Freakoid1966 Posted September 25, 2009 Share Posted September 25, 2009 it´s really hard to control the helo with the cyborg evo. i tried flight director mode which gives me better control, but it´s still challenging. additionally i set curves on the x/y axis and a small deadzone. it´s exhausting to fight the strong cyborg spring even with this setting. the heli movement is to quick to land on a special position, e.g. a landing platform on a ship (courier mission). furthermore collective is too sensitiv, even with curve. the heli goes up and down just when minimal collectiv movement is made. would i have better control with a hotas (e.g. x52)? any hints on a good working curve setting for the cyborg evo? tnx Link to comment Share on other sites More sharing options...
Boberro Posted September 25, 2009 Share Posted September 25, 2009 I have Cyborg Evo, it is old and almost crushed but it works let's say fine at all. I can handle helo eaisly, but I had to set deadzones about 25 (cos my joy needs oil in base knob and it jumps over) and curves to 70, then I have quite smooth movements and no any un-wanted jumps. But still can't attack by rocket pods, I need practice. I use collective also smoothly, I have no problems with this. If you want I can give you config file. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
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