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Posted

When trimming the aircraft in pitch axis the physical stick moves opposite to the stick in the game.

A fully trimmed forward aircraft requires stick fully back to fly level, so trim is about 4 times stronger than stick input.

  • 2 weeks later...
Posted
When trimming the aircraft in pitch axis the physical stick moves opposite to the stick in the game.
A fully trimmed forward aircraft requires stick fully back to fly level, so trim is about 4 times stronger than stick input.

Have you swapped the FFB axis under FFB tuning? Had to do that with my MS FFB2.

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Posted
4 hours ago, MAXsenna said:


Have you swapped the FFB axis under FFB tuning? Had to do that with my MS FFB2.

Sent from my SM-A536B using Tapatalk
 

It's not needed in any other module, so no. Modern bases don't need the swap unless the game dev messed up.

Posted
It's not needed in any other module, so no. Modern bases don't need the swap unless the game dev messed up.

It really depends. I have to do it for every module, however I do agree it really is responsibility of the dev, but it was like this in DCS always. Seems newer hardware is different though.

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Posted
42 minutes ago, MAXsenna said:


It really depends. I have to do it for every module, however I do agree it really is responsibility of the dev, but it was like this in DCS always. Seems newer hardware is different though.

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I think the reason it has to be done for the MS FFB sticks is a bug on the driver/hardware side of those sticks. AFAIK modern bases that are compliant with the Direct Input standard don't need the reverse.

PS: now that I remember, wasn't the MS FFB issue flipped axis, as in you had to flip x and y? While in my case it's a reversed Y axis.

Posted
I think the reason it has to be done for the MS FFB sticks is a bug on the driver/hardware side of those sticks. AFAIK modern bases that are compliant with the Direct Input standard don't need the reverse.

PS: now that I remember, wasn't the MS FFB issue flipped axis, as in you had to flip x and y? While in my case it's a reversed Y axis.

Well, you could be right. I guess Microsoft wrote both. Still, it's only in DCS a have to swap the axis. In some modules, until they were patched, like the Hind on release. You had to inverse too. There was a bug a while back with the Viggen too, but they fixed that one. Except I still have to swap the axis. Of course if you do see this, the bug might have come back.
There are also other Moza users here that have to swap axis, so dunno what's correct.

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  • 2 weeks later...
Posted (edited)
19 hours ago, prestupnik said:
 
 
 
Microsoft FFB 2 works fine if you swap the axes and invert the Y axis.
 

The Y axis invert theoretically shouldn't be necessary, but the option is there so as long as everything is inverted in Y, then it's fine.
It also looks to me like trim is slightly misaligned - stick seems to remain closer to the center than what the trim marker suggests. I'll do some more testing to make sure I'm not imagining things.

Ok, the trim moves stick to the correct position. So the only "problem" is the Y axis being inverted but that's not a problem if all effects are inverted on Y axis.

Edited by tekwoj
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