after 1min. Sorry to hear that. It would be worth checking if your resolution, after supersampling, is the same using VD as with Steam VR. What do fps and the frame times look like in the DCS performance overlay? PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Macheten Posted January 15 Posted January 15 Hallo! where do I check the resolution after super sampling was applied? Sorry for all the questions.
Qcumber Posted January 15 Author Posted January 15 Try the QVFR log. Or you can work it out. If you use VD at Godlike this is about 3000x3200. Any multipliers will be added to this. E.g. if you use QVFR to increase the centre resolution by X2 the equivalent resolution will be 6000x6400 if it applied to the whole image. In Steam VR use the slider to set it to the same as VD Godlike (i.e. 3000x3200). Then you can easily switch between VD and Steam VR to compare like for like. Just make sure that you do not have any additional supersampling in Steam VR though the "per app" settings for DCS. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Macheten Posted January 15 Posted January 15 I set pixel density 1.0 in Dcs. If I use Dlss or dlaa count as supersamling? Can you explain the Steam Vr per app setting advice? TY
Qcumber Posted January 15 Author Posted January 15 (edited) 3 hours ago, Macheten said: I set pixel density 1.0 in Dcs. If I use Dlss or dlaa count as supersamling? Can you explain the Steam Vr per app setting advice? TY Yes. PD should be set to 1.0 In terms of supersampling I used the term erroneously. What I meant was upscaling. The latter increases the resolution by adding more pixels. Supersampling decreases the resolution then uses software to "estimate" a higher resolution. (I'm not an expert on this so anyone correct me if I'm wrong). With DLSS the quality is better if you start with a higher resolution. So if you use QVFR with the settings above, the foveated region will have an equivalent (to full frame) of about 6000x6400 pixels. DLSS performance will halve this then "add" the extra pixels to bring it back up to full resolution. Preset M does this in a way that produces a very good image quality with minimal artefacts. It also helps smooth the image (Anti Aliasing) so overall quality is sharp but free of jagged edges. DLAA is similar to DLSS but just applies Anti Aliasing. Edited January 15 by Qcumber PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Tomcat388th Posted January 15 Posted January 15 @Macheten Our systems are sort of close in performance Here is what I ended up with I had to back off a little but I am happy with the performance and visuals. On Qcumbers steam slide that shows the profile for DCS with 5648x6024 I have mine set at 3224x3440. Here are my settings as of right now Ryzen7 5800X3D. 64 gb ram, GPU 5070ti 16gb, Winwing Orion F18, MFG Crosswind Rudder, 42 inch lg tv, Quest PRO USN VF31 F14A AE2 1985-1989 CV 59 NAS Oceana IL ANG 183FW/170FS F16C Block 30 Big Mouth 1989-2006 Full time tech Retired E8
Macheten Posted January 16 Posted January 16 You are a great guy! Thanks for all the explanation dort a Tweak my today and Report Back-up. Horrido
RealDCSpilot Posted January 16 Posted January 16 Just out of curiosity, what happens to the fps if you set Throttling Behavior to fixed in this VR hardware scenario? i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
Qcumber Posted January 16 Author Posted January 16 11 minutes ago, RealDCSpilot said: Just out of curiosity, what happens to the fps if you set Throttling Behavior to fixed in this VR hardware scenario? I tried it and it didn't appear to make much difference but I've not really looked at this extensively. Overall FPS below refresh rate is much smoother than with VD or Meta link in Auto mode. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Cgjunk2 Posted January 27 Posted January 27 (edited) I’m using quest 3 with a link cable and the meta link software. The latest update seems to have made it perform worse in VR, with constant hitching and warbling when turning my head. Alt tabbing out and sleep/waking the headset sometimes resets it to smooth, but one airplane flying by me will overwhelm things and cause the same bad behavior to start up again. I’d like to be done with the meta software clownshow. Could I use steam VR instead to run my quest 3 via link cable? If so, how do I set it up if I’m on DCS standalone? And if it is possible, can I nuke the meta software from orbit and remove all traces from my PC? Sorry for the basic questions, but this stuff confuses me after a while. The thought of getting rid of meta software to connect to my PC gives me hope, just not sure of how to go about it. I’d love some guidance from anyone that can give me a step by step! Edited January 27 by Cgjunk2 1
Simo Posted January 27 Posted January 27 57 minutes ago, Cgjunk2 said: I’m using quest 3 with a link cable and the meta link software. The latest update seems to have made it perform worse in VR, with constant hitching and warbling when turning my head. Alt tabbing out and sleep/waking the headset sometimes resets it to smooth, but one airplane flying by me will overwhelm things and cause the same bad behavior to start up again. I’d like to be done with the meta software clownshow. Could I use steam VR instead to run my quest 3 via link cable? If so, how do I set it up if I’m on DCS standalone? And if it is possible, can I nuke the meta software from orbit and remove all traces from my PC? Sorry for the basic questions, but this stuff confuses me after a while. The thought of getting rid of meta software to connect to my PC gives me hope, just not sure of how to go about it. I’d love some guidance from anyone that can give me a step by step! I'm in the same boat - I tried Steam VR via the Steam Link app on my Quest Pro today, but it was a stutterfest. @Qcumber are you able to advise how you get DCS running in Steam VR? Via Steam Link, or some other means?
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